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Author Topic: Gang Garrison 2.2 Public Beta  (Read 68108 times)

[PHS] Whisky

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« Reply #225 on: March 25, 2010, 07:39:50 pm »

Wasn't there already a perfectly fine payload sprite floating around here someplace
Nuked.
Dammit.

It's due to times like this I'm somewhat happy that we're supposedly moving to a new server or whatever soon.

I am not, however, pleased at the prospect of the return of Random Chatter.
.....what. How come random chatter is coming back?
Simple science. New server = more bandwidth = people asking for RC back = RC back.

But won't RC suck up the new bandwith until we're back at square one again?  :z4:

Chicken Soup

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« Reply #226 on: March 25, 2010, 07:40:22 pm »

Yo guys, gen_factory Walkmask is DONE! And now i must test and BG it then its 100%!

Here it is:

Now Comment or Test! If you test it, compile as a CP test cause its based on a cp type map. Im hoping this will be the next official Generator map!  :z6:
It looks alright, though I'm not a fan of the overhead drop. Also, the generators being so far back may be a problem. It needs playtesting, especially with it being on the floor. Does an enemy sentry shoot at the generator?

NAGN

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« Reply #227 on: March 25, 2010, 07:41:58 pm »

Even without the random chatter topics, August of '09 was the most active this forum has ever been.

I originally proposed that they take it away temporarily, so we can realize how we can take it for granted. Though now is longer than I thought, I think it's about time for a return.

It really honestly didn't do anything worse from the community. Are we happier now? Not really. Are people playing the game more? Not really, infact more people are leaving every day. Even without rc, we still get insane amounts of shitstorms.

RC is the lightning rod, if you can't stand the thunder, then don't stand on the roof
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Rock

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« Reply #228 on: March 25, 2010, 07:42:50 pm »

Yo guys, gen_factory Walkmask is DONE! And now i must test and BG it then its 100%!

Here it is:

Now Comment or Test! If you test it, compile as a CP test cause its based on a cp type map. Im hoping this will be the next official Generator map!  :z6:
It looks alright, though I'm not a fan of the overhead drop. Also, the generators being so far back may be a problem. It needs playtesting, especially with it being on the floor. Does an enemy sentry shoot at the generator?

Well, the set-back is just pushing the backstory. Its two part abandoned factories next to a large missile silo. The teams must stop the other team from finishing their missile, and the only way to do that is to take out the generator.

Then again its far-back cause of so many routes
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skeleton dude

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Gang Garrison 2.2 Public Beta
« Reply #229 on: March 25, 2010, 07:45:05 pm »

having the generators behind the spawns is will probably cause constant stalemates unless the teams are unbalanced or some thing.
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Rock

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« Reply #230 on: March 25, 2010, 07:45:56 pm »

having the generators behind the spawns is will probably cause constant stalemates unless the teams are unbalanced or some thing.

Yeah i like comments like this, i was considering moving it
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Rock

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« Reply #231 on: March 25, 2010, 07:50:21 pm »

Wait this is made in GM8? ffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuu-
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•̫̀●́ tr4656

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« Reply #232 on: March 25, 2010, 07:57:13 pm »

Chokes play too much part in arena maps.

Chris P. Bacon

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« Reply #233 on: March 25, 2010, 08:03:57 pm »

Ag. No one can play with all the :



Code: [Select]
ERROR in
action number 1
of Other Event: User Defined 13
for object ControlPoint:

In script pointCapture:
Error in code at line 11:
   
        if capcheck.player.team == point.capTeam && player.zone.cp == point {
                                                       ^
at position 54: Unknown variable player

popping up when people stand on the point for more than 2 secs.

That's exactly what happens to me EVERY TIME I JOIN THE SERVER. And I get d/c and I can't rejoin the server unless I exit and restart the whole thing =(

Are you using an old beta?  Might want to clear your cache and download again since that line isn't that anymore.  :drool:

Code: [Select]
if capcheck.player.team == point.capTeam && capcheck.zone.cp == point.object_index {
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Rock

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« Reply #234 on: March 25, 2010, 08:05:10 pm »

Yo guys, gen_factory Walkmask is DONE! And now i must test and BG it then its 100%!

Here it is:

Now Comment or Test! If you test it, compile as a CP test cause its based on a cp type map. Im hoping this will be the next official Generator map!  :z6:

20 minute bump lopl
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•̫̀●́ tr4656

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« Reply #235 on: March 25, 2010, 08:05:15 pm »

I might be.

[PHS] Whisky

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Gang Garrison 2.2 Public Beta
« Reply #236 on: March 25, 2010, 08:06:08 pm »

Ag. No one can play with all the :



Code: [Select]
ERROR in
action number 1
of Other Event: User Defined 13
for object ControlPoint:

In script pointCapture:
Error in code at line 11:
   
        if capcheck.player.team == point.capTeam && player.zone.cp == point {
                                                       ^
at position 54: Unknown variable player

popping up when people stand on the point for more than 2 secs.

That's exactly what happens to me EVERY TIME I JOIN THE SERVER. And I get d/c and I can't rejoin the server unless I exit and restart the whole thing =(

Are you using an old beta?  Might want to clear your cache and download again since that line isn't that anymore.  :drool:

Code: [Select]
if capcheck.player.team == point.capTeam && capcheck.zone.cp == point.object_index {

Whoops =0. It appears that I have been clicking on the wrong beta version every time I logged on. Silly me =D

Waterfall

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Gang Garrison 2.2 Public Beta
« Reply #237 on: March 25, 2010, 08:28:09 pm »

Wasn't there already a perfectly fine payload sprite floating around here someplace
Nuked.


This was originally made to be used as badges for Nuke It! members.

Keep in mind that the generator isn't meant to be a bomb though.
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Lynn

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Gang Garrison 2.2 Public Beta
« Reply #238 on: March 25, 2010, 08:36:48 pm »

Wasn't there already a perfectly fine payload sprite floating around here someplace
Nuked.


This was originally made to be used as badges for Nuke It! members.

Keep in mind that the generator isn't meant to be a bomb though.

The generator may not be a bomb but it would be nice if everyone around it died the moment it explodes.
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AcidLead

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Gang Garrison 2.2 Public Beta
« Reply #239 on: March 25, 2010, 09:19:29 pm »

Answering a previous question, the autogin does attack enemy generators.

I guess the current generator map is fine. I just think it goes too fast, but then again, isn't that what the ammo was supposed to take away? Am I not being a little hypocritical?

I guess I'll just suck it up like a man, save version 2.1, try to play it infrequently despite lack of lobby support, and fantasize about it being my version of perfect. No money no women, no women no money.
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