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Author Topic: Why do CP not work, sometimes?  (Read 6812 times)

Silent Boom

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Why do CP not work, sometimes?
« on: February 26, 2010, 07:16:42 pm »

1. You stand on the CP and nothing happens.

or

2. You don't stand on the CP and it captures itself.

or

3. You stand on the CP and it captures itself for the other team

It's happening on the Simple Series server right now...
« Last Edit: February 26, 2010, 07:23:19 pm by Silent Boom »
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Blazephlozard

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Re: Why do CP not work, sometimes?
« Reply #1 on: February 26, 2010, 07:33:52 pm »

CPs are horribly glitched. There's a 1-in-10 chance or so of them becoming uncappable.
Nothing can be done about it really, just play deathmatch style until the time runs out. Shame that it's happening on cp_simple, since that "map" is barely fun WITH an objective.

Silent Boom

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Re: Why do CP not work, sometimes?
« Reply #2 on: February 26, 2010, 07:36:38 pm »

 :cry: I just got burned

NAGN

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Re: Why do CP not work, sometimes?
« Reply #3 on: February 26, 2010, 07:44:19 pm »

It's a terrible map.

Anyways, it has something to do with the collision on the server, I'm not to sure how it works, all I know is that it works in Begin Step in the Server only (The only things that are syncronized are when you capture it)

What I do know is that when it glitches out, the server detects the other team only for capturing (as in the final point in egypt on Blus side, suddenly red can't cap, but Blue Can for an impossible reason)

I'll go look in the source
« Last Edit: February 26, 2010, 07:44:56 pm by Last Person »
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NAGN

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Re: Why do CP not work, sometimes?
« Reply #4 on: February 26, 2010, 07:48:03 pm »

Huh.

So it uses collision_point

I'm sure that there's some kind of reason for this rather than if place_meeting, but I'm not aware
« Last Edit: February 26, 2010, 07:48:22 pm by Last Person »
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Blazephlozard

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Re: Why do CP not work, sometimes?
« Reply #5 on: February 26, 2010, 08:03:00 pm »

If it's only synced on the server's side, might it be possible for a server host to run a mod preventing CP glitches?
I don't understand all this sync stuff  :z4:

Silent Boom

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Re: Why do CP not work, sometimes?
« Reply #6 on: February 26, 2010, 08:15:07 pm »

Devs, fix this

NAGN

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Re: Why do CP not work, sometimes?
« Reply #7 on: February 26, 2010, 08:18:18 pm »

Devs, fix this
If a solution was that easy then they would have fixed it already.

I'm pretty sure they were aware of the glitch, that's the reason why we have CP synchronization today

If it's only synced on the server's side, might it be possible for a server host to run a mod preventing CP glitches?
I don't understand all this sync stuff  :z4:

Well actually yes, but someone would have to figure out how to prevent them :P
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Phantom Brave

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Re: Why do CP not work, sometimes?
« Reply #8 on: February 27, 2010, 12:23:00 pm »

Recode CP from scratch. It's really, really simple.
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a/d

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Re: Why do CP not work, sometimes?
« Reply #9 on: February 27, 2010, 12:24:59 pm »

Wareya should do it with his prodigous just-a-number IQ.
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Psychopath

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Re: Why do CP not work, sometimes?
« Reply #10 on: February 27, 2010, 12:25:40 pm »

Recode CP from scratch. It's really, really simple.
So....why hasn't it been done, then? If you know how to fix it, just make it and submit it on the dev's irc since you idle there now :V
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NAGN

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Re: Why do CP not work, sometimes?
« Reply #11 on: February 27, 2010, 12:29:00 pm »

Um recode it from scratch?

And what alternative method would you suppose? Basically it detects the collision and chooses the nearest control point...

What we could do is rid of the capture zones and just have a consisted bounding box around the point, however, that ruins much of the flexibility
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a/d

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Re: Why do CP not work, sometimes?
« Reply #12 on: February 27, 2010, 12:49:14 pm »

I remember trying 180>=point_direction(x,y,ControlPoint1.x,ControlPoint1.y)>=0 and distance_to_object<=40 or something.
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mrfredmаn

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Re: Why do CP not work, sometimes?
« Reply #13 on: February 28, 2010, 10:14:14 am »

How did you make a topic here
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Rodoval

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Re: Why do CP not work, sometimes?
« Reply #14 on: February 28, 2010, 10:28:23 am »

How did you make a topic here
omg
You're right.
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