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Author Topic: 1..2..3...Boom! - A Rocketman Guide  (Read 10662 times)

Shadow the Past

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #30 on: June 08, 2011, 08:17:16 pm »

How many times are we going to bump this old guide
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/THA/high5ghost)RA(

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #31 on: June 13, 2011, 08:37:14 pm »

1 million times!!!!! and yeah thanks for the damage count unsung hero
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Unsung Hero

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #32 on: June 14, 2011, 03:39:17 am »

I'm not that sure that's correct...I think it is, anyways.  :z5:
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/THA/high5ghost)RA(

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #33 on: June 14, 2011, 09:10:33 am »

i just wont rocketjump if im under 50 health anyway
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Will Smith

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #34 on: June 14, 2011, 09:48:44 am »

i just wont rocketjump if im under 50 health anyway
In some occasions I would. If you are overwhelmed by, let's see, a heavy medic combo and you have only 50 health, I would use that to rocketjump to safety. But I know what you mean. For me I just don't rocketjump if it will make me blow up.
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Unsung Hero

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #35 on: June 15, 2011, 10:08:47 am »

And then they don't get the pleasure or satisfaction of killing you...and they don't get the points (unless you got hit, in which case you'll give them a point anyways and you'll end up looking like an idiot who missed his shot).
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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #36 on: June 15, 2011, 07:57:43 pm »

thansk guys for the info yeah you could use it to get to saftey
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Violet Link

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #37 on: September 16, 2011, 09:48:54 am »

For Rocket Jumping,I'm not that good (meh i needz more training :P)

But,I still wanted to rocket jump if my health was 50 or 60.

IF....
my health was 40 below,I would'nt Rocket Jump....

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Derpduck

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #38 on: September 16, 2011, 12:59:22 pm »

that bump, you can rj with 31 hp, 30 or less will kill you

trog

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #39 on: September 16, 2011, 02:36:48 pm »

If you don't need a full height one you can do ones that only deal ~15 damage fU:~
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Humble Master

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #40 on: September 19, 2011, 10:27:56 pm »

If there is any sort of medic on you, make sure you defend the medic. Be a meat shield for the medic. Medics are a very important part of your team and take the damage for the medic so they can stay alive.
Woot woot! As a Medic I personally like Rocketmen over Pyros or Overwieght because:

a. they can hide behind a crate and then pop out for a fraction of a second taking minimal damage and sending a rocket into the enemy formation.

b. they have a good amount of health

c. Medic likes blood, Rocketmen make lots of blood...
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Violet Link

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #41 on: September 20, 2011, 06:22:38 am »

that bump, you can rj with 31 hp, 30 or less will kill you

Lol,I didn,t know that.   :hehe:
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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #42 on: October 03, 2011, 10:08:14 am »

Thanks for the  :x13: quide i really learn anything  :c8: :c8:

 
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Humble Master

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Re: 1..2..3...Boom! - A Rocketman Guide
« Reply #43 on: October 04, 2011, 09:22:49 am »

Thanks for the  :x13: quide i really learn anything  :c8: :c8:

 
Double check your grammar.
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