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Author Topic: Gang Garrison 2.1.4  (Read 9333 times)

Phantom Brave

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Re: Gang Garrison 2.1.4
« Reply #15 on: January 05, 2010, 08:35:54 pm »

did you forget to change the uuid
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NAGN

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Re: Gang Garrison 2.1.4
« Reply #16 on: January 05, 2010, 08:36:15 pm »

did you forget to change the uuid
:panic:
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Phantom Brave

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Re: Gang Garrison 2.1.4
« Reply #17 on: January 05, 2010, 08:36:30 pm »

I lied

not
« Last Edit: January 05, 2010, 08:37:05 pm by Wareya »
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my gun bitch (official)

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Re: Gang Garrison 2.1.4
« Reply #18 on: January 05, 2010, 08:54:13 pm »

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Chu

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Re: Gang Garrison 2.1.4
« Reply #19 on: January 05, 2010, 09:05:19 pm »



Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
« Last Edit: January 05, 2010, 09:06:03 pm by Shawnachu »
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beasta

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Re: Gang Garrison 2.1.4
« Reply #20 on: January 05, 2010, 09:07:24 pm »



Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
That is what Techno said as well.
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AcidLead

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Re: Gang Garrison 2.1.4
« Reply #21 on: January 05, 2010, 09:21:00 pm »



Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
Meeeh maybe it could be a little longer but it's still more correct at the very least.
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Phantom Brave

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Re: Gang Garrison 2.1.4
« Reply #22 on: January 05, 2010, 09:39:50 pm »

This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
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Snare

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Re: Gang Garrison 2.1.4
« Reply #23 on: January 05, 2010, 10:44:20 pm »

idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:

Chicken Soup

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Re: Gang Garrison 2.1.4
« Reply #24 on: January 05, 2010, 11:53:08 pm »

I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.

OMGZAT

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Re: Gang Garrison 2.1.4
« Reply #25 on: January 06, 2010, 01:09:37 am »

idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:

Always happened.
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Ghostface

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Re: Gang Garrison 2.1.4
« Reply #26 on: January 06, 2010, 09:44:16 am »

Hang on,
Did you use GM 8 this time?
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Agh

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Re: Gang Garrison 2.1.4
« Reply #27 on: January 06, 2010, 10:00:25 am »

I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.
I think that happens through any wall, provided that the medic is clicking on you. It's always done that.

But it was fixed in a previous build:
Quote
Fixed flickering medibeam when trying to heal a target on the edge of the medigun's range, and when trying to continue healing a target through obstacles
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AcidLead

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Re: Gang Garrison 2.1.4
« Reply #28 on: January 06, 2010, 01:21:53 pm »

This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
What about the sentry change, that was my favorite part ;-;
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Phantom Brave

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Re: Gang Garrison 2.1.4
« Reply #29 on: January 06, 2010, 01:53:27 pm »

That buff? God no.
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