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Author Topic: ko_quotecurlyboxing  (Read 6919 times)

[KKK][GPA]IM_NEW_NEED_HELP[PPP]

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ko_quotecurlyboxing
« on: January 03, 2010, 02:40:25 pm »

Its I map I've been thinking of doing since yesterday, during a quote and curly party in the BLU spawn.

Try to be king of the ring.
inb4failbecauseicantdraw

Map
(click to show/hide)

Locator

Walk Mask
(click to show/hide)

I have messed with the character spawns to allow only quote and curly to move freely and not be stuck in the walkmask. trial and error

I stole some sprites from this thread. The sprite were the example sprites that were to represent the size of the characters.


The bottum is buggy, due to the fact that I decided not to add a walkmask there, but to use the intel doors instead.
« Last Edit: January 03, 2010, 07:21:57 pm by [KKK][GPA]IM_NEW_NEED_HELP[PPP] »
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Ghostface

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Re: ko_quotecurlyboxing
« Reply #1 on: January 03, 2010, 02:42:34 pm »

How do you get into the stage?
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NAGN

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Re: ko_quotecurlyboxing
« Reply #2 on: January 03, 2010, 02:43:54 pm »

brotip: Quote/Curly are 20 pixels high, divided by six

so make these maps  have four pixel high tunnels for Quote and Curly only
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[KKK][GPA]IM_NEW_NEED_HELP[PPP]

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Re: ko_quotecurlyboxing
« Reply #3 on: January 03, 2010, 02:44:59 pm »

brotip: Quote/Curly are 20 pixels high, divided by six

so make these maps  have four pixel high tunnels for Quote and Curly only
I made the tunnels 5 pixels to make sure they don't get stuck.
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Ghostface

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Re: ko_quotecurlyboxing
« Reply #4 on: January 03, 2010, 02:45:36 pm »

Ah.

Cant firebugs get through that?
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NAGN

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Re: ko_quotecurlyboxing
« Reply #5 on: January 03, 2010, 02:45:54 pm »

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Ghostface

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Re: ko_quotecurlyboxing
« Reply #6 on: January 03, 2010, 02:46:50 pm »

I'll test it now then.
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Ghostface

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Re: ko_quotecurlyboxing
« Reply #7 on: January 03, 2010, 02:58:18 pm »

Conclusion:

You can slowly inch the intel towards yo by dying and picking it up.
Just put the intels off the map altogether.
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[KKK][GPA]IM_NEW_NEED_HELP[PPP]

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Re: ko_quotecurlyboxing
« Reply #8 on: January 03, 2010, 07:16:57 pm »

Conclusion:

You can slowly inch the intel towards yo by dying and picking it up.
Just put the intels off the map altogether.
Sure thing

EDIT: Fixed.
« Last Edit: January 03, 2010, 07:22:28 pm by [KKK][GPA]IM_NEW_NEED_HELP[PPP] »
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my gun bitch (official)

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Re: ko_quotecurlyboxing
« Reply #9 on: January 03, 2010, 07:47:51 pm »

Neat-o :c1:

sorry for the spaz attack :hehe:
« Last Edit: January 05, 2010, 08:57:34 pm by monkey cheese »
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Scrambles the Death

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Re: ko_quotecurlyboxing
« Reply #10 on: January 03, 2010, 09:34:16 pm »

One shall stand, one shall fall and blow to bits die.
« Last Edit: January 04, 2010, 02:31:29 pm by Scrambles the Deth »
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Dharven

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Re: ko_quotecurlyboxing
« Reply #11 on: January 03, 2010, 10:01:00 pm »

Q/C don't gib. :z7:
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[KKK][GPA]IM_NEW_NEED_HELP[PPP]

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Re: ko_quotecurlyboxing
« Reply #12 on: January 04, 2010, 05:27:04 pm »

Q/C don't gib. :z7:
I could add a frag box at the spawn so that every class except quote and curly will gib  :z7:

inb4massivelag
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Ghostface

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Re: ko_quotecurlyboxing
« Reply #13 on: January 05, 2010, 07:39:48 am »

Q/C don't gib. :z7:
I could add a frag box at the spawn so that every class except quote and curly will gib  :z7:

inb4massivelag

He means Q/C dont burst into body parts.
They just fall when they die of gibbing.
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[KKK][GPA]IM_NEW_NEED_HELP[PPP]

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Re: ko_quotecurlyboxing
« Reply #14 on: January 05, 2010, 08:19:33 am »

Q/C don't gib. :z7:
I could add a frag box at the spawn so that every class except quote and curly will gib  :z7:

inb4massivelag

He means Q/C dont burst into body parts.
They just fall when they die of gibbing.
I know what he means.


I am saying that I could add a frag box so that everyone who doesn't go quote or curly will frag.
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it's like dancing in front of a train and then flipping the conductor off as you get run over because he didn't stop for you.
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