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Author Topic: Water and other elements.  (Read 8920 times)

Meower

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Re: Water and other elements.
« Reply #15 on: April 02, 2009, 01:07:52 pm »

sniper in water -> invisible sniper D8
First, you can't stay underwater forever.
Second, most maps with waterways (see 2dfort and classicwell) have very narrow entrances to those bodies of water.
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Penguin

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Re: Water and other elements.
« Reply #16 on: April 02, 2009, 03:10:59 pm »

Oh, yay. Pyro's going to be raped by water heavies.
I smell imbalance.
I thought that you get a 20 % speed nerf when you're in water, that would make Heavies underwater nearly unmovable.
Also why would a Pyro go underwater?


- Water gives you 20 % speed nerf
- When you're outside of the water you can't see what's going on in the body of liquid, though If you're inside it you can see both.
- Projectiles such as rockets and stickies travel 40 % slower.

Expain how rockets would be propelled underwater in one sentence.

IMO, we need melee weapons first, otherwise Heavies and their Medics will hide in the water, safe from the Wrath of Pyro.
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Dusty

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Re: Water and other elements.
« Reply #17 on: April 02, 2009, 03:58:45 pm »

Oh, yay. Pyro's going to be raped by water heavies.
I smell imbalance.
I thought that you get a 20 % speed nerf when you're in water, that would make Heavies underwater nearly unmovable.
Also why would a Pyro go underwater?


- Water gives you 20 % speed nerf
- When you're outside of the water you can't see what's going on in the body of liquid, though If you're inside it you can see both.
- Projectiles such as rockets and stickies travel 40 % slower.

Expain how rockets would be propelled underwater in one sentence.

This is GG2/TF2, rockets can do whatever the fuck they want to do.

Alfred

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Re: Water and other elements.
« Reply #18 on: April 02, 2009, 03:59:53 pm »

Oh, yay. Pyro's going to be raped by water heavies.
I smell imbalance.
I thought that you get a 20 % speed nerf when you're in water, that would make Heavies underwater nearly unmovable.
Also why would a Pyro go underwater?


- Water gives you 20 % speed nerf
- When you're outside of the water you can't see what's going on in the body of liquid, though If you're inside it you can see both.
- Projectiles such as rockets and stickies travel 40 % slower.

Expain how rockets would be propelled underwater in one sentence.

IMO, we need melee weapons first, otherwise Heavies and their Medics will hide in the water, safe from the Wrath of Pyro.

Oxidisation.
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KillPanzer

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Re: Water and other elements.
« Reply #19 on: April 02, 2009, 05:08:54 pm »

Oh, yay. Pyro's going to be raped by water heavies.
I smell imbalance.
I thought that you get a 20 % speed nerf when you're in water, that would make Heavies underwater nearly unmovable.
Also why would a Pyro go underwater?


- Water gives you 20 % speed nerf
- When you're outside of the water you can't see what's going on in the body of liquid, though If you're inside it you can see both.
- Projectiles such as rockets and stickies travel 40 % slower.

Expain how rockets would be propelled underwater in one sentence.

IMO, we need melee weapons first, otherwise Heavies and their Medics will hide in the water, safe from the Wrath of Pyro.

Oxidisation.
SUPER HAPPY FUN FUN SOLDIER INVISIBILITY RAPE POWERS ACTIVATE
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DoctorRandom

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Re: Water and other elements.
« Reply #20 on: April 02, 2009, 08:23:19 pm »

Concept: Water is like a barrier. Explosives can enter it, bullet's can't. Explosive will slowly hit the bottom and then terminate. You can still visibly see underneath water.

However, some of the problems like this are truefort, which, in design is questionable. all that water, making pyro useless, and to compensate the only ways to get to the flag room? Interesting designs will come out.
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Gordan Freechmen [GFCOLC]

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Re: Water and other elements.
« Reply #21 on: April 03, 2009, 12:54:20 pm »

Concept: Water is like a barrier. Explosives can enter it, bullet's can't. Explosive will slowly hit the bottom and then terminate. You can still visibly see underneath water.

However, some of the problems like this are truefort, which, in design is questionable. all that water, making pyro useless, and to compensate the only ways to get to the flag room? Interesting designs will come out.
I like Meower's idea of water better. BECUASE IN REAL LIFE BULLETS DISSAPEAR ONCE THEY TOUCH WATER IMIRITE?
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Dusty

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Re: Water and other elements.
« Reply #22 on: April 03, 2009, 12:56:10 pm »

no, but they do become useless after a few moments in water

Alfred

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Re: Water and other elements.
« Reply #23 on: April 03, 2009, 12:56:41 pm »

So do people.
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Dusty

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Re: Water and other elements.
« Reply #24 on: April 03, 2009, 01:04:14 pm »

yeah, but people last longer.
by moments i mean 2-3 seconds

Alfred

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Re: Water and other elements.
« Reply #25 on: April 03, 2009, 01:09:14 pm »

Then say seconds
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Bass

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Re: Water and other elements.
« Reply #26 on: April 08, 2009, 12:14:11 am »

sniper in water -> invisible sniper D8
spy in water -> invisible spy D8
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Alfred

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Re: Water and other elements.
« Reply #27 on: April 08, 2009, 12:17:27 am »

I'm the invisible man, I'm the invisible man
Incredible how you can see right through me
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Gordan Freechmen [GFCOLC]

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Re: Water and other elements.
« Reply #28 on: April 08, 2009, 08:13:17 am »

But yeah, implement Meowers' idea. Sounds a lot better than, BOOLET NOT GO THROUGH WATER.

It's a game.
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Alfred

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Re: Water and other elements.
« Reply #29 on: April 08, 2009, 10:16:44 am »

no u
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