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ERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawnERROR inaction number 1of Draw Eventfor object Character:Error in code at line 33: if team == global.myself.team && id != global.myself.object.id{at position 59: Unknown variable objectERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable objectERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawnERROR inaction number 1of Begin Step Eventfor object AmmoCounter:Error in code at line 1: if global.myself.object == -1 instance_destroy();at position 18: Unknown variable objectERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable objectERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:Error in code at line 183: if player.sentry == -1 {at position 30: Unknown variable sentry
Code: [Select]ERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawnERROR inaction number 1of Draw Eventfor object Character:Error in code at line 33: if team == global.myself.team && id != global.myself.object.id{at position 59: Unknown variable objectERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable objectERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawnERROR inaction number 1of Begin Step Eventfor object AmmoCounter:Error in code at line 1: if global.myself.object == -1 instance_destroy();at position 18: Unknown variable objectERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable objectERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:Error in code at line 183: if player.sentry == -1 {at position 30: Unknown variable sentryAnd now I can't join any servers. What's going on?
___________________________________________ERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable object___________________________________________ERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawn___________________________________________ERROR inaction number 1of Begin Step Eventfor object AmmoCounter:Error in code at line 1: if global.myself.object == -1 instance_destroy();at position 18: Unknown variable object___________________________________________ERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable object___________________________________________ERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawn___________________________________________ERROR inaction number 1of Begin Step Eventfor object AmmoCounter:Error in code at line 1: if global.myself.object == -1 instance_destroy();at position 18: Unknown variable object___________________________________________ERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable object___________________________________________ERROR inaction number 1of Begin Step Eventfor object Client:In script ClientBeginStep:In script doEventPlayerDeath:Error in code at line 39: if( global.killCam == 1 && victim == global.myself && killer != -1 && killer != victim && global.myself.quickspawn == 0) {at position 106: Unknown variable quickspawn___________________________________________ERROR inaction number 1of Begin Step Eventfor object AmmoCounter:Error in code at line 1: if global.myself.object == -1 instance_destroy();at position 18: Unknown variable object___________________________________________ERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable object___________________________________________ERROR inaction number 1of Draw Eventfor object AmmoCounter:Error in code at line 9: if (global.myself.object != -1 && global.myself.class==CLASS_SOLDIER and instance_exists(global.myself.object)) {at position 20: Unknown variable object
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They're filtering out all the homosexuals from the game. Mark my words, the death camps will be next. Strength Through Purity, Purity Through Faith