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Author Topic: Teambalance...  (Read 17446 times)

Lloyd

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Re: Teambalance...
« Reply #30 on: November 17, 2010, 04:18:12 am »

-Can't get teamswitched with the intel
-Can't get teamswitched within, say, a minute of joining (it's not unfair because a player can't join an imbalanced team in the first place)
-Option to turn teamswitch off for specialised matches (if that ever happens to me again I'm deleting the game from my HD) HAHAHA OH WOW

It's a start
« Last Edit: November 17, 2010, 05:53:23 am by Lloyd »
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Infiltrating_spy

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Re: Teambalance...
« Reply #31 on: November 17, 2010, 04:30:37 am »

the host can just turn it off (well it also shuts down the server for a while and can somtimes be unfair)
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Madness9000

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Re: Teambalance...
« Reply #32 on: November 17, 2010, 09:06:01 am »

guys
the old threads here should be ignored
i know they were made by newbs or its old
but they now should be IGNORED form now
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Dusty

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Re: Teambalance...
« Reply #33 on: November 17, 2010, 09:18:31 am »

Madness, shut up. As far as I know, the launchpad only lets you report the bugs, not discuss them. In this case, I think we need to discuss how to make autobalance better. And either way Madness, everyone is just gonna ignore you, and if the admins really wanted us to use launchpad, they'd lock every topic here.

CandleJack

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Re: Teambalance...
« Reply #34 on: November 17, 2010, 02:56:59 pm »

Madness, shut up. As far as I know, the launchpad only lets you report the bugs, not discuss them. In this case, I think we need to discuss how to make autobalance better. And either way Madness, everyone is just gonna ignore you, and if the admins really wanted us to use launchpad, they'd lock every topic here.
It's Madness... Just ignore him.
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Baffle-Boy

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Re: Teambalance...
« Reply #35 on: November 18, 2010, 10:57:28 pm »

i agree thta it need sto be changed, but there is only really on simple solution, only autobalance people who are waiting to spawn. there fore when he autobalance warning appears, people will avoid dying, and all will be well.
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trog

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Re: Teambalance...
« Reply #36 on: November 19, 2010, 09:42:48 am »

No, the solution is don't autobalance people completing objectives (holding intel or capping cp) unless the entire team is completing the objective, in which case the lowest scorer is switched.

And of course have it stop resetting every death. Maybe even decrease the time to 5 seconds.
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CandleJack

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Re: Teambalance...
« Reply #37 on: November 19, 2010, 02:30:07 pm »

No, the solution is don't autobalance people completing objectives (holding intel or capping cp) unless the entire team is completing the objective, in which case the lowest scorer is switched.

And of course have it stop resetting every death. Maybe even decrease the time to 5 seconds.
agreed
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Waterfall

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Re: Teambalance...
« Reply #38 on: November 20, 2010, 01:51:59 pm »

No, the solution is don't autobalance people completing objectives (holding intel or capping cp) unless the entire team is completing the objective, in which case the lowest scorer is switched.

And of course have it stop resetting every death. Maybe even decrease the time to 5 seconds.
Also people with that are under the effects of superburst, because technically they will never be fulfilling an objective

And instead of resetting the timer every death, switch the person that dies
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Orpheon

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Re: Teambalance...
« Reply #39 on: November 29, 2010, 12:51:36 pm »

I don't see the problem with changing someone waiting to spawn, as in most matches people die, even in unfair ones. If you as a runner are in the enemy camp harassing the hell out of your enemies, or you are an infiltrator in the perfect position to grab the intel at the first window of opportunity, you are not actually doing anything from the game's point of view. But it can get very annoying if you get kicked out of that team. The same thing can be said if you are a vital part of a push (eg. the only healer). Some who dies is cut off anyway, you might as well change him. And even for servers with 0 respawn time, there is still a death event for every dead player. The code can then check whether team_unbalance == True and change the team of the next dead player. That way you are never in the middle of an action when you get team changed.
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trog

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Re: Teambalance...
« Reply #40 on: November 29, 2010, 02:51:33 pm »

Who ever gets switched will be annoyed no matter what. There's no need to prolong a team's suffering for something minuscule like making sure the afk spy in spawn doesn't get switched.
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NAGN

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Re: Teambalance...
« Reply #41 on: November 29, 2010, 02:52:48 pm »

Who ever gets switched will be annoyed no matter what. There's no need to prolong a team's suffering for something minuscule like making sure the afk spy in spawn doesn't get switched.
well obviously if an afk spy gets switched then the autobalance would have failed
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nealshireman

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Re: Teambalance...
« Reply #42 on: November 29, 2010, 10:17:47 pm »

I personally think it would be good to say the name of the person about to get teambalanced. For example "Neal is about to get teambalanced!" ect ect
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NAGN

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Re: Teambalance...
« Reply #43 on: November 29, 2010, 10:19:50 pm »

Neal has left the server.
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nealshireman

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Re: Teambalance...
« Reply #44 on: November 29, 2010, 10:31:50 pm »

indeed I have
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