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Author Topic: 2.1.3 bug topic  (Read 10909 times)

baggard

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Re: 2.1.3 bug topic
« Reply #15 on: November 01, 2009, 06:25:26 am »

it happens when someone is hit in mid air with a rocket
FUUUUUUUUUUUUUUUUU-
you sir, have just given me a new way to grief people
« Last Edit: November 01, 2009, 06:26:32 am by baggard »
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Scumbag

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Re: 2.1.3 bug topic
« Reply #16 on: November 01, 2009, 06:27:15 am »

Did anyone even test this update
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Wherewolf

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Re: 2.1.3 bug topic
« Reply #17 on: November 01, 2009, 06:29:13 am »

Like this?

Rawktman's head got stuck there. You can still fire and you cant die


Rocketman's stuck in wall, I'm stuck over a crate.
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Scumbag

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Re: 2.1.3 bug topic
« Reply #18 on: November 01, 2009, 06:47:47 am »

It seems to stop for everyone when I reconnect.
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Bass

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Re: 2.1.3 bug topic
« Reply #19 on: November 01, 2009, 06:53:10 am »

It seems to stop for everyone when I reconnect.
One person on the server can fuck it up for everyone.
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Scumbag

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Re: 2.1.3 bug topic
« Reply #20 on: November 01, 2009, 06:54:26 am »

But it still unfreezes everyone even when I'm not the cause
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Wherewolf

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Re: 2.1.3 bug topic
« Reply #21 on: November 01, 2009, 08:05:20 am »

Two more freezes.


This Rocketman had only hit himself, but all three of us got stuck. We were freed when he class-switched.

And another;

I was Infilskating here, maybe that caused it? There was no Rocketman nearby.
« Last Edit: November 01, 2009, 08:05:35 am by 2.1.2wolf »
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Chris P. Bacon

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Re: 2.1.3 bug topic
« Reply #22 on: November 01, 2009, 08:52:32 am »

detonator's mines start at 25 damage and ramp up to 50 in 15 steps.  Takes less damage when mine jumping.  I'll check the blast radius, it might have been changed before the source was given to me and never mentioned D:

What's this freezing stuff?  I haven't had it happen yet.

CP cycling bug is because the cap is purely done on the server side then updated client side.. the host is behind in this case.  I'll try to find a solution to sync it more but without using too much bandwidth.

Same for reload syncing.. i'll take a look.

How do you infilskate?  I can't do it D:
« Last Edit: November 01, 2009, 09:34:51 am by Chris P. Bacon »
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Agh

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Re: 2.1.3 bug topic
« Reply #23 on: November 01, 2009, 08:56:23 am »

How do you infilskate?  I can't do it D:
Stab and during the stabbing animation hold d and lmb.
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Scumbag

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Re: 2.1.3 bug topic
« Reply #24 on: November 01, 2009, 09:24:46 am »

My whole team is infiltrators doing the skatestab
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Chris P. Bacon

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Re: 2.1.3 bug topic
« Reply #25 on: November 01, 2009, 09:33:38 am »

No more tearing lag, but real lag now more evident

do you mean from vsync?  There's a reason you can turn it on or off.. not every computer handles it the same.
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Chris P. Bacon

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Re: 2.1.3 bug topic
« Reply #26 on: November 01, 2009, 09:42:10 am »

skating, reload sync, cp sync should all be good to go for the next update.  The cp's aren't perfectly synced still because that would take serious bandwidth.. but they're synced at 75% captured then of course on capture.  Worst case is it will look like it should be capped but it might not cap for a short amount of time depending on the hosts computer/connection.  It shouldn't cycle anymore though.

rocketman fixed.  You now get 1 rocket and it takes 5 seconds to reload.
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Exploding Pancakes

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Re: 2.1.3 bug topic
« Reply #27 on: November 01, 2009, 12:38:05 pm »

Did you update it just now? I downloaded 2.1.3 earlier today, got an update on it now. All the servers are gone D:
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Chris P. Bacon

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Re: 2.1.3 bug topic
« Reply #28 on: November 01, 2009, 12:48:22 pm »

in the process

autoupdater should be functioning shortly
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Meower

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Re: 2.1.3 bug topic
« Reply #29 on: November 01, 2009, 01:08:20 pm »

For some odd reasons I keep getting the "update gg2" screen.

Also the main theme freaks out a little, like it was scratched.
« Last Edit: November 01, 2009, 01:10:10 pm by ~LoC~ Meower »
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