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Author Topic: Gang Garrison 2.1.3  (Read 41267 times)

Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #135 on: November 01, 2009, 02:42:54 pm »

I know this. You can still kick ass. I said he's too weak in certain situations! Did you play against a good pyro or deto in these games?

yeah i think so but i'm so pro any one "good" still sucks to me.

also your question kind of proves it's balanced.. if you're good with a class you're good with it.. if you're bad you're bad.  That's how it should be, it shouldn't be autowin for every class.  

Also not every class should be great against all classes.  It's supposed to be a team gang game.
« Last Edit: November 01, 2009, 02:50:13 pm by Chris P. Bacon »
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Rock

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Re: Gang Garrison 2.1.3
« Reply #136 on: November 01, 2009, 03:42:41 pm »

This is a pretty good update!

At first I was like...
 :wuv:

Then I saw ammo, and I was like this...
D:


I say, we need to work on the Garrison Builder.
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Mr.Awesomest

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Re: Gang Garrison 2.1.3
« Reply #137 on: November 01, 2009, 03:49:51 pm »

I don't see anything wrong with it, other than the lack of skill it takes to get rid of a sentry, but that has been going on for a while now.

Rocket jumps seem higher, but that could look like it.

Pyro is more useful.

Medic is more effective.
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UNDERWATER BASKETWEAVING

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Re: Gang Garrison 2.1.3
« Reply #138 on: November 01, 2009, 04:31:46 pm »

What does "Shortened" mean, in terms of airblasts?
That doesn't sound good...

Other than that, great fix!

One last thing: Will the game ever have a visual interface for picking maps, as the community mod did?
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Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #139 on: November 01, 2009, 04:36:20 pm »

oh airblast actually works.. the log is a little off, it's shortened from a test build where it was way too big.

visual interface wouldn't hurt
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UNDERWATER BASKETWEAVING

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Re: Gang Garrison 2.1.3
« Reply #140 on: November 01, 2009, 04:44:54 pm »

oh airblast actually works.. the log is a little off, it's shortened from a test build where it was way too big.
visual interface wouldn't hurt
Oh right, that GIGANTIC airblast that moved people behind you :hehe:
Allright, then, awesome!
But what about my other question?
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Chris P. Bacon

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Re: Gang Garrison 2.1.3
« Reply #141 on: November 01, 2009, 04:51:52 pm »

I think you just quoted my reply? that it wouldn't hurt.
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Vein

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Re: Gang Garrison 2.1.3
« Reply #142 on: November 01, 2009, 05:02:36 pm »

I saw that too and was about to say something but didn't want to come off like an ass so I waited for someone else to say it first.
Does that make me an ass?
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{PK} Hermes ~LOC~

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Re: Gang Garrison 2.1.3
« Reply #143 on: November 01, 2009, 05:12:17 pm »

It seems the the rocket jump has lost it's forward momentum, now the rocketman flies at walking speed.


I don't like.
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Phantom Brave

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Re: Gang Garrison 2.1.3
« Reply #144 on: November 01, 2009, 05:13:47 pm »

It seems the the rocket jump has lost it's forward momentum, now the rocketman flies at walking speed.


I don't like.

Findude fucked with explosions.
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UNDERWATER BASKETWEAVING

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Re: Gang Garrison 2.1.3
« Reply #145 on: November 01, 2009, 05:15:18 pm »

I think you just quoted my reply? that it wouldn't hurt.
:z4: :z5:
Whoops, my bad!
I saw that too and was about to say something but didn't want to come off like an ass so I waited for someone else to say it first.
Does that make me an ass?
Nope, it just makes Ayn Rand hate you.
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M******c

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Re: Gang Garrison 2.1.3
« Reply #146 on: November 01, 2009, 07:10:37 pm »

How did I miss this last night?
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Chef Kittay

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Re: Gang Garrison 2.1.3
« Reply #147 on: November 01, 2009, 08:08:42 pm »

Great job so far! :woot:
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evgeney

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Re: Gang Garrison 2.1.3
« Reply #148 on: November 01, 2009, 08:15:02 pm »

I cant run the game anymore. Everytime i start it, it says Gang Garrison 2.exe has stopped working.
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Chef Kittay

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Re: Gang Garrison 2.1.3
« Reply #149 on: November 01, 2009, 08:15:52 pm »

I cant run the game anymore. Everytime i start it, it says Gang Garrison 2.exe has stopped working.
question do you have vista?
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