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Author Topic: Gang Garrison 2.1.3  (Read 41227 times)

mrfredman

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Gang Garrison 2.1.3
« on: October 31, 2009, 05:09:34 pm »

We've been working on this update for a few weeks now and I think it's ready to go. It can be downloaded from the front site or with the auto-updater.

The major changes are that we've given the Rocketman ammo, added an in-game menu, and added a bunch of features from the Community mod.

Here is the complete changelog:

- Options can now be accessed in-game (esc)
- Custom controls are now supported
- Kill cam is now togglable
- Rocket now has 4 shots and will automatically reload when not being fired; rocket hit does 25, splash does 30
- Rockets can pass through teammates but will lose damage and knockback when it happens
- Reflected rockets now reset all rocket timers (life, knockback falloff)
- Added medic radar
- Added healed by hud
- Added 10 step delay between autogun aquiring target and firing
- Burn damage increased from 0.5 to 0.6
- Medcabinets will remove afterburn
- Airburst extinguishes flames on teammates
- Medibeam extinguishes flames on teammates
- Shortened airblast collision slightly
- Fixed airburst collision detection
- Fixed bug where stabbing spy couldn't be moved around by splash damage/airburst
- Fixed not being able to view scores/change team while dead
- Fixed defending locked points bug
- Fixed spectating movement bug if you didn't have a player object
- You can now switch team/class with keyboard behind kill cam
- Hosting a game in dedicated mode automatically adds 1 to the max players, so there is a spot for the host but displays it as the max number set in the ini for the lobby.. so when hosting in dedicated mode it will show for example 0/12 instead of 1/13
- Added option to sync drawing with monitor's refresh rate - might help tearing
-Moved sticky counter to the right side of the screen

We're hoping that updates will become less far apart from now on, we are already preparing the next one, no guarantees about when it will be done, but hopefully it will be sooner rather than later.
« Last Edit: October 31, 2009, 05:52:09 pm by mrfredman »
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NAGN

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Re: Gang Garrison 2.1.3
« Reply #1 on: October 31, 2009, 05:10:21 pm »

 :z7:
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A Noobcake

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Re: Gang Garrison 2.1.3
« Reply #2 on: October 31, 2009, 05:13:28 pm »

Ammo for Rocketman only and the general nerf=  :x13: :z3: :z7:

Everything else= :z5:
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Scumbag

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Re: Gang Garrison 2.1.3
« Reply #3 on: October 31, 2009, 05:14:37 pm »

Oh great I can make my mod all over again
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L

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Re: Gang Garrison 2.1.3
« Reply #4 on: October 31, 2009, 05:15:33 pm »

 :z6:
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Scumbag

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Re: Gang Garrison 2.1.3
« Reply #5 on: October 31, 2009, 05:16:34 pm »

Actuallly reading through the changelog I am in love. I love you mrfredman please have my children
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NAGN

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Re: Gang Garrison 2.1.3
« Reply #6 on: October 31, 2009, 05:17:18 pm »

I actually agree, and I like how that you can change the controls


Cool
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S-Z

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Re: Gang Garrison 2.1.3
« Reply #7 on: October 31, 2009, 05:22:51 pm »

Thanks for making one of my favourite classes useless.
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Rommel

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Re: Gang Garrison 2.1.3
« Reply #8 on: October 31, 2009, 05:23:03 pm »

Finally no more "pushing your teamates into heavy/deto/rocket spam"
but i miss the fact that you now can be pushed away in your stab animation
« Last Edit: October 31, 2009, 05:24:09 pm by Field Marshal Rommel »
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Osmosis

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Re: Gang Garrison 2.1.3
« Reply #9 on: October 31, 2009, 05:25:04 pm »

And I just downloaded the HD mod FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFff

Edit: lol first downloader on front page do I win a prize
« Last Edit: October 31, 2009, 05:25:57 pm by Dat KOTB {PK} »
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Gang Garrison Battle Pass to the future.

A Noobcake

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Re: Gang Garrison 2.1.3
« Reply #10 on: October 31, 2009, 05:26:11 pm »

Thanks for making one of my favourite classes useless.
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Speed of Dark

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Re: Gang Garrison 2.1.3
« Reply #11 on: October 31, 2009, 05:26:38 pm »

Oh god I need new pants.

I also get to re-do my personal spritemod all over again, wheeeee.
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Shady Guy

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Re: Gang Garrison 2.1.3
« Reply #12 on: October 31, 2009, 05:28:37 pm »

I LOVE how FLAMES CAN B EXTINGUISHED and also rockets go through teammates
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Ari

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Re: Gang Garrison 2.1.3
« Reply #13 on: October 31, 2009, 05:28:44 pm »

Guys... Do you realise I can't push as rocketman now? 5 damage doesn't compensate for significantly lowered dps overall.
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skeleton dude

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Re: Gang Garrison 2.1.3
« Reply #14 on: October 31, 2009, 05:29:19 pm »

I demand next update to have holiday themed sprites that appear only on the holiday of which their based on.
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