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Author Topic: Low Gravity Server Reposted  (Read 89127 times)

NAGN

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Low Gravity Server Reposted
« on: October 14, 2009, 07:22:25 pm »

List of quirks and oddities:

A system where the server auto-locks
5hp taunt
Killtracking (may be removed after a week or so)
Changing classes outside of spawn now makes you commit suicide, or get killed by last damage dealer, basically this avoids having to deal with people who do so to avoid kills
Password notification
Not displaying when someone "Leaves as server" whenever they get password wrong, to prevent flooding chat
When someone changes their name, it displays a "Is now known as" message in chat, for better tracking of alts

PASSWORD:


(click to show/hide)

Map rotation last updated 1/31/11:

Code: [Select]
arena_contra
ctf_truefort
ctf_2dfort
cp_kistra
ctf_orange
ctf_dirtbowl_w
cp_eureka_2
ctf_zthumbs_m
ctf_atalia
cp_egypt
ctf_2dfortremix_final
ctf_outpost_final
cp_jack_v3
ctf_conflict
ctf_reverse_v21
arena_harvest_rc2
cp_coldfront_v4
ctf_paramental





Because I joined the "delete your account fad" and that the other thread was becoming a huge mess anyways, I've decided to reopen this thread again


Now My server is hosted on a new, more powerful computer, and lag should be cut to a minimum.

IP:

69.198.255.121
68.198.255.121


Port:

8190
« Last Edit: September 14, 2011, 07:24:59 pm by NAGN »
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Pancreas

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Re: Normal Gravity Server Reposted
« Reply #1 on: October 14, 2009, 07:50:17 pm »

HOLY GRAIL

Er, Dirtbowl remixes would be nice. Stage 2 is being redone though I think.
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Nines~Tempest

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Re: Normal Gravity Server Reposted
« Reply #2 on: October 14, 2009, 07:51:37 pm »

I tried to join on snowfort

It wouldn't let me in.  At least it didn't close gg2 lopl. :z7:
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NAGN

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Re: Normal Gravity Server Reposted
« Reply #3 on: October 14, 2009, 07:52:05 pm »

HOLY GRAIL

Er, Dirtbowl remixes would be nice. Stage 2 is being redone though I think.
Huh.

That bridge looks a little spammy :z4:
« Last Edit: October 14, 2009, 07:52:25 pm by (PC) NAGN »
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Nines~Tempest

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Re: Normal Gravity Server Reposted
« Reply #4 on: October 14, 2009, 07:55:39 pm »

I tried to join on snowfort

It wouldn't let me in.  At least it didn't close gg2 lopl. :z7:
Which one?
Don't remember, probably the first one on rotation?  It was before all this drama happened.
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NAGN

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Re: Normal Gravity Server Reposted
« Reply #5 on: October 14, 2009, 07:56:14 pm »

I tried to join on snowfort

It wouldn't let me in.  At least it didn't close gg2 lopl. :z7:
Which one?
Don't remember, probably the first one on rotation?  It was before all this drama happened.
Classicwell?

Try again
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Pancreas

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Re: Normal Gravity Server Reposted
« Reply #6 on: October 14, 2009, 07:59:19 pm »

HOLY GRAIL

Er, Dirtbowl remixes would be nice. Stage 2 is being redone though I think.
Huh.

That bridge looks a little spammy :z4:

It's a gigantic CTF map depicting the whole plot of the movie, what do you expect?
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NAGN

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Re: Normal Gravity Server Reposted
« Reply #7 on: October 15, 2009, 02:15:50 pm »

What do you think will happen if I reduce the sentries damage from 8 to 6?
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YESthatIRONINGBOARD

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Re: Normal Gravity Server Reposted
« Reply #8 on: October 15, 2009, 02:40:52 pm »

great server.
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NAGN

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Re: Normal Gravity Server Reposted
« Reply #9 on: October 15, 2009, 02:41:30 pm »

great server.

Random comment or about the sentries?
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Scumbag

  • Guest
Re: Normal Gravity Server Reposted
« Reply #10 on: October 15, 2009, 02:42:17 pm »

What do you think will happen if I reduce the sentries damage from 8 to 6?
The damage should be lowered to 1 if the map is truefort
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Quack

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Re: Normal Gravity Server Reposted
« Reply #11 on: October 15, 2009, 02:43:51 pm »

What do you think will happen if I reduce the sentries damage from 8 to 6?

Intel-campers will bediscouraged that it won't kill as fast, but won't stop them.

I think it you lower it to 5, or 4, then itwould be much better.

Anyways, lower sentry damage by any means= Godd server. Doesn't lag, either. Well, not too much.
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Ari

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Re: Normal Gravity Server Reposted
« Reply #12 on: October 15, 2009, 02:46:14 pm »

What do you think will happen if I reduce the sentries damage from 8 to 6?
Disbalance. What should be done is one sentry per field of view aka you can't see two friendly sentries at a time. That's the right distance between autoguns; also encouraging offensive engineering.
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YESthatIRONINGBOARD

  • Guest
Re: Normal Gravity Server Reposted
« Reply #13 on: October 15, 2009, 02:48:35 pm »

great server.

Random comment or about the sentries?

random.  as much as i hate the sentries i hope you don't mod the server too much.

and who the fuck was a terrible deto?
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NAGN

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Re: Normal Gravity Server Reposted
« Reply #14 on: October 15, 2009, 02:49:39 pm »

What do you think will happen if I reduce the sentries damage from 8 to 6?
Disbalance. What should be done is one sentry per field of view aka you can't see two friendly sentries at a time. That's the right distance between autoguns; also encouraging offensive engineering.
But that would be impossible to implement

You see, even if it wouldn't appear on the server side, it will on the client,


Basically that equals massive desync


Also: @scumbag

if (string(global.currentMap) == "ctf_truefort") {

    xoffset=-17;
    yoffset=-10;
    reloadTime=5;
    readyToShoot=true;
    noticedTarget=true;
    hitDamage=1;
    shooting=false;
    rotating=false;
    nearestTarget= -1;
    rotateindex=-1;
}

 :z5:
« Last Edit: October 15, 2009, 02:52:08 pm by (PC) NAGN »
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