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Author Topic: Double Sentries  (Read 2741 times)

(PC) GarrettGG2

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Double Sentries
« on: October 12, 2009, 06:23:35 pm »

Wtf is this?

(click to show/hide)


So has this happened to anyone else because I've seen other people with the double sentries
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S-Z

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Re: Double Sentries
« Reply #1 on: October 12, 2009, 06:28:26 pm »

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(PC) GarrettGG2

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Re: Double Sentries
« Reply #2 on: October 12, 2009, 06:30:25 pm »

Well screw me over, I used the search to look up "2 Sentries" "Double Sentries" "Two Sentries" and even "Double Autogun"

But not "Siamese Autogun" :c
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Corky

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Re: Double Sentries
« Reply #3 on: October 12, 2009, 06:31:50 pm »

Well screw me over, I used the search to look up "2 Sentries" "Double Sentries" "Two Sentries" and even "Double Autogun"

But not "Siamese Autogun" :c

Well that's a decent excuse so don't feel bad.

Maybe we should be able to "tag" bug report threads.
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Saniblues

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Re: Double Sentries
« Reply #4 on: October 12, 2009, 07:48:13 pm »

It's not honestly that big of a deal, really.

We shouldn't honestly try to take out all the design flaws in the game. Some of them actually have a nice little charm to them.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

UR MOM

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Re: Double Sentries
« Reply #5 on: October 12, 2009, 07:54:19 pm »

http://www.ganggarrison.com/forums/index.php?topic=10939.0

Hum, medo said this would be fixed. :I

I found the bug, it happens because of desync (as so many other things do.) The following description is for later dev reference so don't worry if it's unclear  :hehe:.

The client thinks that the autogun is ready and creates the Turret object, but on the server the enemy shot registered before the autogun was actually done and it's deconstructing. With the next QUICK_UPDATE the client is notified that the autogun is not complete, but the turret is not destroyed, so we see both the turret and the deconstruction animation.

When that happens, the autogun won't actually deal damage until it finished constructing on the server, even though it appears to be firing on the client.

I won't fix this for 2.1.2 though, because it requires changes to the networking, and I want 2.1.2 to be compatible with 2.1.1.

wat
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Saniblues

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Re: Double Sentries
« Reply #6 on: October 12, 2009, 08:08:17 pm »

I found the bug, it happens because of desync (as so many other things do.) The following description is for later dev reference so don't worry if it's unclear  :hehe:.

The client thinks that the autogun is ready and creates the Turret object, but on the server the enemy shot registered before the autogun was actually done and it's deconstructing. With the next QUICK_UPDATE the client is notified that the autogun is not complete, but the turret is not destroyed, so we see both the turret and the deconstruction animation.

When that happens, the autogun won't actually deal damage until it finished constructing on the server, even though it appears to be firing on the client.

I won't fix this for 2.1.2 though, because it requires changes to the networking, and I want 2.1.2 to be compatible with 2.1.1.

wat
A lot of the modders put a lot of work into what they do. He wants to give us a break when the next few updates come out so we don't have to redo all our work just to fix one glitch.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

a/d

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Re: Double Sentries
« Reply #7 on: October 12, 2009, 08:21:19 pm »

I'm honestly too lazy to find and add 37 sprite sheets of fat men and fat accessories until I can be sure the next update won't be for a while.
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go canada or whatever, maybe your country is cool too

Boo++

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Re: Double Sentries
« Reply #8 on: October 13, 2009, 11:17:13 am »

Sorry for the strange topic name. It seemed like a proper name to call the phenomenon at the time.
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"Wait, who is Joe?" - Donny's 1000th post.

(PC) GarrettGG2

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Re: Double Sentries
« Reply #9 on: October 13, 2009, 01:44:52 pm »

Sorry for the strange topic name. It seemed like a proper name to call the phenomenon at the time.

It's okay, it is a better title to call it I'm just not creative enough to think of such a name.
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MedO

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Re: Double Sentries
« Reply #10 on: October 14, 2009, 02:50:57 am »

Maybe we should be able to "tag" bug report threads.
You can tag bug reports on Launchpad. And mark them as dupes of other reports. Using LP doesn't really seem to catch on though :(
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.
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