
ctf_darkfort
It's 2dfort in the night.

ctf_fall
It's a map where you spend a lot of time falling

cp_fire
I really liked the gib entity at the time I made this map...

ctf_sharing_v2
You share the spawn with your enemy.
Old version without instant respawn in the spawn room:
http://img201.imageshack.us/img201/7661/ctfsharing.png
ctf_glasshouse
You can shoot through all walls. And at the end of the round something special happens.

cp_airstrike
It's a 5cp-map. Players spawn randomly from one of the planes.

cp_noReturn2
It's a 3 control points map. The gimmick is that trying to capture the point is a suicide mission.
old outdated version:
http://img18.imageshack.us/img18/7255/cpnoreturn.png
ctf_soclose_b1
The intels are on the box in the middle separated by a shoot-through wall
http://img3.imageshack.us/img3/4536/ctftallflict.pngctf_tallflict
It's like conflict but 4 times as big. When you play it, it looks like this
http://img3.imageshack.us/img3/9089/screenshot100qn.png
This map is designed as a transition map for pugs or tourneys. It could also be used for so-called partying.
normal version:
http://img859.imageshack.us/img859/327/ctfplayground.pngsafe version(you need two pyros working together to capture the intel):
http://img854.imageshack.us/img854/8851/ctfplayground2.png