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Author Topic: Agh's maps - most recent map: cp_barrel  (Read 31254 times)

Agh

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Agh's maps - most recent map: cp_barrel
« on: October 11, 2009, 09:29:21 pm »

This is a collection of all my maps.

MOST RECENT MAP


cp_barrel

SERIOUS MAPS

(click to show/hide)

OFFICIAL MAPS

(click to show/hide)

ROCKETJUMP MAPS

(click to show/hide)

EXPERIMENTAL MAPS

(click to show/hide)

FAILED EXPERIMENTS AND BAD MAPS

(click to show/hide)
« Last Edit: September 21, 2012, 09:41:26 am by Agh »
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Awesome Pancakes

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Re: Agh's maps
« Reply #1 on: October 11, 2009, 09:42:51 pm »

someone should host these

S-Z

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Re: Agh's maps
« Reply #2 on: October 11, 2009, 09:43:49 pm »

someone should host these
People do host these maps.

Also you made two of some of my favourite maps Agh.
:3

...I can only get to level four or five of that rocketjump map though.
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Anthony Carboning

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Re: Agh's maps
« Reply #3 on: October 12, 2009, 05:06:49 am »

ctf_conflict is my favorite map ever.  I just love the way it plays.
Glasshouse looks awesome, is it on /v/idya?
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Agh

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Re: Agh's maps
« Reply #4 on: October 24, 2009, 04:17:26 pm »

I'm currently working on these two maps:
ctf_soclose_b1

The intels are on the box in the middle separated by a shoot-through wall

ctf_swamp

The water consists of bulletwalls so you can't shoot anyone underwater unless your sprites are overlapping.

Both of them are compiled. I have not playtested them, so it's possible that they suck horribly.
« Last Edit: October 24, 2009, 04:17:54 pm by [GA] Agh »
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Mr.Awesomest

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Re: Agh's maps
« Reply #5 on: October 24, 2009, 09:52:28 pm »

I like the idea of Soclose.

Not so 100% sure about the swamp one though.
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UNDERWATER BASKETWEAVING

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Re: Agh's maps
« Reply #6 on: October 24, 2009, 10:44:59 pm »

Neat!
I didn't know that you made these!

Swamp looks kinda fun, but I bet it'll be a BITCH to load.
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Re: Agh's maps
« Reply #7 on: October 24, 2009, 10:45:36 pm »

Hmm, you made conflict?  That's awesome.  That is one of my favorite maps, maybe because of the amazing spy stabbing spots.
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Agh

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Re: Agh's maps
« Reply #8 on: October 26, 2009, 05:56:45 pm »

I made a new map:

cp_jeff_b2

It's an attack/defend map
Art is just placeholder because I haven't tested it in public yet.
« Last Edit: December 21, 2010, 03:43:07 pm by [GA]Agh »
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Quack

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Re: Agh's maps
« Reply #9 on: October 26, 2009, 06:22:52 pm »

Looks promising.  :c1:

Tell me if you need any help
not right naow, too late.
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Exploding Pancakes

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Re: Agh's maps
« Reply #10 on: October 27, 2009, 03:40:27 pm »

Nice maps, and soclose looks really cool. When will it be finished?
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A Noobcake

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Re: Agh's maps
« Reply #11 on: October 27, 2009, 04:08:14 pm »

Want me to host any of the maps for playtesting/fun?
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UNDERWATER BASKETWEAVING

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Re: Agh's maps
« Reply #12 on: October 27, 2009, 05:57:04 pm »

Want me to host any of the maps for playtesting/fun?
Rocketjump, all day and all night baby :smiley16:
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this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.

Wherewolf

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Re: Agh's maps
« Reply #13 on: October 27, 2009, 06:07:56 pm »

Want me to host any of the maps for playtesting/fun?
cp_house!
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[TacoNinja]

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Re: Agh's maps
« Reply #14 on: November 04, 2009, 04:18:10 pm »

I'm currently working on these two maps:
ctf_soclose_b1

The intels are on the box in the middle separated by a shoot-through wall

ctf_swamp

The water consists of bulletwalls so you can't shoot anyone underwater unless your sprites are overlapping.

Both of them are compiled. I have not playtested them, so it's possible that they suck horribly.
theyre both awesome, but i personally think swamp would be more fun to play at
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