July 03, 2022, 04:18:53 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Due to a rise in bot activity, new posters need to be approved before posting.

Join the community Discord server!

Pages: [1] 2 3 ... 13

Author Topic: List of good maps  (Read 33710 times)

Agh

  • 2012 Haxxy Award Winner
  • *
  • Karma: 174
  • Offline Offline
  • Posts: 2439
    • My maps
List of good maps
« on: September 17, 2009, 02:36:12 pm »

These are the maps, which I consider the best custom gg2 maps.

GREAT MAPS
Those are really fun maps with few flaws and every server should host them!
(click to show/hide)

DECENT MAPS
Those are some good maps, but they have some flaws.

(click to show/hide)

NOVELTY MAPS
These are maps with unique features. They are fun to play once in a while but don't expect perfectly balanced gameplay.

(click to show/hide)

ROCKET JUMP AND RACE MAPS
The point of these maps is to get to the end of the map with either runner, rocketman or detonator (as fast as possible). They are best played alone.
(click to show/hide)

OTHER NOTEWORTHY MAPS
These maps aren't fun to play but they still deserve a mention for various reasons (e.g. oldfort is there for nostalgia)
(click to show/hide)
______________________

You can download the majority of the maps here in a zip: http://www.ganggarrison.com/forums/index.php?topic=11283.0


UPDATE LOG:
(click to show/hide)
« Last Edit: February 10, 2011, 07:09:34 am by [GA]Agh »
Logged

UR MOM

  • Guest
Re: GG2's best maps [WIP]
« Reply #1 on: September 17, 2009, 02:45:34 pm »

Wow, I could really use this,


Thanks 8D
Logged

Snare

  • International Rep
  • Veteran Beta Tester
  • *****
  • Karma: 73
  • Offline Offline
  • Posts: 927
  • Momentai...
Re: GG2's best maps [WIP]
« Reply #2 on: September 17, 2009, 04:00:57 pm »

More people should host custom maps, most of these maps I've never played on yet.

Corky

  • dusty old bones full of green dust
  • ******
  • Karma: 320
  • Offline Offline
  • Posts: 938
Re: GG2's best maps [WIP]
« Reply #3 on: September 17, 2009, 04:02:11 pm »

What about CP_Launch?

That was a good map.
Logged

Muddywater

  • rotaredoM
  • Veteran Beta Tester
  • *****
  • Karma: 107
  • Offline Offline
  • Posts: 2356
  • Hi.
Re: GG2's best maps [WIP]
« Reply #4 on: September 17, 2009, 04:04:35 pm »

What do maps like duck hunt, the spy crab maps, and runner race maps go under?
Logged
This message requires a Gold Forum Account™ in order to be read. Activate your free trial for gold membership by hitting CTRL+W!

Pancreas

  • Full Member
  • ***
  • Karma: 70
  • Offline Offline
  • Posts: 310
  • DRIVING RACCOONS
Re: GG2's best maps [WIP]
« Reply #5 on: September 17, 2009, 04:06:45 pm »

Gimmick/other maps I would say.
Logged
My favorite Yahoo Answers question is "What if women ruled the world and turned every man into panties?"
Oh god, I hope a hot chick puts me on.

Wherewolf

  • Guest
Re: GG2's best maps [WIP]
« Reply #6 on: September 17, 2009, 04:59:11 pm »

I'm not a fan of Midnight. It's very rocketspammy. Reversed also always seemed to be spammy.
Logged

BassieEnAdriaan

  • Veteran Beta Tester
  • *****
  • Karma: -9
  • Offline Offline
  • Posts: 1461
    • Don't click this buddy
Re: GG2's best maps [WIP]
« Reply #7 on: September 17, 2009, 05:02:39 pm »

I'm not a fan of Midnight. It's very rocketspammy. Reversed also always seemed to be spammy.
You can walk on the roof and on the lights in other words scout can make this map end in a couple of minutes :P

Yes, I made the map.

Also I didn't notice it was on this list :p
Logged

Agh

  • 2012 Haxxy Award Winner
  • *
  • Karma: 174
  • Offline Offline
  • Posts: 2439
    • My maps
Re: GG2's best maps [WIP]
« Reply #8 on: September 17, 2009, 05:30:09 pm »

What about CP_Launch?

That was a good map.
Do you mean ctf_launch, because I never played cp_launch. And I didn't include ctf_launch because it's too hard to defend and the matches end too fast.

What do maps like duck hunt, the spy crab maps, and runner race maps go under?
I'm not going to include maps, which require mods here. If you link me to ADM1's map, I will include it in the non-serious section.

I'm not a fan of Midnight. It's very rocketspammy. Reversed also always seemed to be spammy.
About ctf_midnight, I can't believe I didn't notice that. I will remove it, sorry bassie. Add a box in the middle or change something else to prevent rocket/sniper spam and I will add it again.
About ctf_reversed, It's my map, so I'm biased. I think it's a great map. If more people think it's not good enough, then I'll remove it.
Logged

Wherewolf

  • Guest
Re: GG2's best maps [WIP]
« Reply #9 on: September 17, 2009, 05:32:19 pm »

What about CP_Launch?

That was a good map.
Do you mean ctf_launch, because I never played cp_launch. And I didn't include ctf_launch because it's too hard to defend and the matches end too fast.

What do maps like duck hunt, the spy crab maps, and runner race maps go under?
I'm not going to include maps, which require mods here. If you link me to ADM1's map, I will include it in the non-serious section.

I'm not a fan of Midnight. It's very rocketspammy. Reversed also always seemed to be spammy.
About ctf_midnight, I can't believe I didn't notice that. I will remove it, sorry bassie. Add a box in the middle or change something else to prevent rocket/sniper spam and I will add it again.
About ctf_reversed, It's my map, so I'm biased. I think it's a great map. If more people think it's not good enough, then I'll remove it.
I think it's more the players' faults for not playing offense.
Logged

KillPanzer

  • Lucky Member
  • *******
  • Karma: 52
  • Offline Offline
  • Posts: 1047
  • Back from the dead once a month
Re: GG2's best maps [WIP]
« Reply #10 on: September 17, 2009, 05:44:12 pm »

cp_well?  :z7:
Logged

Agh

  • 2012 Haxxy Award Winner
  • *
  • Karma: 174
  • Offline Offline
  • Posts: 2439
    • My maps
Re: GG2's best maps [WIP]
« Reply #11 on: September 17, 2009, 05:48:51 pm »

I think it's more the players' faults for not playing offense.
A turtling team can be a problem on every map.

cp_well?  :z7:
Why should I add it? It's not even finished.
Logged

KillPanzer

  • Lucky Member
  • *******
  • Karma: 52
  • Offline Offline
  • Posts: 1047
  • Back from the dead once a month
Re: GG2's best maps [WIP]
« Reply #12 on: September 17, 2009, 05:52:31 pm »

o right.
Logged

McGenio

  • Veteran Beta Tester
  • *****
  • Karma: 53
  • Offline Offline
  • Posts: 562
  • ...
Re: GG2's best maps [WIP]
« Reply #13 on: September 17, 2009, 07:50:39 pm »

Ctf_hoth as Promising and ctf_midgetconfrontation mentioned. I feel special  :smiley16:

By the way, I'll take this chance to once again mention my likeness of seriousmap
Logged

Corky

  • dusty old bones full of green dust
  • ******
  • Karma: 320
  • Offline Offline
  • Posts: 938
Re: GG2's best maps [WIP]
« Reply #14 on: September 17, 2009, 09:17:53 pm »

What about CP_Launch?

That was a good map.
Do you mean ctf_launch, because I never played cp_launch. And I didn't include ctf_launch because it's too hard to defend and the matches end too fast.

Logged
Pages: [1] 2 3 ... 13
 

Page created in 0.034 seconds with 35 queries.