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Author Topic: Gang Garrison 2.1.1  (Read 21303 times)

MedO

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Re: Gang Garrison 2.1.1
« Reply #60 on: September 13, 2009, 05:20:11 pm »

You forgot about the bug where Red Pyros can get in the base + You can end up with 0 HP and still live.

Everything else is F'ing A
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Firebug: Moved his center toward his front because the bounding box was off-center. Also fixes an exploit that allowed the firebug to easily get into spawn rooms.
I know it's not a complete fix yet, but it should at least be a lot harder to get in.

The 0 HP thing occurs because health is actually not an integer value, so if you have 0.4 HP left it will show as 0. I could use ceil() instead of round() somewhere in the code to fix this.

For future posters, please don't use this thread for bug reports. Use Launchpad or at least the Bug Reports forum. That way we can more easily keep track of issues and they won't get buried and forgotten.
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OMGZAT

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Re: Gang Garrison 2.1.1
« Reply #61 on: September 13, 2009, 07:01:33 pm »

Is it just me or does this new update create MORE lag? Never in a half an hour have I experienced so much jittery gameplay.
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Aledacooldude

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Re: Gang Garrison 2.1.1
« Reply #62 on: September 13, 2009, 07:13:15 pm »

Is it just me or does this new update create MORE lag? Never in a half an hour have I experienced so much jittery gameplay.

It's just you......and your crappy computer.
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OMGZAT

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Re: Gang Garrison 2.1.1
« Reply #63 on: September 13, 2009, 09:46:18 pm »

Is it just me or does this new update create MORE lag? Never in a half an hour have I experienced so much jittery gameplay.

It's just you......and your crappy computer.

Actually, you were right on this one. My computer was doing it's stupid HP health check shit in the background again. his is what caused the stupid lag.

The update is good.
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Saniblues

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Re: Gang Garrison 2.1.1
« Reply #64 on: September 13, 2009, 10:12:41 pm »

The update made it easier for me to use custom particles without using the impact object. Of course it's better...

I'll still be doing that because I have more freedom when doing that, though.
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FRANCO-TIRADOR V-S

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Re: Gang Garrison 2.1.1
« Reply #65 on: September 14, 2009, 02:43:34 pm »

yeah, at first this would look stupid, but maybe its worth to change evrything because of those annoying bugs.
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oh darn its pixelman

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« Reply #66 on: October 05, 2011, 04:33:04 am »

Sorry for this spam..

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RedBluYellow

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Re: :D
« Reply #67 on: October 05, 2011, 07:17:40 am »

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Derpduck

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Re: Gang Garrison 2.1.1
« Reply #68 on: October 05, 2011, 01:08:21 pm »

Stop bumping things god damnit

MedO

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Re: Gang Garrison 2.1.1
« Reply #69 on: October 05, 2011, 01:21:56 pm »

Don't reply to spam/necroposts, just report them.

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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.
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