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Author Topic: How to make maps  (Read 79910 times)

Backstabbin Scumbag

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Re: So you want to make a map?
« Reply #30 on: October 09, 2009, 05:32:02 pm »

I did some testing and found that a rocketjump will take a Rocketman up about ~36 pixels



(black = 2 pixels, red = checkpoint every 10 pixels)
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MormonJesus

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Re: So you want to make a map?
« Reply #31 on: October 09, 2009, 06:53:23 pm »

Shoot, I was just testing that myself.

Generally, a good rocket jump would take you about 40 pixels, give or take a few



However, by utilizing another rocket and 30 hp, you can take yourself an additional 10 pixels, give or take a few.

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{PK} Hermes ~LOC~

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Re: So you want to make a map?
« Reply #32 on: October 24, 2009, 10:59:25 pm »

How many pixels wide are setup doors?
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S-Z

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Re: So you want to make a map?
« Reply #33 on: October 24, 2009, 11:38:09 pm »

How many pixels wide are setup doors?
About five actually, I think.

Though that's just me estimating on garrison builder.
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{PK} Hermes ~LOC~

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Re: So you want to make a map?
« Reply #34 on: October 25, 2009, 12:23:47 am »

How many pixels wide are setup doors?
About five actually, I think.

Though that's just me estimating on garrison builder.

So, hows my new map?
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Muddywater

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Re: So you want to make a map?
« Reply #35 on: November 04, 2009, 08:48:23 pm »

I'm currently working on a map called cp_shipyard, early in beta so it's just got a terrible placeholder for art. It's a 3 staged cp map and I'm not sure where to put the in-map round entity. When I mapped it everything was screwed up but one med cabinet and a red spawn point, nothing else showed up.

BG:


Wallmask:


Any ideas?
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Agh

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Re: So you want to make a map?
« Reply #36 on: November 05, 2009, 10:46:16 am »

First you need to put some black space between the stages. Or else a sniper will be able to see up to stage 2 while standing in stage 3.
Then you put one "next round" entity into the space between stage 1 and 2 and another one into the space betweem stage 2 and 3.
Then you put the other entities in each map as if there were separate maps.
Then you realize that Garrison Builder won't let you compile maps with multiple "capture point 1"s.
Then you give up.
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tonylin2

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Re: So you want to make a map?
« Reply #37 on: November 16, 2009, 09:48:58 pm »

Need help making this map... :cry:


background:

walkmask:
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BONK

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Agh

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Re: So you want to make a map?
« Reply #38 on: November 17, 2009, 04:10:18 am »

Don't upload your images with photobucket, because it resizes your images. Use www.imageshack.us or www.tinypic.com .

The bottom left pixel of the wallmask needs to be white.
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Quack

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Re: So you want to make a map?
« Reply #39 on: November 17, 2009, 05:38:27 am »

Don't upload your images with photobucket, because it resizes your images. Use www.imageshack.us or www.tinypic.com .

The bottom left pixel of the wallmask needs to be white.

Ahhh, and I thought the picture was all screwy cos' of my computer.  =/

Thanks.
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tonylin2

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Re: So you want to make a map?
« Reply #40 on: November 27, 2009, 08:13:19 pm »

Don't upload your images with photobucket, because it resizes your images. Use www.imageshack.us or www.tinypic.com .

The bottom left pixel of the wallmask needs to be white.

Thanks, now can someone help to make this map?
Please help, I'm a noob. :cry:

background:


walkmask:
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Agh

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Re: How to make maps
« Reply #41 on: November 28, 2009, 02:50:09 am »

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Rodoval

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Re: How to make maps
« Reply #42 on: November 28, 2009, 03:58:56 am »

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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.

skeleton dude

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Re: How to make maps
« Reply #43 on: November 28, 2009, 04:11:43 am »

I hate complicated maps
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Quack

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Re: How to make maps
« Reply #44 on: November 28, 2009, 09:44:11 am »

I hate complicated maps

It just looks big to me.
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