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Author Topic: [Server-Sent] Body Block - Version 2, fixes same team collisions - Approved  (Read 4029 times)

Dusty

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To use, simply add "bodyblock" to your ServerPluginsList in the gg2.ini, and set required to 1
Manual Download if all goes wrong, but seriously try not to use this one.
Re-adds the code for Body Blocking from April Fools.

Changelog:
Code: [Select]
V1 - Release
V2 - Fixes same team collisions
« Last Edit: May 05, 2013, 02:41:35 pm by Dusty »
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Dusty

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #1 on: April 03, 2013, 01:06:31 pm »

A few curly braces later, and it seems like the same team collisions are fixed.

Phantom Brave

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #2 on: April 03, 2013, 01:41:11 pm »

y u no learn proper indentation ;_;
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Trueblade

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #3 on: April 05, 2013, 11:58:28 am »

So uh, what exactly do we slap into the ServerPliginList bit in the .ini to actually get the plugin? Having trouble getting it to work with just the code. Judging from the how-to in the No Damage RJ thread, I think I'm missing some info here.
« Last Edit: April 05, 2013, 12:04:11 pm by Trueblade »
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Dusty

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #4 on: April 05, 2013, 03:03:35 pm »

Well first you need to drop it into your plugins folder, as usual.
Next, someone needs to bug AJF to include it on his http://gg2plugins.ajf.me/ site so that GG2 can download it.
Then finally you can host it by adding/editing in these two lines:
Code: [Select]
ServerPluginList=BodyBlock or whatever it ends up being listed as on there
ServerPluginsRequired=1
or if you want to get it working with the no damage RJ plugin:
Code: [Select]
ServerPluginList=BodyBlock,nodamage_rj
ServerPluginsRequired=1
Basically the way the list works, is you put the plugin, a comma, then the next plugin with no space.

Unfortunately, this will cause desync if you aren't hosting.
I might look into fixing that too, but that isn't as likely.

Trueblade

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #5 on: April 05, 2013, 08:24:59 pm »

Next, someone needs to bug AJF to include it on his http://gg2plugins.ajf.me/ site so that GG2 can download it.
I'm pretty sure this is the whole problem. From what I can understand, the host's GG2 client downloads the plugin from AJF's plugin server as well as the clients connecting to the server to make sure nothing fishy is going on.

Bug AJF to look at it. :T
« Last Edit: April 05, 2013, 08:25:39 pm by Trueblade »
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ajf

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #6 on: April 05, 2013, 09:11:16 pm »

Hey. Protip.

If you want me to look at it, PM me. I'm not exactly hard to find.

I only found this thread by accident just now.
« Last Edit: April 05, 2013, 09:11:35 pm by Andrea »
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Phantom Brave

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #7 on: April 28, 2013, 11:19:24 pm »

so are you gonna add it
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ajf

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #8 on: April 29, 2013, 01:21:59 am »

so are you gonna add it
Not until they PM me about it. Hngh.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ajf

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Re: [Server-Sent] Body Block - Version 2, fixes same team collisions
« Reply #9 on: May 05, 2013, 12:20:14 pm »

Approved.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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