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Author Topic: Best Asymmetrical Map Design: cp_gravelpits  (Read 7869 times)

Chu

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Best Asymmetrical Map Design: cp_gravelpits
« on: July 31, 2011, 11:00:59 am »

« Last Edit: July 31, 2011, 07:48:00 pm by Chu »
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ParryDoxxy

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Re: Best Asymmetrical Map: cp_gravelpits
« Reply #1 on: July 31, 2011, 11:24:34 am »

I like dis
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misty

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Re: Best Asymmetrical Map: cp_gravelpits
« Reply #2 on: July 31, 2011, 12:34:33 pm »

Add 'design' to the name
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Haxton Sale

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Re: Best Asymmetrical Map: cp_gravelpits
« Reply #3 on: July 31, 2011, 12:35:04 pm »

Design, I assume?
Well, you still have some time to colour it, if you want.
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Chu

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Re: Best Asymmetrical Map: cp_gravelpits
« Reply #4 on: July 31, 2011, 07:47:50 pm »

Yeah design
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trog

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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #5 on: July 31, 2011, 08:12:03 pm »

This is like sawmill, where the upper route is way better than the ground route, and it's hard to defend the upper route since if you fall down you have to trek all the way back.

C area looks soldier friendly.
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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #6 on: July 31, 2011, 08:21:39 pm »

why is there a way to drop down from A to a tunnel that goes to B if there's no way back up?

trog

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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #7 on: July 31, 2011, 08:31:47 pm »

Moveboxes?
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Chu

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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #8 on: July 31, 2011, 09:08:44 pm »

This is like sawmill, where the upper route is way better than the ground route, and it's hard to defend the upper route since if you fall down you have to trek all the way back.

C area looks soldier friendly.
I'm not particularly concerned with the area in front of A because the house is a big enough chokepoint anyway
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Dusty

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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #9 on: July 31, 2011, 11:44:08 pm »

OHHHH
I see gravelpit now.
is this finished?

hullusorsa

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Re: Best Asymmetrical Map Design: cp_gravelpits
« Reply #10 on: August 08, 2011, 03:28:38 pm »

How the hell didnt i see this before  :wuv:
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