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Author Topic: Symmetrical Art - Bonkers - koth_breakfast  (Read 6575 times)

Dat Bonkers

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Symmetrical Art - Bonkers - koth_breakfast
« on: July 15, 2011, 01:50:50 pm »



I feel like I've used too much pillowing. WIP. also it'll be larger than this, since i underestimated the size of the objects.

oh, also that thing on the blu box is just a scale for characters.
« Last Edit: July 15, 2011, 01:52:43 pm by Dat Bonkers »
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Lemonade

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Re: Symmetrical Art - Bonkers - koth_breakfast
« Reply #1 on: July 16, 2011, 02:52:29 am »

Please just don't make "oh hey that shaded line in the box is actually solid" stuff like in most small maps. Anything that could be solid and walked through in actual gameplay should be shown as. I feel like this happens in almost every beautiful / nicely immersive map GG2 has.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

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Re: Symmetrical Art - Bonkers - koth_breakfast
« Reply #2 on: July 16, 2011, 02:58:29 am »

:talk: :talk: :talk:
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Dronery

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Re: Symmetrical Art - Bonkers - koth_breakfast
« Reply #3 on: July 16, 2011, 07:38:14 pm »

Needs more Exploding Pancakes.
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