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Author Topic: (Another)[Request/Idea] GG2Ware Server Plugin  (Read 1699 times)

Catman

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(Another)[Request/Idea] GG2Ware Server Plugin
« on: August 02, 2012, 06:35:01 pm »

We still have the GG2Ware maps don't we?

Anyway, a server plugin that ties a random/chosen objective to whatever map you are on?

Plugins would be able to detect the current map right? We could tie objectives to the respective GG2Ware maps and keep track of scores between the rounds on a hub map.

In fact we could make a big map with all of the levels on it and have the plugin teleport you around a lot like the TF2Ware map does, that way we can keep track of scores without having to awkwardly make a way of doing it between map loads.

I'd play the hell out of this.
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Machidro

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #1 on: August 02, 2012, 07:45:46 pm »

Map variated conditions could be done trivially with something like this.

Code: [Select]
game_server step

if map=gg2w_grabthefuckingintel
{
if intel = grabbed {RED wins, with characters != grabber (explodeAllPlayers())}
}

The hard part of making GG2Ware, randomly picking maps in a map rotation based on certain conditions and changing the next map to run, is already done, you can use the randomizing code I made for my haxxy map plugin.

The issue you run into is player management for more interesting maps. Since plugins can't show any audio visual clues to a player besides pop up messages, if you want to have any mode specific HUDS, sounds, sprites, or objects, you're out of luck.
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Catman

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #2 on: August 03, 2012, 05:14:02 am »

Well, watching these videos of TF2Ware, it doesn't look like they do any major changes to what the players see. They just use on-screen messages to quickly state the objective and to declare whether you were successful or not.

[Edit]:
plugins can't show any audio visual clues
Isn't this what Lorgan's Damage Indicator is doing?
« Last Edit: August 03, 2012, 05:23:25 am by killercrusher232 »
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Lorgan

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #3 on: August 03, 2012, 05:40:29 am »

yes but gg2ware would be a server plugin, not a clientside plugin
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Catman

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #4 on: August 03, 2012, 06:09:53 am »

Oh wait, yeah. The plugin would have to have the server and client data, maybe GG2Ware servers could act like a mod and direct people to the plugin?
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Machidro

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #5 on: August 03, 2012, 04:29:31 pm »

It could, but then it defeats the purpose of using the plugin in the first place.
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Catman

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #6 on: August 03, 2012, 05:08:05 pm »

Shh, it's a mod that's actually a plugin...
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ajf

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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #7 on: February 01, 2013, 06:44:08 pm »

this may now be possible with server-sent plugins
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Re: (Another)[Request/Idea] GG2Ware Server Plugin
« Reply #8 on: February 26, 2013, 03:20:30 am »

I'd love to work on this as soon as server-sent plugins are out of beta.
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