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Author Topic: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff  (Read 7234 times)

Full_Korbe

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Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« on: July 18, 2011, 07:38:28 pm »


Quite hard to balance. (no, I joke, nearly impossible to balance).
Probably in dirtbowl-style (and probably with add from other maps). I'm fairly inspired with this map, but there is also many difficulties.
Red circles are red spawns, black ones are points and blues are... you guess it.

More completely useless text :
First part is obvious. Red starts at the left of the map and try to quit the cliff by capping first point. But now, things get funnier. Red have two main road :
-The one passing by cliff's ground, normal way.
-But they can also sneaking around the first point area and nearly returning to their spawn and going through moveboxes to the last building.


FINAL PRODUCT :
« Last Edit: August 01, 2011, 05:55:04 am by Full_Korbe »
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Full_Korbe

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #1 on: July 20, 2011, 05:48:19 pm »


VERY basic art. Will be polished later.

Meower

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #2 on: July 21, 2011, 05:06:51 am »

Looks promising, keep going  :c1:
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Derpduck

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #3 on: July 21, 2011, 05:41:13 am »

its smexy

Full_Korbe

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #4 on: July 22, 2011, 10:23:19 am »

MAP FINISHED :



Quite complex, but as all my maps, so... no problem.
Thanks a LOT to Lemonade. Without him, this map wouldn't be so eye-candy. It's not really a collab, but his advises were precious.
I dedicate cp_highcliff to you Lemonade. We did it !
« Last Edit: July 22, 2011, 10:26:07 am by Full_Korbe »
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Kirtan

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #5 on: July 23, 2011, 06:57:19 pm »

WAYYYYYYYYYYY Too hard for red.
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Full_Korbe

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Re: Best Assymmetrical Map Design - Full_Korbe / cp_highcliff
« Reply #6 on: July 23, 2011, 07:16:43 pm »

It's hard, if Red Team doesn't have any strategy.
If BLU success to push RED to their forward spawn, RED can sneak behind their lines and backcap or demolish the defense at point A (or just above).
If BLU camp at the central smallest building, RED can either backcap or attack from behind + frontal attack.
If BLU camp at B building, RED can still use the flank-way to wreak havoc or use a Rifleman + the two entraces.

So yeah, it's hard. But Defenders has 3 jumps to make before the point, which is very vulnerable if the building is not secured (2 great sniper lines, no crates in front of the point, Spies jumpstabbing etc...). I can, at least, make the BLU spawn farther to the point.
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