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2.6.4 (http://www.ganggarrison.com/forums/index.php?topic=34671.0) | 2.6.5 | 2.6.6 (http://www.ganggarrison.com/forums/index.php?topic=34677.0) |
Everytime I try to join a server, it says I've been kicked. This was done without plugins.Hmm, I don't know what's up with that.
I mean I boot up my game and theres no prompt for the updater.Then that's probably also because of an HTTP issue. Worked for me.
...that doesn't help me at all.Wait, 2.6.4 didn't show an updater?
I too am getting the "You have been kicked from the server..." message/popup/window/error thingy for every server I try to connect to. I manualy downloaded the binaries from the website.
So... turns out the multi-client limit does NOT sit well with port-forwarding, to our surprise. So you'll have to set MultiClientLimit in the ini equal to your PlayerLimit if you're using port-forwarding (manual or automatic). Which is unfortunate. :-/^ This is why
And that's not even me rushing out a release - MedO accepted that code. Somehow.
Why dont you guys test shit like seriously. You pushed out two bugged releases and as soon as people update they are screwed unless they see this thread. Dont care if MedO's behind the code. Test your shit or let us test it before you release it so later you dont have to dismiss everyone with a fix they shouldnt have to be doing themselves. This is a surefire way to make us even less popular.I didn't dismiss everyone, I'm just trying to show people how to fix it in the meantime before we push out a fix.
Gee intel why are you so perfect being around all these imperfect retards.Gee lorgan then why dont you have mutiple people test it. I think we USED to do this....
I just talked with ajf and it was the smallest bug, pretty much impossible to find by looking at the code, and you can't really test an antimulticlient feature by multiclienting yourself.
Because you'd need >2 other people connected to find itShitty excuse. Literally just post a beta, I'm usually one of the first there to test it. And it's not like other people aren't going to test it. Getting more than 2 people to play this is really easy. Or expand your release team??? Doesn't seem like rocket science to me.
And the release team is too small, and nobody plays Betas
:P
The 2.6.4 bug was inexcusable, but seriously, I doubt this bug would have been caught in testing. People really don't play betas.Because you'd need >2 other people connected to find itShitty excuse. Literally just post a beta, I'm usually one of the first there to test it. And it's not like other people aren't going to test it. Getting more than 2 people to play this is really easy. Or expand your release team??? Doesn't seem like rocket science to me.
And the release team is too small, and nobody plays Betas
:P
It sure beats making the game autoupdate to unplayable status.