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Author Topic: Gang Garrison 2.5  (Read 25108 times)

Bematli

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Re: Gang Garrison 2.5
« Reply #45 on: April 01, 2013, 10:33:58 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
kick option in the Esc menu?
Yeah, now it only shows up when you click that, to be more user-friendly and avoid blocking class icons.

(fuck, that wasn't in the changelog...)
Class icons aren't displayed when spectating (bug?) so there was no need to move the kick buttons :c
Yes, but most people had no idea you could kick players (this made it more obvious it was possible), and it also meant you could kick people while in-game.
Oh, sweet. Didn't know you could also do it in-game now. It's gonna save me time when a pub picks up the intel and walks the wrong way.
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[EU server] Garrison Fortress 3
All my maps
If you don't like :z5: or :z6: your opinion is wrong, you are a horrible person and you should feel very bad about yourself.

ajf

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Re: Gang Garrison 2.5
« Reply #46 on: April 01, 2013, 10:52:40 am »

Btw, server hosters, we have server-sent plugins now. Please use them? There's a FAQ here: http://www.ganggarrison.com/forums/index.php?topic=33509.0

All you need to do is add the plugin name to ServerPluginList in gg2.ini, e.g.:

ServerPluginList=throwable_sandvich,lowgravity
ServerPluginsRequired=1
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

21Dan

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Re: Gang Garrison 2.5
« Reply #47 on: April 01, 2013, 10:52:51 am »

playing as constructor hiding your sentries behind bassie
pure evil..
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Bematli

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Re: Gang Garrison 2.5
« Reply #48 on: April 01, 2013, 10:54:32 am »

Why can't we see health bars while spectating?
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[EU server] Garrison Fortress 3
All my maps
If you don't like :z5: or :z6: your opinion is wrong, you are a horrible person and you should feel very bad about yourself.

cmb

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Re: Gang Garrison 2.5
« Reply #49 on: April 01, 2013, 10:59:25 am »

will tsgamerz ever update?  =/

21Dan

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Re: Gang Garrison 2.5
« Reply #50 on: April 01, 2013, 11:42:01 am »

Heavy is waaaay to op guys..
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Phantom Brave

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Re: Gang Garrison 2.5
« Reply #51 on: April 01, 2013, 11:43:47 am »

I'll get back to you on that tomorrow.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Catman

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Re: Gang Garrison 2.5
« Reply #52 on: April 01, 2013, 11:44:16 am »

So it looks like they spent a long time to make an update which has ended up with problems because of that.
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My style is the best...
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Intel Guard

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Re: Gang Garrison 2.5
« Reply #53 on: April 01, 2013, 11:45:34 am »

Heavy is waaaay to op guys..
no not really, he's not flat out op

you just need to be good to be op
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

sonikdude

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Re: Gang Garrison 2.5
« Reply #54 on: April 01, 2013, 11:56:35 am »

Spy can be OP if hes in a hallway, and nobody expects him. He's also good for jump stabs. Just random flying wall appears, and boom you dead. D:
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Rumrusher

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Re: Gang Garrison 2.5
« Reply #55 on: April 01, 2013, 12:04:17 pm »

Anyone found out ways to clip into an opponent and have both fly through the air in a buggy way? This happen to me before.
Spy can be OP if hes in a hallway, and nobody expects him. He's also good for jump stabs. Just random flying wall appears, and boom you dead. D:
Quote/Curly are pretty much have means to break down walls in the new update(also the firebug but that has a limited use). Also being small allows them to jump over most of the team easily.
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Phantom Brave

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Re: Gang Garrison 2.5
« Reply #56 on: April 01, 2013, 12:07:35 pm »

No doubt the collision code is glitchy, it's meant for a moving object against a static one. I say don't worry about it.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Trueblade

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Re: Gang Garrison 2.5
« Reply #57 on: April 01, 2013, 12:10:43 pm »

Heavy is waaaay to op guys..
no not really, he's not flat out op

you just need to be good to be op
fuck yes time to go stomping
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Dusty

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Re: Gang Garrison 2.5
« Reply #58 on: April 01, 2013, 12:51:44 pm »

The new player collision code seems to have issues when colliding with teammates on staircases, like you can't move past each other.

But I am a little annoyed that chat and console didn't seem to get in.

Nova

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Re: Gang Garrison 2.5
« Reply #59 on: April 01, 2013, 12:52:29 pm »


But I am a little annoyed that chat and console didn't seem to get in.

Agreed.
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