The Gang Garrison 2 Forum
Gang Garrison Discussion => Announcements => Topic started by: MedO on September 14, 2009, 05:49:07 pm
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Fix for some regressions (and additional small annoyances) that have come up with the last release. For your convenience, Gang Garrison 2.1.2 is networking-compatible with version 2.1.1.
Download here (Wuala) (http://www.wuala.com/MedO/Gang%20Garrison/gg2v212.zip). Not setting up a torrent this time because nobody used that anyway. You can also use the updater or download the new version from the homepage.
Player's Changelog:
- Fixed Team Selector not counting self in the number display
- Fixed "Unknown variable maxHp" in DeathCam
- Fixed "Unknown variable nutsNBolts" in BuildMenu
- Fixed Medigun not healing faster when the heal target is low on health
- Fixed HealthHud showing 0 HP (and cleaned up the code)
- Workaround for the Multiple Intel bug. It can still cause fake intels for up to half a second and additional log entries for dropping the intel multiple times. This will be properly fixed later.
Modder's changelog:
- Changed source code:
- calculateTeamBalance Script
- DeathCam Create Event
- BuildMenu Press 1-key Event
- Medigun User Defined 1 Event
- HealthHUD draw Event
- Character user defined 12 Event
- Character user defined 13 Event
- Changed the VERSION constant from 212 to 213.
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YAY....
gunna host maybe soon
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Fixed Medigun not healing faster when the heal target is low on health
I thought I was just going crazy =/.
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Nevermind.
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:angry:
What is wrong?
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Already?
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MOST PLAWX WE NEED TE DISPENSOR
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I really enjoyed the easter egg you put in.
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I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
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I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
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- Fixed HealthHud showing 0 HP (and cleaned up the code)
lawl.
no you didn't
as soon as i got the update, i played and got knocked down to zero hp.
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I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
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I'm going to wait til 2.2 before I do anything though.
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I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
I've seen that before. :z8:
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I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
no...
i was 3/4 of the way to the health room when i got shot.
from the blue tower in ctf_conflict
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It's irony how TF2's update was released a day after GG2's.
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It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.
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It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.
true dat
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MedO, please tell us that the 2.2 release will have a radically altered autogun.
no, please.
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MedO, please tell us that the 2.2 release will have a radically altered autogun.
no, please.
autogin is overpowered
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MedO, please tell us that the 2.2 release will have a radically altered autogun.
no, please.
autogin is overpowered
Autogun is fine as long as you're smart or actually use gangwork like you're supposed to.
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Are people really still complaining about the autogun?
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No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
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No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.
Autogin is overpowered.
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No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.
Autogin is overpowered.
SHH SHUT UP IF YOU WHINE AGAIN IT WILL GET EVEN STRONGER NEXT TIME
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I count the forum's butthurt faggots like real men do. :smiley16:
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I count enemy autogun HP like real men do. No, really, I count how many sword hits they've taken.
Anyways yeah, there's only one way to kill the autogun most of the times when it's near the enemy spawn and constructor, and then it can be rebuilt easily, so you'd better nab the intel right away.
That, or we could make them able to miss or shoot slower like normal guns.
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Can't we just come out with v2.2? :hehe:
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what happen to autobalance
i see no auto since men become 2.1.2
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Actually, I'm going to ask the same thing, Techno:
What happened to Auto Balance? Its annoying when everyone goes on 1 team
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make autogin shoot rocket and do 15 damage per hit also give it minigun fire rate :panic: :hehe:
In all seriousness, I'm still getting lots of lag. Even on 24/7 server. It could just be the server but still =/
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It's the server for me.
The servers must be the problem; because I've actually played 1 or 2 perfect games for once with 2.1.1
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Cause SACDS doesn't exist for 2.1.2
I even resorted to opening up the source and looking for what hided the objects but no luck :z7:
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Haha I thought I was invincible when it was showing 0 hp :z5:
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It's a good idea to post these bugs on launchpad if they're not already there (autobalance etc) and we'll fixer up good. Once everything is OK 2.2 shouldn't be too far away.