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Author Topic: Official PyGG2 Development thread  (Read 143669 times)

Machidro

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Re: Official PyGG2 Development thread
« Reply #690 on: April 28, 2012, 01:05:39 pm »

If this is ever finished, will the development line switch to python, or will you guys have to be a separate branch?
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notajf

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Re: Official PyGG2 Development thread
« Reply #691 on: April 28, 2012, 01:07:58 pm »

If this is ever finished, will the development line switch to python, or will you guys have to be a separate branch?
It's going to replace current GG2, GG2 development has essentially halted.
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #692 on: April 28, 2012, 02:51:26 pm »

but not because of pygg2 :V
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Waterfall

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Re: Official PyGG2 Development thread
« Reply #693 on: May 02, 2012, 03:46:14 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
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YOUはSHOCK

notajf

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Re: Official PyGG2 Development thread
« Reply #694 on: May 02, 2012, 03:49:34 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.

If not, please be aware Steam is not for free games.
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Madness9001

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Re: Official PyGG2 Development thread
« Reply #695 on: May 02, 2012, 03:57:23 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.
If not, please be aware Steam is not for free games.
Expect for Team Fortress 2,and DOTA 2,and Spiral Knights,and Star Trek,and others,witch are completelly free
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notajf

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Re: Official PyGG2 Development thread
« Reply #696 on: May 02, 2012, 04:01:22 pm »

So now I'm wondering if there are any legal implications to submitting a parody game onto Steam?
If you're talking about GG2, Valve are totally cool with it.
If not, please be aware Steam is not for free games.
Expect for Team Fortress 2,and DOTA 2,and Spiral Knights,and Star Trek,and others,witch are completelly free
They're by big publishers, and notable exceptions.

Valve games don't count, they don't have to play by the rules.

But what I mean is Steam is not for indie free games. It's for packaged, professional game titles.
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Nukleus

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Re: Official PyGG2 Development thread
« Reply #697 on: May 02, 2012, 04:35:37 pm »

Realm of the mad god?
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Madness9001

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Re: Official PyGG2 Development thread
« Reply #698 on: May 02, 2012, 04:43:32 pm »

Pettry much what Nukleus said
The spirites where made at a Conquest to make the best game,so the devs know no spiriting whatesover,so the players make it.
Its possibly the only game they have right now.
Soooo huh.Yeah.
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nightcracker

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Re: Official PyGG2 Development thread
« Reply #699 on: May 02, 2012, 05:06:27 pm »

I don't like to say it, but I think it's better if we switch to pygame =/

In the coming future I won't have time nor the willingness to work on pygrafix; I can't give it the featureset needed by a game like pygg2 in time.


I'm sorry guys  :z7:
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NAGN

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Re: Official PyGG2 Development thread
« Reply #700 on: May 02, 2012, 05:07:49 pm »

fuck.

its all over
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notajf

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Re: Official PyGG2 Development thread
« Reply #701 on: May 02, 2012, 05:09:03 pm »

I don't like to say it, but I think it's better if we switch to pygame =/

In the coming future I won't have time nor the willingness to work on pygrafix; I can't give it the featureset needed by a game like pygg2 in time.


I'm sorry guys  :z7:
Nightcracker. Hi.

I've done most of the work for you. I already have a semi-working drop-in pygrafix replacement backed by pygame.

It was a secret, but I guess I'd better tell you now. No worries :)
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NAGN

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Re: Official PyGG2 Development thread
« Reply #702 on: May 02, 2012, 05:13:55 pm »

but pygame is god awful

We're trying to move forward, bringing a bloated, slow, piece of shit graphics library into the mix isn't going to do us justice
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notajf

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Re: Official PyGG2 Development thread
« Reply #703 on: May 02, 2012, 05:14:57 pm »

but pygame is god awful

We're trying to move forward, bringing a bloated, slow, piece of shit graphics library into the mix isn't going to do us justice
Eh, I could switch to pyglet for back-end if you really want me to.

Wouldn't be much effort.
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NAGN

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Re: Official PyGG2 Development thread
« Reply #704 on: May 02, 2012, 05:17:20 pm »

is pyglet actually written in something other than python
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