May 18, 2024, 10:22:06 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 5 6 [7] 8 9 ... 15

Author Topic: Gang Garrison 2.1.3  (Read 41809 times)

Snare

  • International Rep
  • Veteran Beta Tester
  • *****
  • Karma: 73
  • Offline Offline
  • Posts: 924
  • Momentai...
Re: Gang Garrison 2.1.3
« Reply #90 on: October 31, 2009, 07:45:26 pm »

the vsync lets me play on my crappy college internet  :c1:

power to the moving stabs btw

Corky

  • dusty old bones full of green dust
  • ******
  • Karma: 320
  • Offline Offline
  • Posts: 927
Re: Gang Garrison 2.1.3
« Reply #91 on: October 31, 2009, 07:52:03 pm »

Ew.
Logged

coolkid21

  • Guest
Re: Gang Garrison 2.1.3
« Reply #92 on: October 31, 2009, 08:31:18 pm »

Why only the soldier? We should nerf everyone, then we'll have something to whine about. Make all classes have 50 hp and fire bubbles only.
Logged

Tankmen

  • Guest
Re: Gang Garrison 2.1.3
« Reply #93 on: October 31, 2009, 08:31:48 pm »

Why only the soldier? We should nerf everyone, then we'll have something to whine about. Make all classes have 50 hp and fire bubbles only.
nononononononononono


No.
Logged

[GA] Quagsire

  • Full Member
  • ***
  • Karma: -12
  • Offline Offline
  • Posts: 232
  • Almost hero member and no one knows me.
Re: Gang Garrison 2.1.3
« Reply #94 on: October 31, 2009, 08:38:25 pm »

Wait, medibeam removing afterburn? That ruins pyro's trying to kill some one with a medic.

Psychopath

  • Developer In Training
  • ******
  • Karma: 167
  • Offline Offline
  • Posts: 6682
  • Stop telling me to do things
Re: Gang Garrison 2.1.3
« Reply #95 on: October 31, 2009, 08:44:19 pm »

Wait, medibeam removing afterburn? That ruins pyro's trying to kill some one with a medic.

Even before this update, a healer healing a burning victim would never die from afterburn. The only situation in which afterburn would be used as the primary method of killing is in a hit & run...the other way is to hold the flamethrower on a victim, which causes contact damage.
Logged
Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Saniblues

  • Onion Knight
  • Moderator
  • *****
  • Karma: -1305
  • Offline Offline
  • Posts: 12206
Re: Gang Garrison 2.1.3
« Reply #96 on: October 31, 2009, 08:56:38 pm »

I think the Devs should leave us with the buggy build for a couple of months.

You know, because everyone keeps on whining about it.
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

[GA] Quagsire

  • Full Member
  • ***
  • Karma: -12
  • Offline Offline
  • Posts: 232
  • Almost hero member and no one knows me.
Re: Gang Garrison 2.1.3
« Reply #97 on: October 31, 2009, 08:58:33 pm »

I think the Devs should leave us with the buggy build for a couple of months.

You know, because everyone keeps on whining about it.
oh you

Teekytots [PC][OG]

  • Retired Big Man
  • Soldier of Fortune
  • ******
  • Karma: 142
  • Offline Offline
  • Posts: 6366
  • Fear is only a State of Mind
Re: Gang Garrison 2.1.3
« Reply #98 on: October 31, 2009, 09:12:08 pm »

Could we call this GG2 2.2?
Logged
I have signatures turned off

skeleton dude

  • Guest
Re: Gang Garrison 2.1.3
« Reply #99 on: October 31, 2009, 09:13:18 pm »

no because gg2.2 is supose to be the godly update that will make this game complete
Logged

Dat Bonkers

  • 2011 Haxxy Finalist
  • *
  • Karma: 89
  • Offline Offline
  • Posts: 829
  • THREE WAY CLIMAX
Re: Gang Garrison 2.1.3
« Reply #100 on: October 31, 2009, 09:30:26 pm »

damn, now heavies are unstoppable with a medic.
Logged

Ts_step

  • New Member
  • *
  • Karma: -6
  • Offline Offline
  • Posts: 4
  • Every last one, Every last one, Every last one
Re: Gang Garrison 2.1.3
« Reply #101 on: October 31, 2009, 10:11:19 pm »

TODAY IS A HAPPY DAY :D
Logged
nom nom nom :)

I am Engineer - Play Free Online Games

a/d

  • pro donglosaur
  • *****
  • Karma: 371
  • Offline Offline
  • Posts: 4818
Re: Gang Garrison 2.1.3
« Reply #102 on: October 31, 2009, 10:17:23 pm »

Sweet, I don't have to bitch and moan about community mod.
Logged
go canada or whatever, maybe your country is cool too

Too. Much. Lag.

  • Guest
Re: Gang Garrison 2.1.3
« Reply #103 on: October 31, 2009, 10:48:09 pm »

 :z5:
Logged

Jakal

  • Junior Member
  • **
  • Karma: -2
  • Offline Offline
  • Posts: 51
  • MOOTANCHAPS!
Re: Gang Garrison 2.1.3
« Reply #104 on: October 31, 2009, 10:50:52 pm »

my rocketmanning is hampered because there's monkeys that never let go of the button?  =/

ah man. well, so much for stopping those medic-heavy teams myself...looks like i'm down to rocketjumping and being a prick.

     :z8:
 :x23:

but they fixed the mother mouthfucking capture points locking up! i'll take it anyways!
Logged
I accidentally rageposted on the forums again, didn't i? sorry, man. i'll go clean that up now.
Pages: 1 ... 5 6 [7] 8 9 ... 15
 

Page created in 0.035 seconds with 33 queries.