The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on September 14, 2009, 05:49:07 pm

Title: Gang Garrison 2.1.2
Post by: MedO on September 14, 2009, 05:49:07 pm
Fix for some regressions (and additional small annoyances) that have come up with the last release. For your convenience, Gang Garrison 2.1.2 is networking-compatible with version 2.1.1.

Download here (Wuala) (http://www.wuala.com/MedO/Gang%20Garrison/gg2v212.zip). Not setting up a torrent this time because nobody used that anyway. You can also use the updater or download the new version from the homepage.

Player's Changelog:

Modder's changelog:
Title: Re: Gang Garrison 2.1.2
Post by: UR MOM on September 14, 2009, 05:52:51 pm
YAY....


gunna host maybe soon
Title: Re: Gang Garrison 2.1.2
Post by: JaxOf7 on September 14, 2009, 06:11:27 pm
Fixed Medigun not healing faster when the heal target is low on health
I thought I was just going crazy =/.
Title: Re: Gang Garrison 2.1.2
Post by: Corky on September 14, 2009, 06:13:37 pm
Nevermind.
Title: Re: Gang Garrison 2.1.2
Post by: UR MOM on September 14, 2009, 06:14:08 pm
:angry:
What is wrong?
Title: Re: Gang Garrison 2.1.2
Post by: Tankmen on September 14, 2009, 06:20:17 pm
Already?
Title: Re: Gang Garrison 2.1.2
Post by: ryan king of tards on September 14, 2009, 06:38:02 pm
MOST PLAWX WE NEED TE DISPENSOR
Title: Re: Gang Garrison 2.1.2
Post by: Nameko on September 14, 2009, 06:43:36 pm
I really enjoyed the easter egg you put in.
Title: Re: Gang Garrison 2.1.2
Post by: Tankmen on September 14, 2009, 07:31:45 pm
I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
Title: Re: Gang Garrison 2.1.2
Post by: Osmosis on September 14, 2009, 08:13:46 pm
I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
Title: Re: Gang Garrison 2.1.2
Post by: Dusty on September 14, 2009, 09:56:26 pm
  • Fixed HealthHud showing 0 HP (and cleaned up the code)
lawl.
no you didn't
as soon as i got the update, i played and got knocked down to zero hp.
Title: Re: Gang Garrison 2.1.2
Post by: MedO on September 15, 2009, 03:03:51 am
I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
Title: Re: Gang Garrison 2.1.2
Post by: ADM1 on September 15, 2009, 03:08:58 pm
I'm going to wait til 2.2 before I do anything though.
Title: Re: Gang Garrison 2.1.2
Post by: Tankmen on September 15, 2009, 03:10:42 pm
I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
I've seen that before. :z8:
Title: Re: Gang Garrison 2.1.2
Post by: Dusty on September 15, 2009, 05:30:01 pm
I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
no...
i was 3/4 of the way to the health room when i got shot.
from the blue tower in ctf_conflict
Title: Re: Gang Garrison 2.1.2
Post by: Dman on September 15, 2009, 07:20:07 pm
It's irony how TF2's update was released a day after GG2's.
Title: Re: Gang Garrison 2.1.2
Post by: Agh on September 15, 2009, 07:23:39 pm
It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.
Title: Re: Gang Garrison 2.1.2
Post by: Dman on September 15, 2009, 07:42:21 pm
It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.

true dat
Title: Re: Gang Garrison 2.1.2
Post by: yesTHATironingboard on September 16, 2009, 01:06:54 pm
MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
Title: Re: Gang Garrison 2.1.2
Post by: Bass on September 16, 2009, 04:15:16 pm
MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
autogin is overpowered
Title: Re: Gang Garrison 2.1.2
Post by: OMGZAT on September 17, 2009, 12:53:33 am
MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
autogin is overpowered

Autogun is fine as long as you're smart or actually use gangwork like you're supposed to.
Title: Re: Gang Garrison 2.1.2
Post by: Steve on September 17, 2009, 02:18:27 am
Are people really still complaining about the autogun?
Title: Re: Gang Garrison 2.1.2
Post by: AcidLead on September 17, 2009, 07:29:33 am
No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Title: Re: Gang Garrison 2.1.2
Post by: Bass on September 17, 2009, 07:32:48 am
No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.

Autogin is overpowered.
Title: Re: Gang Garrison 2.1.2
Post by: AcidLead on September 17, 2009, 07:39:32 am
No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.

Autogin is overpowered.
SHH SHUT UP IF YOU WHINE AGAIN IT WILL GET EVEN STRONGER NEXT TIME
Title: Re: Gang Garrison 2.1.2
Post by: KillPanzer on September 17, 2009, 08:33:52 am
I count the forum's butthurt faggots like real men do. :smiley16:
Title: Re: Gang Garrison 2.1.2
Post by: Phantom Brave on September 17, 2009, 02:09:06 pm
I count enemy autogun HP like real men do. No, really, I count how many sword hits they've taken.

Anyways yeah, there's only one way to kill the autogun most of the times when it's near the enemy spawn and constructor, and then it can be rebuilt easily, so you'd better nab the intel right away.

That, or we could make them able to miss or shoot slower like normal guns.
Title: Re: Gang Garrison 2.1.2
Post by: Studs Terkel on September 17, 2009, 02:11:50 pm
Can't we just come out with v2.2?  :hehe:
Title: Re: Gang Garrison 2.1.2
Post by: Techno Viking on September 17, 2009, 02:42:48 pm
what happen to autobalance

i see no auto since men become 2.1.2
Title: Re: Gang Garrison 2.1.2
Post by: Teekytots [PC][OG] on September 17, 2009, 05:36:14 pm
Actually, I'm going to ask the same thing, Techno:
What happened to Auto Balance? Its annoying when everyone goes on 1 team
Title: Re: Gang Garrison 2.1.2
Post by: Backstabbin Scumbag on September 18, 2009, 06:07:50 pm
make autogin shoot rocket and do 15 damage per hit also give it minigun fire rate :panic: :hehe:

In all seriousness, I'm still getting lots of lag. Even on 24/7 server. It could just be the server but still =/
Title: Re: Gang Garrison 2.1.2
Post by: Corky on September 18, 2009, 07:10:36 pm
It's the server for me.

The servers must be the problem; because I've actually played 1 or 2 perfect games for once with 2.1.1
Title: Re: Gang Garrison 2.1.2
Post by: UR MOM on September 18, 2009, 07:20:57 pm
Cause SACDS doesn't exist for 2.1.2



I even resorted to opening up the source and looking for what hided the objects but no luck :z7:
Title: Re: Gang Garrison 2.1.2
Post by: Petard on September 19, 2009, 05:11:36 am
Haha I thought I was invincible when it was showing 0 hp :z5:
Title: Re: Gang Garrison 2.1.2
Post by: Chris P. Bacon on September 19, 2009, 08:04:27 am
It's a good idea to post these bugs on launchpad if they're not already there (autobalance etc) and we'll fixer up good.  Once everything is OK 2.2 shouldn't be too far away.