The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on June 29, 2011, 05:35:00 pm

Title: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: MedO on June 29, 2011, 05:35:00 pm
Quote
Den Thomson here, from Shutter Research. Yesterday I got a call from a company called Faucet, trying to get us to do some science. That's what we're doing anyway, so I didn't immediately shoot him over the phone. Said they were making some kind of game, and people were complaining that it was laggy.

Now, I'm no expert in games or internets, but that sounds like a problem for good old-fashioned science. So I talked to the lab guys about it, and today they told me to hand out oxygen masks for all of you, because we have some breathtaking news. Didn't do it of course, you only get one to pass around. Gentlemen, I present you the microportal! Placed in internet centers all over the world, they allow pulling cables between them without having to worry about that pesky speed of light, so there is no more lag. That's right, none at all. In fact, you might even get messages a bit sooner than they were actually sent. In that case, you should wait a bit before reading them. I'd tell you why, but the truth is that we don't even know ourselves. We never found the lab wing where they were supposed to try it.
To prevent any wrong impressions you might get from the title of the update or Den Thomson's rambling, this update still has good old lag. However, we noticed that the key presses are sent to the server ca. 35ms after checking for them, instead of immediately, and we removed this unnecessary delay. That means you will still get lag on faraway servers, or on those that are very full, but no matter what server you are on your lag will always be 35ms less than with any previous version.

Now, brace yourself for the changelog:

Download as always on the main page or here (http://www.ganggarrison.com/download.php?file=1).
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on June 29, 2011, 05:45:05 pm
First!
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: BassMakesPaste on June 29, 2011, 05:49:07 pm
Second!
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: ]LNW[Twitcher/RA/ on June 29, 2011, 05:51:37 pm
Interested!
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Roxon on June 29, 2011, 06:04:42 pm
Are you referring to the client lag, or connection lag?
I feel like that's a derp question and I'm gonna assume client lag.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Psychopath on June 29, 2011, 06:08:20 pm
It's latency, not framerate loss.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Lone Wolf on June 29, 2011, 06:14:33 pm
So after i updated the game i got this error:
Unexpected error occured when running the game.

What is this?
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: NAGN on June 29, 2011, 06:16:05 pm
So after i updated the game i got this error:
Unexpected error occured when running the game.

What is this?
I experieinced a similar issue with my antivirus while attempting to debug

try another computer, or temporarily disable your antivirus
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Lone Wolf on June 29, 2011, 06:18:25 pm
It worked, thank you.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Meower on June 29, 2011, 07:02:43 pm
First!
I was first before it was an ordinal
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Teekytots [PC][OG] on June 29, 2011, 07:05:04 pm
now now
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Dropbear on June 29, 2011, 08:03:28 pm
-Falls through the ceiling-
Huzzah...
For updates!
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: USB on June 29, 2011, 08:28:26 pm
After this update, I have been lagging extremely bad on every server
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: ]LNW[Twitcher/RA/ on June 29, 2011, 08:31:23 pm
After this update, I have been lagging extremely bad on every server
Me too.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Rin_Fury on June 29, 2011, 08:41:52 pm
After this update, I have been lagging extremely bad on every server
Me too.
Same here.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Roxon on June 29, 2011, 08:48:13 pm
I didn't notice because I was playing in my own server -- but when I changed to a different server, I got a fair amount of lag.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Anyone on June 29, 2011, 09:23:56 pm
I'm not having any lag problems with this new update, good job everyone  :c1:
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: MTK5012 on June 29, 2011, 10:02:29 pm
no lag today!
wow
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Unsung Hero on June 30, 2011, 12:04:17 am
Not a lot of lag for me.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Gordon Fudgeman on June 30, 2011, 12:53:15 am
finally i can play laggless! also, lol at the the demoman's smile.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Super Sgt. Brown on June 30, 2011, 04:24:36 am
No DKotH?

 :z7:
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Full_Korbe on June 30, 2011, 05:34:05 am
I was thinking the same thing.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: la granja animale on June 30, 2011, 06:34:27 am
awesome
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Z3r05t4r on June 30, 2011, 06:56:26 am
Thanks. No more näzi demoman. Appreciated.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on June 30, 2011, 09:11:01 am
No DKotH?

 :z7:
DKotH is coming with the next major update.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Cheezemaniac on June 30, 2011, 11:27:04 am
no payload :(
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on June 30, 2011, 11:53:56 am
Payload is extremely - extremely - difficult to implement payload in a 2D platformer.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Psychopath on June 30, 2011, 12:14:00 pm
but it should be tried.

after all, almost considerably broken game mode was added to the game, the one where sentries were annoying as fuck if built near the enemy generator.
until of course the patched.

It was tried on a few different accounts :v
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Psychopath on June 30, 2011, 12:51:02 pm
Wow, you are a master of deduction.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Donotpost on June 30, 2011, 02:31:58 pm
This probally ins't scarsam.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Super Sgt. Brown on June 30, 2011, 03:19:30 pm
Well, considering Payload was based of the Escort Mode in TFC, we could just add that. It's well done in Gang Garrison Classic, so why not in vanilla?

This is just a mindless suggestion btw. Feel free to bash it.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Super Sgt. Brown on June 30, 2011, 03:32:48 pm
Ok, not WELL done. It has problems here and there, but that's mostly due to lack of testing, really.

If we bring the mode into the GG2 table, the problems can be easily solved, because quite honestly the problems all involve around the civilian's health, so yeah.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Derpduck on June 30, 2011, 03:43:07 pm
I lag so much more on this version
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: MedO on June 30, 2011, 04:16:50 pm
Ok, to everyone who thinks the new version lags more: Start up the old one (you can download it from here (http://www.ganggarrison.com/oldversions/Gang%20Garrison%202%20v2.3.2.zip)) and try comparing it to the new one on the same server.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Roxon on June 30, 2011, 04:57:34 pm
On the payload topic - I don't see how it would be hard to implement. The maps would have to balance short and longs lines of sight as well as cover.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Unsung Hero on June 30, 2011, 07:08:47 pm
And maybe little bunkers to hide from spamming snipers/rocketmen/heavies.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Roxon on June 30, 2011, 07:20:25 pm
And maybe little bunkers to hide from spamming snipers/rocketmen/heavies.

Yeah, that's a good idea.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Vein on June 30, 2011, 08:53:14 pm
Any further discussion on Payload maps should probably go into a Feature Request thread.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Meower on July 01, 2011, 02:46:11 pm
Guys, you already have enough ways to kill each others.
Payload is for the cool kids.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Derpduck on July 02, 2011, 04:36:06 am
I seem to lag about the same on the new version although i do get more tiny lag spikes on the old one so i guess that this is better
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: USB on July 02, 2011, 10:05:46 am
I get weird periods of lag on this version where it seems like maybe a couple uploaded packets got missed. Everyone else is running around normally while I'm stuck against a wall. Other people go to me and press :z8: anyone know why this is happening?
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on July 02, 2011, 10:21:14 am
That's called a problem with your computer.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: USB on July 02, 2011, 10:33:19 am
No, it never happened before the update.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on July 02, 2011, 10:51:51 am
So it's a coincidence. I know for a fact that the changes in this update can't possibly cause what you described.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: MedO on July 02, 2011, 11:05:25 am
I get weird periods of lag on this version where it seems like maybe a couple uploaded packets got missed. Everyone else is running around normally while I'm stuck against a wall. Other people go to me and press :z8: anyone know why this is happening?
This sounds like packet loss on the path from you to the server. Make sure there is no big upload happening on your internet connection. It could also be random congestion at your ISP or in the general path through the 'net.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Phantom Brave on July 02, 2011, 11:07:45 am
I find it that my networking drivers lock up more often. I get the same thing all the time, I don't even think anything of it.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: USB on July 02, 2011, 11:19:33 am
It seems to happen at about the same interval that I lose connection with Counter Strike servers, so I guess it's something with my network.
Title: Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
Post by: Unsung Hero on July 02, 2011, 09:16:50 pm
If as in lock up you mean freeze for no reason, then the same thing happens to me.