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2.3.7 (http://www.ganggarrison.com/forums/index.php?topic=29848.0) | 2.4 | 2.4.1 (http://www.ganggarrison.com/forums/index.php?topic=30754.0) |
yayWell, it's just came out, it's not like there's too many working servers right after tf2 updates either.
this update makes the ingame music work :woot:
Lol. So there's two servers for this edition. One is full and the other is private. Just my typical luck >.>
I should wait for 2.4.1 before updating my mod as it useuall follows pretty soonTo quote the gg2_dev title:
| 2.4 is released! Eat, dance and be merry!
the smoke update loading bar is all sorts of fucked up
so its a.. placebo?the smoke update loading bar is all sorts of fucked up(click to show/hide)
When will we be able to make dKoth ?As soon as we get someone to update Garrison Builder.
the smoke update loading bar is all sorts of fucked upthe remaining time is screwed up, but not the loading bar, it's a parody of Steam's superfluous loading times for downloads
If i can find the extension i need, i could update the Builder.
I actually thought it would have been replaced with Cspotcodes new tool by now.
Is anything else added except KothBlueControlPoint and KothRedControlPoint ?
you can go through only one way. Like in gen_destroy, the middle pathway is blocked so for example: if you are on :x10: , you can go through the first middle one, but the next is blocked, forcing you to go down or rj up
cool. Can't wait for new GB"new" im just adding entities :I
setup gates are compatible with arena,koth and dkoth
setup gates are compatible with arena,koth and dkoth
___________________________________________
ERROR in
action number 1
of Step Event
for object ControlPointSetupGate:
Error in code at line 13:
if cpUnlock > 0 other.solid=truel
^
at position 34: Unknown variable truel
Never used Launchpad, or github (much) sorry.
Also I can run through the one-way doors through both sides somehow, which shouldn't be possible either! (No idea why this happens actually :P).
here is a working version of the new GB so you can see for yourself how bad it all goes wrong: http://www.mediafire.com/?gerh7e27bb4503z (http://www.mediafire.com/?gerh7e27bb4503z)
Solution: 2.3.9 The Backtrack Update! Now with 100% more beta test+100% of 0 is still 0.
2.3 has more beta test than 2.4 is what I'm implying.yes we did get a decent beta testing ring going along with 2.3, but it was slow with 2.4
Public betas and the mod lobby hopefully means that it's more likely that we'll be able to get enough people in a beta server to actually do some proper testing.
So, no more updates once the perfect game balance is found?No, the beta testing section was never intended to be a place where people suggest balance changes. That was supposed to be up to the community, with the actual development team picking and choosing ideas to work with, with the Beta Testers testing to see if it works or not.
Dkoth needs some mechanism to keep the game moving when each team controls their own point.I could have sworn that's how it's coded to work. Maybe I forgot to put an exit; in there, I'll look into it.
Probably the simplest option would be to just have a longer timer, and each team's timer counts down so long as they control at least one point.
Regarding generator, currently when time runs out the team with less damage on their generator immediatly wins. Good idea, but I think overtime should be in effect so long as the winning team's generator isn't fully shielded.
Hmm. Well, perhaps that would work if the timers were longer but never stopped, only sped up when one team held both.
Would it break the game to make the point near the spawn cappable when one team holds both points? Like, for example, let's say RED holds both points on atalia. Since most of their focus is probably on BLU's home point, they may not notice a scout go to their home point and cap, effectively distracting them from keeping BLU's home and allowing for an overtake. Just an idea.The mode was explicitly designed NOT to be like this because backcaps would be so rampant that people would huddle within their own bases like they do in Territory Control. The fact that it's not GAME OVER if someone takes it away from you when attempting a push is enough to make it like TC, but a lot more forgiving in the sense that it won't punish you with an instant loss.
I told you to check the source for the string names, you're the one who didn't check for the strings.You're the one who fucked up the string in the first place. :z6:
[DPM]serverinfo....[V6]
(http://i.imgur.com/tpHGi.png)
(http://i.imgur.com/tpHGi.png)...those are some sexy pings you got there :z7:
so how would i get my mod to say this in the lobby with the new systemhttp://www.ganggarrison.com/forums/index.php?topic=30496.0 (http://www.ganggarrison.com/forums/index.php?topic=30496.0)Code: [Select][DPM]serverinfo....[V6]
All right. So, releasing 2.4 was like an attempt to get more stuff tested by different people.Not deliberately. But what should you do when things don't get tested enough? At some point you have to release or let it die completely.
actually MedO's trying to abolish Beta Testing all together, imo the section's pretty much dead as always and is really only used for active discussion on balanceInteresting, this is news to me. I want to finally five Bug Reports the last rites, maybe you got that confused?
not sure if i should be posting this here, but everytime im downloading a map from a server i get a message saying "You have been disconnected from the server." Is this just happening to me or whatSigh.
actually MedO's trying to abolish Beta Testing all together, imo the section's pretty much dead as always and is really only used for active discussion on balanceInteresting, this is news to me. I want to finally five Bug Reports the last rites, maybe you got that confused?
I really dislike the new heavy. I run out of ammo way too fast and often.I completely agree. Heavy was fine the way it was.
I really dislike the new heavy. I run out of ammo way too fast and often.It wasn't designed to be any different, functionally. The only intended changes were to cut out spamming shots periodically without penalty and to punish trying to fire when completely out of ammo. The fact that it feels like your ammo drains too fast could have easily been remedied by providing feedback so the numbers could be tweaked accordingly. Since we got pretty much no feedback, we're practically doing this blind.
Let's make the sandwich heal full health but have cooldown. The eating length could be shortened slightly too.
we had to nerf stuttering ~slightly~ but psycho went overboardI demanded feedback ~a little~ and got jack shit. Now everyone has to deal with it until 2.4.1.
Lotta good thosewe had to nerf stuttering ~slightly~ but psycho went overboardI demanded feedback ~a little~ and got jack shit. Now everyone has to deal with it until 2.4.1.
we had to nerf stuttering ~slightly~ but psycho went overboardIt's a 15 frame reload buffer for doubled reload speed get over it you pansy.
Leaves you ready2die for 15+ (getting a decent amount reloaded) frames for a few more seconds of flailing your bullets aroundwe had to nerf stuttering ~slightly~ but psycho went overboardIt's a 15 frame reload buffer for doubled reload speed get over it you pansy.
I'm not really sure what you're saying...Leaves you ready2die for 15+ (getting a decent amount reloaded) frames for a few more seconds of flailing your bullets aroundwe had to nerf stuttering ~slightly~ but psycho went overboardIt's a 15 frame reload buffer for doubled reload speed get over it you pansy.
Not so sure I like it, but everything new takes some getting used to :y
Wait, so does pressing F10 resize the window?yes to the original size, in case you accidentally resize it
it hinders him more than it should.Agreed
probably because no other class can effectively use their weapon without spending any ammunition.Pyros?
Pyros received the same reload buffer so they can no longer stutter shoot as well.probably because no other class can effectively use their weapon without spending any ammunition.Pyros?
I can't connect to the lobby because "no such host is known"Please make sure you are using verison 2.4, not the beta.
So then do we buff his speed or his ammo? (Also, welcome to the forums Agent 0, enjoy your stay.)
Who, me? It's nothing if so, but I need to clarify.So then do we buff his speed or his ammo? (Also, welcome to the forums Agent 0, enjoy your stay.)
Thank you Tibbles...
I owe you an apology.
-snip-Hm, just a question, did you ever play under the name "Agent X" ?
umm guys mine wont update?The beta does not automatically update, this is normal. Just download from the front page.
I'm glad to see the work you "developers" have been putting into this project come to fruition in yet another update!Sweet fuck
It's interesting to observe how the administrative team here reacts to situations similar to Wendy's® organizational values. Valuing members and refusing to withhold coding information is an admirable valuable trait.
Just like a member can count on constant updates, open and clear development and care solutions, As a customer who visits a Wendy’s restaurant, you can count on many things: an amiable crew; a bright, relaxed atmosphere; clean tables; and a large assortment of healthy menu choices. The most valuable thing customers can rely on is great-tasting food. They know the hamburgers will be fresh, never frozen; the chili rich and meaty; and the salads crisp and fresh; They expect the Frosty to be cool and creamy; the fries hot and crispy; the chicken tender and flavorful. Our customers know that our ingredients are of the highest quality. It's the thinking behind a devoted following, and Gang Garrison has certainly exemplified it. Congratulations, I love Gang Garrison 2.4 already.
Firebugs, Firebugs everywhere! Really, it's OP.
Old gamers.Firebugs, Firebugs everywhere! Really, it's OP.
I still see plenty of rocketmen, runners, and constructors.
Old gamers.Firebugs, Firebugs everywhere! Really, it's OP.
I still see plenty of rocketmen, runners, and constructors.