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Author Topic: Gang Garrison 2.4 Beta 5  (Read 32347 times)

Unsung Hero

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Re: Gang Garrison 2.4 Beta 5
« Reply #135 on: October 21, 2011, 08:14:01 pm »

I think rockets are fine the way they are now; they're already pretty easy to dodge. I guess if they tried slowing down rockets a bit then we could see if it breaks the class against some other classes, but as of now I think that slowing them down would just hamper the rocketman when he's trying to predict where the target is going to go.
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #136 on: October 21, 2011, 08:23:47 pm »

Have you ever played a real FPS with rockets?

Did you ever get good enough to make direct hits against people?

If you didn't answer yes to both these questions, you don't get to talk about rocketman's balance in terms of hitting people.
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Unsung Hero

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Re: Gang Garrison 2.4 Beta 5
« Reply #137 on: October 21, 2011, 08:52:35 pm »

Yes.

Yes.

Now can we see whether or not implementing it in-game will make it have a huge impact on the class as a whole?
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Tubulatus

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Re: Gang Garrison 2.4 Beta 5
« Reply #138 on: October 21, 2011, 09:08:12 pm »

Maybe put it in public beta and schedule with forumers when to test slower rockets.
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swag bastud

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Re: Gang Garrison 2.4 Beta 5
« Reply #139 on: October 21, 2011, 09:41:06 pm »

make the flare curve again

make the airblast cone way shorter

I think these two changes would help.
« Last Edit: October 21, 2011, 09:42:17 pm by swag bastud »
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Unsung Hero

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Re: Gang Garrison 2.4 Beta 5
« Reply #140 on: October 21, 2011, 11:28:39 pm »

make the flare curve again

make the airblast cone way shorter

I think these two changes would help.
YES.

But Wareya thinks flare will be too hard to aim if it's curved.  :drool:
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #141 on: October 21, 2011, 11:37:43 pm »

herp derp projectiles in a game where every weapon is projectiles already
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #142 on: October 21, 2011, 11:43:49 pm »

Compensating for gravity is already a base requirement for more than half of the guns in this game, I really don't think curving the flare is going to make the pyro too difficult.
« Last Edit: October 21, 2011, 11:44:07 pm by Blue Warrior »
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Footpöp

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Re: Gang Garrison 2.4 Beta 5
« Reply #143 on: October 21, 2011, 11:47:12 pm »

I would think curving flares as a small buff for those who bother to "learn" the curve fy:
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #144 on: October 21, 2011, 11:49:31 pm »

That's actually part of why it's a bad idea
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Footpöp

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Re: Gang Garrison 2.4 Beta 5
« Reply #145 on: October 21, 2011, 11:56:21 pm »

The reason you said you didn't want it is because it was too hard for you and psycho to aim 7:y
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #146 on: October 22, 2011, 12:48:05 am »

I don't think the idea of curving the flare was ever to "nerf" it, just skill-index it.
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RedBluYellow

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Re: Gang Garrison 2.4 Beta 5
« Reply #147 on: October 22, 2011, 02:37:44 am »

Don't slow down rockets.
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #148 on: October 22, 2011, 02:42:16 am »

Also yeah, slowing down rockets is a stupid idea.

You could do it for experimentation, sure, but I don't think anyone will learn anything from it other than the fact that it's a stupid idea. But maybe that's just me.
« Last Edit: October 22, 2011, 02:42:57 am by Blue Warrior »
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Dropbear

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Re: Gang Garrison 2.4 Beta 5
« Reply #149 on: October 22, 2011, 02:58:29 am »

Curved flare isn't too hard to aim but i'd prefere a straight flare. I dunno' why.
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