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Author Topic: QuickFix Update  (Read 21577 times)

mrfredman

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QuickFix Update
« on: May 26, 2009, 08:29:58 pm »

New Update!
Nothing major, just a lot of small fixes and tweaks, the only major new feature is password protected servers.

Enjoy.

Changelog
-Autoguns fixed so they won't hit players under the effect of Superburst, and they will now hit cloaked spies in between them and their target
-Pyro flames no longer hurt players under the effect of Superburst, and Superburst will now extinguish any flames on a player
-Rifleman can no longer shoot through setup gates/bullet walls
-Sentry unbuilding/regenerating health should be fixed
-Autoguns can no longer shoot through other Autoguns
-Autoguns cannot be built within a certain distance of other Autoguns
-Reduced Bandwidth used for Autogun
-Added Intel and Autogun notifications
-Mines can Destroy Rockets again
-Fixed bug where Rifleman shots would damage all Autoguns
-Fixed Bug where Mines would heal Autoguns
-Fixed camera bug, where the player would move without the viewfinder following
-Infiltrators get 2 points for Backstab
-Added Password protected servers
-Future updates will display changelog with update notification

Also, custom CP maps should load the control points correctly now.
« Last Edit: May 26, 2009, 09:35:59 pm by Chris P. Bacon »
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AnDrEw

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Re: QuickFix Update
« Reply #1 on: May 26, 2009, 08:33:29 pm »

I absolutely love how GG2 keeps on expanding and progressing.  Plus automatic updates are awesome 8D.
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Psychopath

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Re: QuickFix Update
« Reply #2 on: May 26, 2009, 08:37:21 pm »

sweet, GG2 update, and a TF2 update in the same day :D
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Snare

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Re: QuickFix Update
« Reply #3 on: May 26, 2009, 08:38:51 pm »

-Rifleman can no longer shoot through setup gates/bullet walls

? anyone care to elaborate on that for me  =/

Quote
-Infiltrators get 2 points for Backstab
-Added Password protected servers

 :drool:

 8D

Blitzsuuuu

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Re: QuickFix Update
« Reply #4 on: May 26, 2009, 08:39:02 pm »

New Update!

-Mines can Destroy Rockets again



 

Isnt it Rockets can destroy mines?
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Aledacooldude

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Re: QuickFix Update
« Reply #5 on: May 26, 2009, 08:45:45 pm »

LOVE THESE UPDATES!!! When's gonna be the next MAJOR one?
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Chris P. Bacon

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Re: QuickFix Update
« Reply #6 on: May 26, 2009, 08:54:44 pm »

Isnt it Rockets can destroy mines?

They only couldn't for a brief update that was about a day.   Mines not being able to destroy rockets mid air has been gone for a bit, but it's back.
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[RGP] Owen

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Re: QuickFix Update
« Reply #7 on: May 26, 2009, 08:56:54 pm »

I am positively jubilant, particularly regarding the autogun tweaks. And I'm sure some of my buddies will appreciate the backstab thing. 

As Chris apparently said while I was typing this, in the past a mine that was detonated right beside a rocket would destroy it as well. This disappeared with the last update and now seems to be back.
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Corky

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Re: QuickFix Update
« Reply #8 on: May 26, 2009, 08:57:35 pm »

-Rifleman can no longer shoot through setup gates/bullet walls

? anyone care to elaborate on that for me  =/
 8D

On Dustbowl, the gates that don't open until that 50 second setup thing, well, before this update, snipers on both sides could fire through the gates and get kills for it.
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Snare

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Re: QuickFix Update
« Reply #9 on: May 26, 2009, 09:04:18 pm »

ah thanks ryder ^^

gufu

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Re: QuickFix Update
« Reply #10 on: May 26, 2009, 09:10:43 pm »

Passwords? WHY?  :cry:
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Chris P. Bacon

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Re: QuickFix Update
« Reply #11 on: May 26, 2009, 09:36:18 pm »

I have altered the first post to include "Also, custom CP maps should load the control points correctly now."
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Corky

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Re: QuickFix Update
« Reply #12 on: May 26, 2009, 09:45:23 pm »

-Autoguns cannot be built within a certain distance of other Autoguns

Just wondering.

Why?
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JaxOf7

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Re: QuickFix Update
« Reply #13 on: May 26, 2009, 09:47:20 pm »

-Autoguns cannot be built within a certain distance of other Autoguns

Just wondering.

Why?
Makes greifing and camping tougher
(as well as destroying autogun stacking)
« Last Edit: May 26, 2009, 09:49:12 pm by JaxOf7 »
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Chris P. Bacon

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Re: QuickFix Update
« Reply #14 on: May 26, 2009, 09:49:42 pm »

-Autoguns cannot be built within a certain distance of other Autoguns

Just wondering.

Why?
Makes greifing and camping tougher

Yep.. huge greifing from dropping a gun next to a friendly gun.. they can't shoot through eachother anymore
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