The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on April 19, 2011, 06:40:26 pm

Title: Gang Garrison 2.3.1
Post by: MedO on April 19, 2011, 06:40:26 pm
Here's a bugfix and balance release to round off the edges of 2.3 a bit. What exactly changed? Here you go:

General changes
- Switched to Faucet Networking v1.0
- Disconnecting now sends you to the lobby instead of the main menu
- Improved and less kitten-like detonator protrait animation

Balance changes
- Buffed Blade damage (6->6.5, lower falloff with ammo)
- Nerfed diagonal rocketjumping
- Nerfed soldier HP (175 -> 160)
- Nerfed airblast / rocket juggling (victim retains more control)
- Buffed afterburn (higher maximum damage and duration, but faster decay)
- Slower firing of bubbles
- Nerfed unscoped rifle (40->35), but buffed scoped rifle (40-70 -> 45-75)

Bugfixes
- Small medigun overhaul (fixes "sticky medibeam", #757267)
- Fixed crash in doEventPlayerDeath (Bug #749469)
- Fix "Unknown variable commandBytes" (Bug #757047)
- Fix room_goto_fix not destroying the nonpersistent instances immediately (Cause of Bug #752128)
- Fixed cape color of the blue medic in the character portrait animtion
- Slightly improved iteration over players on map change (Bug #521539)
- Made notices be displayed over the Sentry HUD
- Made the Specator object not "lock-on" to dead players
- Fixed the Credits to include RebelINS and Waterfall

Download here (http://www.ganggarrison.com/download.php?file=1) or on the front page.

You might be interested to know that the "custom maps bug" has finally been found and will be fixed soon. With 10 separate reports on Launchpad ranging from 2009 to today (with symptoms ranging from error messages to "falling through floors"), this is probably the most notorious bug in the history of gg2.
Title: Re: Gang Garrison 2.3.1
Post by: Xter7856 on April 19, 2011, 06:41:55 pm
Improved and less kitten-like detonator protrait animation
:drool:
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 19, 2011, 06:44:19 pm
for some reason I can't download this.
Title: Re: Gang Garrison 2.3.1
Post by: Xter7856 on April 19, 2011, 06:44:59 pm
So all the mods have to be updated again? xD
Title: Re: Gang Garrison 2.3.1
Post by: MedO on April 19, 2011, 06:46:51 pm
Yes. Such is the price of progress.  :smiley16:
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 19, 2011, 06:49:43 pm
- Fixed cape color of the blue medic in the character portrait animtion

Typo there.
Title: Re: Gang Garrison 2.3.1
Post by: Malpracticeisdead on April 19, 2011, 06:51:20 pm
I contributed one line of code sort of.  :smiley16:
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 19, 2011, 06:52:30 pm
- Buffed Blade damage (6->6.5, lower falloff with ammo)
- Nerfed diagonal rocketjumping
- Nerfed soldier HP (175 -> 160)
- Nerfed airblast / rocket juggling (victim retains more control)
- Buffed afterburn (higher maximum damage and duration, but faster decay)
- Slower firing of bubbles
- Nerfed unscoped rifle (40->35), but buffed scoped rifle (40-70 -> 45-75)

All these nerfs to rocketmen will surely get rid of rocketman players spamming their rockets.
YESS SOLDIER GETTIN OWNED NAO HAHAHAHA
...buffed afterburn... oh god get to the medikit fast.

...damn i just started sniper today. and i can't scope.
Title: Re: Gang Garrison 2.3.1
Post by: Anyone on April 19, 2011, 06:54:59 pm
Oh goody bug fixes!  Hot fresh tasty bug fixes!  Thank you devs!


Oh, buffed afterburn.  Time to really quickly figure out how much damage the flare does...


21, it actually does one less damage now.   :z7:
Title: Re: Gang Garrison 2.3.1
Post by: Dusty on April 19, 2011, 06:58:03 pm
Hey MedO, I noticed you removed bacon'] extra input code because it was 'stale and useless', if that's so, why is the old collision code still there?
Title: Re: Gang Garrison 2.3.1
Post by: Spartan_239 on April 19, 2011, 07:04:03 pm
Fantastic! +1
Title: Re: Gang Garrison 2.3.1
Post by: Phantom Brave on April 19, 2011, 07:05:35 pm
Hey MedO, I noticed you removed bacon'] extra input code because it was 'stale and useless', if that's so, why is the old collision code still there?
because we're all just so bored
Title: Re: Gang Garrison 2.3.1
Post by: neals ghost on April 19, 2011, 07:11:15 pm
Inb4 they nerfed the rocketman by the butthurts

Anyone else gettting huge pings on 2.3.1?
Title: Re: Gang Garrison 2.3.1
Post by: Spartan_239 on April 19, 2011, 07:13:11 pm
Inb4 they nerfed the rocketman by the butthurts

Anyone else gettting huge pings on 2.3.1?
I've been getting some large spikes occasionally.
Title: Re: Gang Garrison 2.3.1
Post by: neals ghost on April 19, 2011, 07:15:16 pm
I got a ping of 35,000 :z9:
Title: Re: Gang Garrison 2.3.1
Post by: Skittles on April 19, 2011, 07:16:49 pm
 :z6:
Title: Re: Gang Garrison 2.3.1
Post by: Shiggyru Miyamoto on April 19, 2011, 08:08:48 pm
I truly believe that gg2's ping tester is glitchy.
Title: Re: Gang Garrison 2.3.1
Post by: Teekytots [PC][OG] on April 19, 2011, 08:10:50 pm
The pyro is now perfect
Title: Re: Gang Garrison 2.3.1
Post by: Phantom Brave on April 19, 2011, 08:11:14 pm
wait really
I shat the new numbers out of my ass
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 19, 2011, 08:29:22 pm
new update:

encourages players to scope with snipers, use rocketman less often, pyro to be more active and bring quote and curly back alive.

:) i lieks.
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 20, 2011, 01:59:39 am
I hope this is tagged on git so I can merge it :drool:
Title: Re: Gang Garrison 2.3.1
Post by: Baffle-Boy on April 20, 2011, 02:16:32 am
vary nice! this is actually a majority of the things i was complaining about...

AND TO THINK THERE MAY SOON BE A FIX TO THE CUSTOM MAP BUG!   :wuv:
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 20, 2011, 03:17:08 am
vary nice! this is actually a majority of the things i was complaining about...

AND TO THINK THERE MAY SOON BE A FIX TO THE CUSTOM MAP BUG!   :wuv:
what is the custom map bug?! O. O
Title: Re: Gang Garrison 2.3.1
Post by: MTK5012 on April 20, 2011, 05:17:52 am
is that me or is that GG2 updates day often match Minecraft updates day
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 20, 2011, 06:00:22 am
is that me or is that GG2 updates day often match Minecraft updates day
We are in Notch's belly, beta testing. When he decides to talk about an update, we jump out of it and steal some source code for shit and giggles.
Title: Re: Gang Garrison 2.3.1
Post by: [SOS] Hex Alabaster on April 20, 2011, 08:42:37 am
Yes! No one will be able to stop my pyro again!
(click to show/hide)
Title: Re: Gang Garrison 2.3.1
Post by: Gollum's sock on April 20, 2011, 09:04:33 am
Spies can kill rocketmen without reloading now  :wuv:
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 20, 2011, 10:29:47 am
IN HELL
Also,GG Downloader timer is...glichy
oh well i was making a guide to rocketman(vertical rocket jumps yay thing)but this made it too HP wasting
once again
oh well,ill be back
Title: Re: Gang Garrison 2.3.1
Post by: Psychopath on April 20, 2011, 10:31:26 am
Garrison Updater's timer is intentionally "glitchy", look at the source code, it's randomized. A jab at steam's inconsistent download rates at times where it shows fluctuating download speeds.
Title: Re: Gang Garrison 2.3.1
Post by: Rodoval on April 20, 2011, 10:31:35 am
Also,GG Downloader timer is...glichy
Totally not done on purpose nop
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 20, 2011, 10:35:27 am
Also,GG Downloader timer is...glichy
Totally not done on purpose nop
i know
also,finally was able to join a server
holy...lag...
IF I CAN'T RUN A 2D GAME WHITOUT LAGGING,HOW I CAN RUN A 3D GAME!?
...damn
Title: Re: Gang Garrison 2.3.1
Post by: Lemonade on April 20, 2011, 11:48:59 am
3D games like TF2 are made by paid proffesional with quality material. They almost always run smoother than our open-source Game Maker game, even if they're resource-intensive. You can't compare them.

also gonna update my client mod woo
Title: Re: Gang Garrison 2.3.1
Post by: RBY on April 20, 2011, 11:50:08 am
Aw, I can't bork orange anymore with rocketman.
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 20, 2011, 05:09:18 pm
TazeTServer (http://www.ganggarrison.com/forums/index.php?topic=25663.195) updated to Gang Garrison 2.3.1 - My server mod, with Plugins, kick, change name, end round, change map and a fancy console
Title: Re: Gang Garrison 2.3.1
Post by: neals ghost on April 20, 2011, 06:24:22 pm
all I can say is

C1 d00d3r
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 20, 2011, 06:41:20 pm
Go to blue
Go to class Select
Stare at demopan neck
did you notice something RED?
a single pixel...what is RED instead of BLU
Title: Re: Gang Garrison 2.3.1
Post by: Adrenaline Rush on April 20, 2011, 08:19:21 pm
Go to blue
Go to class Select
Stare at demopan neck
did you notice something RED?
a single pixel...what is RED instead of BLU
...O_O the-they recoulored the anim-animation... *smacks in the face* and that is to not recolor sprites or anims becus people should do more effort...
(just kidding guys but im very pissed because there is a error in demon demoman
Title: Re: Gang Garrison 2.3.1
Post by: Shiggyru Miyamoto on April 20, 2011, 08:20:34 pm
Aw, I can't bork orange anymore with rocketman.
Do it as deto.
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 20, 2011, 08:55:35 pm
Go to blue
Go to class Select
Stare at demopan neck
did you notice something RED?
a single pixel...what is RED instead of BLU
...O_O the-they recoulored the anim-animation... *smacks in the face* and that is to not recolor sprites or anims becus people should do more effort...
(just kidding guys but im very pissed because there is a error in Demon Demopan Demoman
Yep,i don't even know how they tough of this,too much imagination
Title: Re: Gang Garrison 2.3.1
Post by: Shadow the Past on April 20, 2011, 09:48:43 pm
- Nerfed soldier HP (175 -> 160)
The Butthurts - They Nerfed The Rocketman (http://www.youtube.com/watch?v=u9dmU3xMfIM#normal)
Title: Re: Gang Garrison 2.3.1
Post by: SgtFrog on April 20, 2011, 10:11:39 pm
Urgh, Rocketman was my main.  Ah well, now's a great time to train up my other main (Healer) and maybe some new classes (Rifleman, Quote/Curly) or brush up on a class or two I've neglected a bit (Overweight, Firebug).

Noob question: How do you Afterburn?  Do you left-click and right-click at the same time?
Title: Re: Gang Garrison 2.3.1
Post by: Psychopath on April 20, 2011, 10:12:52 pm
Noob question: How do you Afterburn?  Do you left-click and right-click at the same time?
Set people on fire. :drool:

Flare is to M2 while holding M1.
Title: Re: Gang Garrison 2.3.1
Post by: neals ghost on April 20, 2011, 11:51:07 pm
Inb4 they nerfed the rocketman by the butthurts


The Butthurts - They Nerfed The Rocketman (http://www.youtube.com/watch?v=u9dmU3xMfIM#normal)

 :drool:
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 21, 2011, 02:04:58 am
Inb4 they nerfed the rocketman by the butthurts


The Butthurts - They Nerfed The Rocketman (http://www.youtube.com/watch?v=u9dmU3xMfIM#normal)

 :drool:
:drool:
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 21, 2011, 02:07:14 am
guys... -___-
stop with the  :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:

I wonder what's going to be nerfed in the next update.

Notice that classes get nerfed down more than classes getting upgraded  D8
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 21, 2011, 02:15:34 am
guys... -___-
stop with the  :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:
:drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 21, 2011, 02:30:00 am
guys... -___-
stop with the  :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:

I wonder what's going to be nerfed in the next update.

Notice that classes get nerfed down more than classes getting upgraded  D8
When you add power to a single class, players tend to notice only how overpowered that class is.
When you remove one, you don't necessarily get an underpowered class. That's the reason why beta tester spend 3/4 of the developing time discussing the actual game balance rather than adding frilly top-hats.
We think that having a more refined game experience is much more important than adding new features into the game.
Title: Re: Gang Garrison 2.3.1
Post by: fLuffy on April 21, 2011, 02:36:55 am
guys... -___-
stop with the  :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:

I wonder what's going to be nerfed in the next update.

Notice that classes get nerfed down more than classes getting upgraded  D8
When you add power to a single class, players tend to notice only how overpowered that class is.
When you remove one, you don't necessarily get an underpowered class. That's the reason why beta tester spend 3/4 of the developing time discussing the actual game balance rather than adding frilly top-hats.
We think that having a more refined game experience is much more important than adding new features into the game.

I now double my respect for you, devs




altho adding new features makes it fun :D
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 21, 2011, 02:53:40 am
Actually adding new game-changing features is constantly being discussed by testers. The problem is that since they change the way a class is played, there are a multitude of minimal yet crucial fixes the other classes need to receive to compensate the new overpowered one. It's pretty much the reason why both flarebursts and improved rocketjumping came out at the same time.
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 06:16:41 am
So...alright this game will NEVER stop beigin uptaded
they nerfed the rocket man 2 times arleary(range AND HP,making rocketjumping even more dangerius)
and their rockets lose damage as they pass by players...
oh and vertical boost was lowered
Now its a BIT under powered

white this,the pyros are killing the medics
Title: Re: Gang Garrison 2.3.1
Post by: I_am_awesome on April 21, 2011, 06:23:13 am
So...alright this game will NEVER stop beigin uptaded
they nerfed the rocket man 2 times arleary(range AND HP,making rocketjumping even more dangerius)
and their rockets lose damage as they pass by players...
oh and vertical boost was lowered
Now its a BIT under powered

white this,the pyros are killing the medics

In terms of geography Rocketman is the himalaya and the pyro is the netherlands. Even if you take 1000 meters from the rocketman, it's still above the firebug.
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 07:37:34 am
So...alright this game will NEVER stop beigin uptaded
they nerfed the rocket man 2 times arleary(range AND HP,making rocketjumping even more dangerius)
and their rockets lose damage as they pass by players...
oh and vertical boost was lowered
Now its a BIT under powered

white this,the pyros are killing the medics

In terms of geography Rocketman is the himalaya and the pyro is the netherlands. Even if you take 1000 meters from the rocketman, it's still above the firebug.
Oh i fotrog to say something
now that pyros can airblast their flames,they can damage him whitout having him to shot a single rocket
on long-range
they can still reflect rockets

RED rocketman+BLUE Pyro=Rocketman...dies.
Title: Re: Gang Garrison 2.3.1
Post by: Phantom Brave on April 21, 2011, 11:45:03 am
someone here sucks at gg2 and is buttmad about the balance changes we're making
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 11:56:49 am
someone here sucks at gg2 and is buttmad about the balance changes we're making
how do you even KNOW if i suck at GG2?

PS:This might get off topic,but you "smartass" should know that
Title: Re: Gang Garrison 2.3.1
Post by: Psychopath on April 21, 2011, 12:07:39 pm
The people who are worth their salt aren't up in arms with complaints. Hell, most of them were in favor of balance changes. If you're too blind to see that, it's your prerogative.
Title: Re: Gang Garrison 2.3.1
Post by: Phantom Brave on April 21, 2011, 12:08:33 pm
hahahaha oh wow
now I'm the one being called a smartass when I know more about gg2 than you do
I can't even tell if you're trolling
if you don't think the rocketman wasn't horribly overpowered then you don't know shit about gg2
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 21, 2011, 12:16:53 pm
Also Haunt, your grammar gives me cancer.

And I'm the very last one who should complain of other people's grammar.
Title: Re: Gang Garrison 2.3.1
Post by: Gollum's sock on April 21, 2011, 12:24:33 pm
I can't comment on Haunt because I can't understand what he's saying.
Title: Re: Gang Garrison 2.3.1
Post by: NAGN on April 21, 2011, 01:00:12 pm
Haunt's trying to be a failtroll, after he realized that no one liked his posts, instead of attempting to reform, he's going on a quest for a 1000 smites to "bring down these terrible forums."
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 21, 2011, 01:01:00 pm
Haunt's trying to be a failtroll, after he realized that no one liked his posts, instead of attempting to reform, he's going on a quest for a 1000 smites to "bring down these terrible forums."
I miss those. Also I miss adding karma every time I could.
Title: Re: Gang Garrison 2.3.1
Post by: RBY on April 21, 2011, 01:01:30 pm
Heunt=Madness9000

This should explain something
Title: Re: Gang Garrison 2.3.1
Post by: NAGN on April 21, 2011, 01:01:49 pm
just pretend it never existed, that way you can't miss it 8)
Title: Re: Gang Garrison 2.3.1
Post by: Meower on April 21, 2011, 01:05:32 pm
just pretend it never existed, that way you can't miss it 8)
Oh, the thing I do when I remind myself a rogue black hole might hit the Earth without warning and end all that has ever existed.

Yeah, it usually works well. B3
Title: Re: Gang Garrison 2.3.1
Post by: NAGN on April 21, 2011, 01:06:49 pm
rogue black hole?

r u srs
Title: Re: Gang Garrison 2.3.1
Post by: Spartan_239 on April 21, 2011, 01:09:58 pm
Derailed much? (inb4backseatmoderation)
Title: Re: Gang Garrison 2.3.1
Post by: Gollum's sock on April 21, 2011, 01:10:04 pm
Now I understand.
Title: Re: Gang Garrison 2.3.1
Post by: Lemonade on April 21, 2011, 02:39:53 pm
Haunt is brazilian. Bad english doesn't go well with bad ideas.
Title: Re: Gang Garrison 2.3.1
Post by: Shadow the Past on April 21, 2011, 03:05:23 pm
Rocketman was obviously overpowered, because I was actually able to do good with it after months of not playing, and even more months of not playing the class much.
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 21, 2011, 03:25:02 pm
Haunt is brazilian. Bad english doesn't go well with bad ideas.
Nah, he is obvious alt. Probably someone who "left" recently.
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 03:32:01 pm
Haunt is brazilian. Bad english doesn't go well with bad ideas.
Nah, he is obvious alt. Probably someone who "left" recently.
read those quotes

Haunt=Madness9000

This should explain something
1- point to Taze

Haunt is brazilian. Bad english doesn't go well with bad ideas.
1- Point to Taze

Also,when demoman animation is going to be fixed?
i mean,the BLU demoman at the class selection screen
Title: Re: Gang Garrison 2.3.1
Post by: Xyo on April 21, 2011, 03:59:55 pm
Shit, your grammar is really horrible.

And you're unfunnier than me.
(click to show/hide)
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 04:07:47 pm
Shit, your grammar is really horrible.

And you're unfunnier than me.
(click to show/hide)
ALRIGHT WE ARE GOING OFF TOPIC

PS:Rocket Man Underpowered agains't afk Pyros
Title: Re: Gang Garrison 2.3.1
Post by: Spartan_239 on April 21, 2011, 04:10:54 pm
-1 grammar points
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 04:52:13 pm
I am speaking NON-SENSE
ever heard of that?

Alright there is no reason to post there any more
ask for lock?
Title: Re: Gang Garrison 2.3.1
Post by: Bananaman on April 21, 2011, 04:53:57 pm
This shouldn't be locked.
Title: Re: Gang Garrison 2.3.1
Post by: Shiggyru Miyamoto on April 21, 2011, 04:56:34 pm
Not until the newest version of gg2.
Title: Re: Gang Garrison 2.3.1
Post by: notajf on April 21, 2011, 05:20:43 pm
Haunt is dubm
Title: Re: Gang Garrison 2.3.1
Post by: Haunt on April 21, 2011, 06:16:06 pm
Alright so lets drive this thread completelly off topic and hope for the best

ROLF IM JETPACK