The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on May 24, 2017, 07:43:50 pm

Title: Gang Garrison 2.8.5 has been released
Post by: MedO on May 24, 2017, 07:43:50 pm
Previous
This
Next
2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0)
2.8.5
2.8.6 (http://www.ganggarrison.com/forums/index.php?topic=37958.0)

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:

Bugfixes:

(full log of changes on git (https://github.com/Medo42/Gang-Garrison-2/compare/V2.8.4...V2.8.5))

Download here (http://www.ganggarrison.com/download.php?file=1)
Title: Re: Gang Garrison 2.8.5 has been released
Post by: SevereHazard on May 24, 2017, 08:54:24 pm
gameplay is much smoother
Title: Re: Gang Garrison 2.8.5 has been released
Post by: read my sig because im banned on May 24, 2017, 11:03:52 pm
Previous
This
Next
2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0)
2.8.5
N/A

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:
  • Make TDM invulnerability configurable

Bugfixes:
  • Character physics fixes
    • Fix gravity being applied too late
    • Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
    • Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
  • 60FPS fixes
    • Fix TDM timer running twice as fast with 60FPS mode (#183)
    • Fix visual bugs on ammo counters at 60FPS
  • Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
  • Fix spectator text in the score panel sometimes overlapping itself

(full log of changes on git (https://github.com/Medo42/Gang-Garrison-2/compare/V2.8.4...V2.8.5))

Download here (http://www.ganggarrison.com/download.php?file=1)
medo i want to see you play your own game for once
Title: Re: Gang Garrison 2.8.5 has been released
Post by: duckaccino on May 24, 2017, 11:47:41 pm
Previous
This
Next
2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0)
2.8.5
N/A

Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...

Features:
  • Make TDM invulnerability configurable

Bugfixes:
  • Character physics fixes
    • Fix gravity being applied too late
    • Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
    • Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
  • 60FPS fixes
    • Fix TDM timer running twice as fast with 60FPS mode (#183)
    • Fix visual bugs on ammo counters at 60FPS
  • Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
  • Fix spectator text in the score panel sometimes overlapping itself

(full log of changes on git (https://github.com/Medo42/Gang-Garrison-2/compare/V2.8.4...V2.8.5))

Download here (http://www.ganggarrison.com/download.php?file=1)
basically only bugfixes
Title: Re: Gang Garrison 2.8.5 has been released
Post by: Atlus on May 25, 2017, 12:21:10 am
Any word on the slightly lower than normal jump heights thing?
That's one of the most significant issues to me, since missing jumps as spy limits my invisible harassing ability :^(
Title: Re: Gang Garrison 2.8.5 has been released
Post by: bullets (obviously) on May 25, 2017, 12:41:24 am
Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
Title: Re: Gang Garrison 2.8.5 has been released
Post by: Footpöp on May 25, 2017, 04:33:44 am
much needed update, thanks  :z5:
Title: Re: Gang Garrison 2.8.5 has been released
Post by: PrOF on May 28, 2017, 03:04:02 pm
The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
Title: Re: Gang Garrison 2.8.5 has been released
Post by: MedO on May 28, 2017, 03:40:25 pm
The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
medo i want to see you play your own game for once
Some day ;)
Title: Re: Gang Garrison 2.8.5 has been released
Post by: 2Wheeze on May 28, 2017, 04:36:16 pm
Are invisible rockets a clientside thing? They're still an issue for me.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: Spazz on May 28, 2017, 06:05:09 pm
Weird, last round I played (cp_gully) didn't see any issue with invisible rockets and was jumping over them, yet my healer was constantly eating them behind me and wondered why.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: paragon on May 28, 2017, 06:23:23 pm
give me my raybanns
Title: Re: Gang Garrison 2.8.5 has been released
Post by: 2Wheeze on May 28, 2017, 07:03:09 pm
Weird, last round I played (cp_gully) didn't see any issue with invisible rockets and was jumping over them, yet my healer was constantly eating them behind me and wondered why.
Yeah we played together earlier.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: Phantom Brave on May 28, 2017, 08:33:49 pm
Are invisible rockets a clientside thing? They're still an issue for me.
Yeah. It's not predictable. Basically, GG2 uses a networking model that hopes that clients and servers simulate the game world in a similar way. Clients just assume everything that happens and the server corrects for it afterwards. We haven't hooked in correcting projectile explosions since it might be too complicated.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: 2Wheeze on May 28, 2017, 09:16:07 pm
There have also been a handful of times where I've been hit by a rocket but haven't taken damage for presumably the same reason.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: INSERT NAME on May 29, 2017, 02:18:00 pm
sometimes rockets phase through my character but still do damage
Title: Re: Gang Garrison 2.8.5 has been released
Post by: PrOF on May 30, 2017, 02:14:22 pm
The reload animation for the Healer still doesn't seem to play :z4:
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
You were right, the issue is caused by Bending Uberstream (http://www.ganggarrison.com/forums/index.php?topic=35716.0) plugin by MrRatermat, this plugin (maybe I wasn't here at the time) was probably made when GG2 didn't have reload animations. I'm still going to use it because it looks awesome, but  :z7:
PrOF fixes stuff mode engaged
Title: Re: Gang Garrison 2.8.5 has been released
Post by: ZaSpai on June 01, 2017, 03:33:09 am
There have also been a handful of times where I've been hit by a rocket but haven't taken damage for presumably the same reason.
This reminds me, unless rocket coding has changed recently is there any reason they aren't synced similarly to mines apart from the burden of updating up to 4 rockets per launcher?
Title: Re: Gang Garrison 2.8.5 has been released
Post by: Phantom Brave on June 01, 2017, 04:36:57 am
Mines are only synced at certain points in time. Mines are also less fickle because they detonate according to inputs, rockets detonate according to physics. It would be interesting to sync rocket detonations, but the only reason it's not done right now because GM makes it annoying to handle the non-entity data structures necessary to do so, so nobody's ever implemented it. Also you would have to sync them globally, not per-launcher, because of deaths, class changes, disconnects, etc.
Title: Re: Gang Garrison 2.8.5 has been released
Post by: PrOF on June 02, 2017, 09:02:54 am
Are there any planned features other than other 60 fps fixes or implementing Delta Time?
Also maybe change the MOTD
Title: Re: Gang Garrison 2.8.5 has been released
Post by: INSERT NAME on June 02, 2017, 02:00:11 pm
probably not honestly
Title: Re: Gang Garrison 2.8.5 has been released
Post by: PrOF on June 13, 2017, 02:19:04 am
Somehow I managed to disconnect from a server using chat_v2 without restarting by hitting escape. The results were strange and I can't do it again
Title: Re: Gang Garrison 2.8.5 has been released
Post by: paragon on June 14, 2017, 05:18:07 pm
give me my raybanns