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2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0) | 2.8.5 | 2.8.6 (http://www.ganggarrison.com/forums/index.php?topic=37958.0) |
medo i want to see you play your own game for once
Previous This Next 2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0) 2.8.5 N/A
Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...
Features:
- Make TDM invulnerability configurable
Bugfixes:
- Character physics fixes
- Fix gravity being applied too late
- Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
- Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
- 60FPS fixes
- Fix TDM timer running twice as fast with 60FPS mode (#183)
- Fix visual bugs on ammo counters at 60FPS
- Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
- Fix spectator text in the score panel sometimes overlapping itself
(full log of changes on git (https://github.com/Medo42/Gang-Garrison-2/compare/V2.8.4...V2.8.5))
Download here (http://www.ganggarrison.com/download.php?file=1)
basically only bugfixes
Previous This Next 2.8.4 (http://www.ganggarrison.com/forums/index.php?topic=37627.0) 2.8.5 N/A
Here, have a bugfix release. So much for the idea of quarterly updates I guess ;)
Unfortunately, the classlimits/autobalance fix required an update of the protocol, so the new version is not compatible with the old one. Please be patient while the servers update...
Features:
- Make TDM invulnerability configurable
Bugfixes:
- Character physics fixes
- Fix gravity being applied too late
- Fix GM motion compensation being performed at the wrong time (caused characters getting stuck in small corridors)
- Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
- 60FPS fixes
- Fix TDM timer running twice as fast with 60FPS mode (#183)
- Fix visual bugs on ammo counters at 60FPS
- Fix classlimits not getting along well with autobalance (may also explain some "unexpected data" / "wrong number of players" errors)
- Fix spectator text in the score panel sometimes overlapping itself
(full log of changes on git (https://github.com/Medo42/Gang-Garrison-2/compare/V2.8.4...V2.8.5))
Download here (http://www.ganggarrison.com/download.php?file=1)
Fix wrong jump and run strengths after sniper zoom and spy stab (#184, #185)
The reload animation for the Healer still doesn't seem to play :z4:I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
medo i want to see you play your own game for onceSome day ;)
Weird, last round I played (cp_gully) didn't see any issue with invisible rockets and was jumping over them, yet my healer was constantly eating them behind me and wondered why.Yeah we played together earlier.
Are invisible rockets a clientside thing? They're still an issue for me.Yeah. It's not predictable. Basically, GG2 uses a networking model that hopes that clients and servers simulate the game world in a similar way. Clients just assume everything that happens and the server corrects for it afterwards. We haven't hooked in correcting projectile explosions since it might be too complicated.
You were right, the issue is caused by Bending Uberstream (http://www.ganggarrison.com/forums/index.php?topic=35716.0) plugin by MrRatermat, this plugin (maybe I wasn't here at the time) was probably made when GG2 didn't have reload animations. I'm still going to use it because it looks awesome, but :z7:The reload animation for the Healer still doesn't seem to play :z4:I tried to reproduce that issue but it works fine for me in both 30fps and 60fps. I fire some needles, and when I stop the reload animation plays. Maybe you have some plugin active that could be causing the issue?
Also since 2.8.4 my LowHealth plugin's timing is kinda fucked up, but it could also be my fault somehow
There have also been a handful of times where I've been hit by a rocket but haven't taken damage for presumably the same reason.This reminds me, unless rocket coding has changed recently is there any reason they aren't synced similarly to mines apart from the burden of updating up to 4 rockets per launcher?