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Author Topic: Gang Garrison 2.7.2  (Read 34822 times)

Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #60 on: April 02, 2014, 12:29:39 am »

random bullets will penetrate the bubble shield completely, but bubbles fire faster
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #61 on: April 02, 2014, 12:31:51 am »

random bullets will penetrate the bubble shield completely, but bubbles fire faster
alright and here I thought the bubble speed buff was a bug :drool:
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #62 on: April 02, 2014, 12:37:39 am »

312,164 KB and running!
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Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #63 on: April 02, 2014, 12:47:15 am »

317,340
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #64 on: April 02, 2014, 01:02:38 am »

Preround startup timer on avanti appeared to go twice as fast and it repeated itself (so at actually 30sec it did countdown siren, and again at 60sec) - 60fps

EDIT - oh yeah a biggie, 2.6??? (refer image)
« Last Edit: April 02, 2014, 01:24:22 am by ZaSpai »
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ajf

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Re: Gang Garrison 2.7.2
« Reply #65 on: April 02, 2014, 01:49:53 am »

I go to sleep for 7 hours and you guys release this buggy mess? :-\
« Last Edit: April 02, 2014, 01:50:15 am by ajf »
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notarctic

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Re: Gang Garrison 2.7.2
« Reply #66 on: April 02, 2014, 01:51:15 am »

Preround startup timer on avanti appeared to go twice as fast and it repeated itself (so at actually 30sec it did countdown siren, and again at 60sec) - 60fps

EDIT - oh yeah a biggie, 2.6??? (refer image)
PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
 xD xD
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #67 on: April 02, 2014, 01:59:36 am »

I go to sleep for 7 hours and you guys release this buggy mess? :-\
You didn't address the spy issue in 2.7 so :P
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ajf

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Re: Gang Garrison 2.7.2
« Reply #68 on: April 02, 2014, 02:02:30 am »

I go to sleep for 7 hours and you guys release this buggy mess? :-\
You didn't address the spy issue in 2.7 so :P
Some of April Fools 2.7's bugs weren't bugs. Others were so funny there was no reason to remove them.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Spencer (steam)

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Re: Gang Garrison 2.7.2
« Reply #69 on: April 02, 2014, 02:43:37 am »

nice April Fools
and chat still got or not? :z9:
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #70 on: April 02, 2014, 02:50:05 am »

Wouldn't you be able to check that yourself by making a server? :P
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MedO

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Re: Gang Garrison 2.7.2
« Reply #71 on: April 02, 2014, 02:54:21 am »

Wareya - try to run the game in Debug mode from Game Maker, then you can have a look at all instances. If there actually is a leak like you suspect, the culprit should be pretty obvious from that list.
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #72 on: April 02, 2014, 02:55:19 am »

Managed to get 315,156 KB running at 30 FPS.

60 FPS seems to get the leak a lot faster.

Thanks for the advice, Medo.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: Gang Garrison 2.7.2
« Reply #73 on: April 02, 2014, 03:02:15 am »

Doesn't seem to be an instance problem. Something is definitely leaking, though.
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #74 on: April 02, 2014, 03:57:49 am »

Error on arena_contra, occurred as point just opened (also the point did random things like switch between red and blu caps rapidly for like 1 sec). 60fps. Didn't affect server as after ignoring the error, BLU won the cap. Same error I believe as Rummy's
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