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2.7.0 (http://www.ganggarrison.com/forums/index.php?topic=35333.0) | 2.7.3 (http://www.ganggarrison.com/forums/index.php?topic=35691.) |
CHECK IT OUT yourself!Can't I'm using a tablet.
Still no taunts, emotes, 2.6.x menus, and plugins?lel
Fun fact: Due to a little mess-up with the release preparations, 2.7.1 doesn't contain some important last-minute fixes. Please stand by for 2.7.2.-_- all this plugin copy pasting 0.o
I'm modding the source not using a pluginFun fact: Due to a little mess-up with the release preparations, 2.7.1 doesn't contain some important last-minute fixes. Please stand by for 2.7.2.-_- all this plugin copy pasting 0.o
Whats the status on itemserver? The new walk animations mess up the sprites... in a hilarious way I might add. (Double Heads.)Maybe because itemserver was based on twoframe animations?
I know its not a 60fps issue. Any word on the itemserver fix? (If there is one.) :PAsk Lorgan (http://www.ganggarrison.com/forums/index.php?action=profile;u=5863)
when in doubt Ask Lorgan (http://www.ganggarrison.com/forums/index.php?action=profile;u=5863)I know its not a 60fps issue. Any word on the itemserver fix? (If there is one.) :PAsk Lorgan (http://www.ganggarrison.com/forums/index.php?action=profile;u=5863)
Wonder if someone going to make a walljump plugin?this would be cool
Wonder if someone going to make a walljump plugin?
Increased pyro damage in general
Increased pyro damage in general
Increased pyro damage in general
rejoice!
It is not just for itemserver arctic. Why are you so happy while the most of plugins are crashing? very rude :3just itemserver
i got unbanned, but i havent played there ever sincerejoice!
still riled up that Bluez banned you, huh. :hehe:
arctic: rejoice! itemserver is broken
Drunken Steve: i don't understand the hate against it
arctic: theres nothing wrong with itemserver, i loved it when it first came out, twas cool to collect items from gifts and such, then the community bacame a clone of tf2s
pretty muchIt is not just for itemserver arctic. Why are you so happy while the most of plugins are crashing? very rude :3just itemserveri got unbanned, but i havent played there ever sincerejoice!
still riled up that Bluez banned you, huh. :hehe:
alsoQuotearctic: rejoice! itemserver is broken
Drunken Steve: i don't understand the hate against it
arctic: theres nothing wrong with itemserver, i loved it when it first came out, twas cool to collect items from gifts and such, then the community bacame a clone of tf2s
A 3-particle graze of flame takes away 10% of a soldiers health, afterburn not included.graze huh
the old direct contact damage values were fine, the only thing it needs was an afterburn buff reallyA 3-particle graze of flame takes away 10% of a soldiers health, afterburn not included.graze huh
Someone come up with some more balanced values I guess lol
oh and for the guy who made minimap pluginlel set your clock forward
(http://i.imgur.com/dK7HKoT.png)
sadly this is truepretty muchIt is not just for itemserver arctic. Why are you so happy while the most of plugins are crashing? very rude :3just itemserveri got unbanned, but i havent played there ever sincerejoice!
still riled up that Bluez banned you, huh. :hehe:
alsoQuotearctic: rejoice! itemserver is broken
Drunken Steve: i don't understand the hate against it
arctic: theres nothing wrong with itemserver, i loved it when it first came out, twas cool to collect items from gifts and such, then the community bacame a clone of tf2s
hanako will BBQ us nowWelcome to the Flaming Firebug Diner! I'm your cook/owner, Hanako Ikezawa, and tonight we'll be playing some smooth blues while I prepare my specialty, BBQ Bluez with a side of sirloin soldier with a medic marinade!
How dare you. I used to fry people during my RM Glory Days.hanako will BBQ us nowWelcome to the Flaming Firebug Diner! I'm your cook/owner, Hanako Ikezawa, and tonight we'll be playing some smooth blues while I prepare my specialty, BBQ Bluez with a side of sirloin soldier with a medic marinade!
hitDamage = 3.14;
flameLife = 15;
burnIncrease = 1.35;
durationIncrease = 30;
afterburnFalloff = true;
other.burnDuration += durationIncrease;
var falloffAmount;
falloffAmount = min(1, // factor can't exceed 1
(flameLife - alarm[0]*global.delta_factor) // value higher when life is fresh (alarm 0 is high)
/flameLife); // normalize to 1
if(afterburnFalloff)
falloffFactor = falloffAmount*0.65+0.35; // Reduce heat additions of "old"/distant flames -- 0.35 to 1.0 "curve" WORKS PROPERLY NOW
else
falloffFactor = 1;
if(other.burnIntensity > other.legIntensity and afterburnFalloff) // reduce heat additions above the "leg" heat
falloffFactor /= 2;
other.burnIntensity += burnIncrease * falloffFactor;
other.burnDuration = min(other.burnDuration, other.maxDuration);
other.burnIntensity = min(other.burnIntensity, other.maxIntensity);
Can someone explain what A/D CTF is to me?well uh, to explain it simply, its a form of ctf where one team uses 5 scouts to try to jello the intel through the other teams 5 engies. its kinda like a normal game of ctf reverse, only one team dosnt have to worry about capping
list the plugins you have installedI have none.
that line isn't supposed to run when capTime is zero
60fps is dam laggy D:Yeah, 60 fps has some issues, hopefully they'll be resolved soon.
OOPS:hehe:
Haven't been getting any leaks as a client.Didn't notice any leaks and connection was pretty darn good considering I'm AUSmasterrace
Bugs aside, between 60fps and deto/pyro buffs really love this update :c1:
random bullets will penetrate the bubble shield completely, but bubbles fire fasteralright and here I thought the bubble speed buff was a bug :drool:
Preround startup timer on avanti appeared to go twice as fast and it repeated itself (so at actually 30sec it did countdown siren, and again at 60sec) - 60fpsPFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
EDIT - oh yeah a biggie, 2.6??? (refer image)
I go to sleep for 7 hours and you guys release this buggy mess? :-\You didn't address the spy issue in 2.7 so :P
Some of April Fools 2.7's bugs weren't bugs. Others were so funny there was no reason to remove them.I go to sleep for 7 hours and you guys release this buggy mess? :-\You didn't address the spy issue in 2.7 so :P
Doesn't seem to be an instance problem. Something is definitely leaking, though.Write an extension that reimplements ds_map or stubs it, and use that to log creation of them.
good point love me some quirks. though I just had a plugin error crash from a room filled with 20 people(that didn't ask for any plugins to join). is 20 the new 50?Some of April Fools 2.7's bugs weren't bugs. Others were so funny there was no reason to remove them.I go to sleep for 7 hours and you guys release this buggy mess? :-\You didn't address the spy issue in 2.7 so :P
How to make an a/d ctf map?IDK about A/D CTF, but TDM doesn't need a new Garrison Builder version. Just use "Free mode" and don't add any game mode entities.
If i place both intel that will be cp :drool:
will this be in the new Garrison builder, and the TDM too? :-\
New walk cycles distract me way too much, perhaps add a toggle between the old and new.
While I do like the graphical improvement, I frown on the querly nerf.I agree with this, I feel that pushing medics back is too hard now and while the damage is better, I'm loosing my infinite air blast. Maybe find a happy medium between the old one and new one? Also, medic is useless now.
Also, medic is useless now.Cite evidence, please.
(http://i.imgur.com/LB9VBaP.png)
- There is no secret class. We did not change the nonexistant behavior of the nonexistant secret class's primary fire.
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 2
for object Flamethrower:
Error in code at line 149:
for(i = 0; i < realnumflames; i += 1)
^
at position 37: Unknown variable realnumflames
Medic no longer has ramp up healing, so healing people in battle, which is a priority, is problematic. I don't have the code in front of me, but Rumrusher brought it to my attention yesterday.Also, medic is useless now.Cite evidence, please.
Ok so I copied my 'Plugins' folder from last version and pasted it into new gg2's folder, and when I play, I've these errors: (If I play without Plugins folder, no error)The ScorePanel object had its name changed, that is the cause of your errors.
ERROR in
action number 1
of Trigger Event: <Deleted>
for object MineTrail:
Error in code at line 11:
object_event_add(ScorePanel,ev_create,0,"
^
at position 18: Unknown variable ScorePanel
ERROR in
action number 1
of Draw Event
for object ScoreTableController:
Error in code at line 53:
if instance_exists(ScorePanel){
^
at position 24: Unknown variable ScorePanel
In my Plugins folder, there are:from which do errors come from? D:(click to show/hide)
Joining a server shows a command prompt.Always has on Windows, due to extracting plugin zip files :-\
That moment when you :c1: pyro
- Increased pyro damage in general
hm..so which plugin do I have to delete/modify?Ok so I copied my 'Plugins' folder from last version and pasted it into new gg2's folder, and when I play, I've these errors: (If I play without Plugins folder, no error)The ScorePanel object had its name changed, that is the cause of your errors.
ERROR in
action number 1
of Trigger Event: <Deleted>
for object MineTrail:
Error in code at line 11:
object_event_add(ScorePanel,ev_create,0,"
^
at position 18: Unknown variable ScorePanel
ERROR in
action number 1
of Draw Event
for object ScoreTableController:
Error in code at line 53:
if instance_exists(ScorePanel){
^
at position 24: Unknown variable ScorePanel
In my Plugins folder, there are:from which do errors come from? D:(click to show/hide)
FreezeTime perhaps?hm..so which plugin do I have to delete/modify?Ok so I copied my 'Plugins' folder from last version and pasted it into new gg2's folder, and when I play, I've these errors: (If I play without Plugins folder, no error)The ScorePanel object had its name changed, that is the cause of your errors.
ERROR in
action number 1
of Trigger Event: <Deleted>
for object MineTrail:
Error in code at line 11:
object_event_add(ScorePanel,ev_create,0,"
^
at position 18: Unknown variable ScorePanel
ERROR in
action number 1
of Draw Event
for object ScoreTableController:
Error in code at line 53:
if instance_exists(ScorePanel){
^
at position 24: Unknown variable ScorePanel
In my Plugins folder, there are:from which do errors come from? D:(click to show/hide)
ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
Got this on joining a server. I had no plugins, server was using chat_v2.Same error that Rummy and I have run intoCode: [Select]ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
object_event_add(ControlPoint,ev_step,ev_step_normal,"
if (lastCapTime == 0)
lastCapTime = 1;
");
Got this on joining a server. I had no plugins, server was using chat_v2.if the server is running that truearena or whatever plugin this can happenCode: [Select]ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
It happened many times on 2 different servers, so I'm guessing it's not a plugin.Got this on joining a server. I had no plugins, server was using chat_v2.if the server is running that truearena or whatever plugin this can happenCode: [Select]ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
that's my current assumption
capTime isn't supposed to be 0 when that code runs
Two things.
Sometimes, gates won't let players through for a few moments. Guess that has something to do with the new behavior of gates (not letting people stand inside them and shoot).
And sometimes rockets only deal the base 25 damage. Might just be me, but I think rockets deal the blast damage after they deal the base damage now; which would indicate that there are times when the blast damage doesn't register at all. This happened a lot, with me on both the giving and the receiving end.
yes, but since capping isnt synced, its entirely possible for the client to be a frame or 2 ahead of the server and divide by 0(i think)Got this on joining a server. I had no plugins, server was using chat_v2.if the server is running that truearena or whatever plugin this can happenCode: [Select]ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
that's my current assumption
capTime isn't supposed to be 0 when that code runs
Would explain why the server never crashed when others got the erroryes, but since capping isnt synced, its entirely possible for the client to be a frame or 2 ahead of the server and divide by 0(i think)Got this on joining a server. I had no plugins, server was using chat_v2.if the server is running that truearena or whatever plugin this can happenCode: [Select]ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
ERROR in
action number 1
of Draw Event
for object ArenaHUD:
Error in code at line 24:
draw_sprite_ext(ControlPointStatusS, teamoffset+floor(ArenaControlPoint.capping/ArenaControlPoint.capTime*30),
^
at position 104: Division by 0.
that's my current assumption
capTime isn't supposed to be 0 when that code runs
the pyro now can kill all if is near they can doo 50000 kills if 50000 peoples is near he please fix it he damage is so much nowFirebug finally back in the throne curly sat in for 2.6.9 and good thing she kept the seat warm.
just your imaginationyea, only pyro does more damage now silly
I love the way medic runs.I actually think it's more balanced now. I mean, I know this game is trying to become independent of it's Team Fortress 2, but I remember the demoman actually having more hitpoints than even the soldier. So I guess it just feels more natural now. That, and it compensates for the difficulty of aiming stickybombs...
Looks like he's prancing.
So, here's the new fear that everyone has.
"Deto is OP"
I agree, but only slightly, as the increase in health and increased knockback of stickies make him more of a force than ever.
Still, I see no need to tweak.
I'm just saying, get ready for hordes to say "Deto is OP"
how to spin jump?flip back and forth really quickly while jumping
Anybody who says Deto is OP just because he was UP before is an idiot:c1:
Can you please be more specific? I tried to do what you said, but couldn't do it properly.how to spin jump?flip back and forth really quickly while jumping
that's it
Make the character's sprite flip sides very quickly while jumping.still can't do it.
It shouldn't be very noticeable, but there are places where you can spinjump up you can't jump up normally.
You gotta do it a lot, but It's in there. I forget the map name, but it's the big map with the shacks and boxes just before the intel area, and the middle entrance can only be accessed by a rocket jump or double jump. With a spin jump, you can just barely make it up.Make the character's sprite flip sides very quickly while jumping.still can't do it.
It shouldn't be very noticeable, but there are places where you can spinjump up you can't jump up normally.
It's ctf_orange.You gotta do it a lot, but It's in there. I forget the map name, but it's the big map with the shacks and boxes just before the intel area, and the middle entrance can only be accessed by a rocket jump or double jump. With a spin jump, you can just barely make it up.Make the character's sprite flip sides very quickly while jumping.still can't do it.
It shouldn't be very noticeable, but there are places where you can spinjump up you can't jump up normally.
You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuckThat explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuckThat explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
True, but at least we get to see something unique in-game. Even though, like you said, no one will bother going through the trouble to spin-jump during a fight.lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuckThat explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuckThat explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
True, but at least we get to see something unique in-game. Even though, like you said, no one will bother going through the trouble to spin-jump during a fight.lol, i think spin jumping is mostly just a cosmetic feature but i mean u never really use spin jumping in a fight...You'll only really notice spin jumping against walls. All you do is aim left/right simultaneously fast as fuckThat explains a whole lot. All I've been doing is jumping towards a wall (to the right) and then tap and hold A and W the instant I touch the wall.
spinjumping while trying to escape or jello is hilarious
and even some other classes can useonly useful map i can think of for classes other than scout is classicwell
make a bannerwhat
he said: "make a banner"make a bannerwhat
whathe said: "make a banner"make a bannerwhat
he said: 'he said: "make a banner" 'whathe said: "make a banner"make a bannerwhat
Thx to Dev for balancing heavy, but pyros must be nerfed D: Their flame damage seems pretty good, but their movement speed is too fast.what, are you serious? saying pyro is OP?
Thx to Dev for balancing heavy, but pyros must be nerfed D: Their flame damage seems pretty good, but their movement speed is too fast.please no.
....use your head, obviously not since you didnt get an answer, its not in AFR and it was lockedThx to Dev for balancing heavy, but pyros must be nerfed D: Their flame damage seems pretty good, but their movement speed is too fast.please no.
I've been pushing for a buff since I got here.
You're not supposed to be on fire. Fire hurts.
Also, is Passive Burning (http://www.ganggarrison.com/forums/index.php?topic=34522.msg1184955#msg1184955) removed?
hm.. how about 20 more HP and movement speed as medic? this is just my suggestion.lolno
McDouche weighs in.....use your head, obviously not since you didnt get an answer, its not in AFR and it was lockedThx to Dev for balancing heavy, but pyros must be nerfed D: Their flame damage seems pretty good, but their movement speed is too fast.please no.
I've been pushing for a buff since I got here.
You're not supposed to be on fire. Fire hurts.
Also, is Passive Burning (http://www.ganggarrison.com/forums/index.php?topic=34522.msg1184955#msg1184955) removed?
please make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
i think before announce why i see if its in game make the spy be overpowered op but if not in game he is up unpowered so in both ways he will be unbalanced we need get another way to balance class spyplease make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
If your request was accepted, then the whole gameplay will be unbalanced. Because if this was in-game, we'd be seeing people suddenly dropping on the group and we wouldn't know that it was a spy instead of some sort of glitch, and everyone will rage and quit. Please think before you announce.
Dude, do you not read the kill feed or something? It's rather simple to just assume that when someone dies beside you that the person is was killed by something, and if you look at the kill feed you will see it was a stab. There is nothing stopping players from doing this, therefore there is no balance loss.please make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
If your request was accepted, then the whole gameplay will be unbalanced. Because if this was in-game, we'd be seeing people suddenly dropping on the group and we wouldn't know that it was a spy instead of some sort of glitch, and everyone will rage and quit. Please think before you announce.
So, to you, it's still considered balanced that because the spy remains invisible during its "stabbing position", you don't get a chance to save your allies from being stabbed because you don't even know the spy's there until it's too late?Dude, do you not read the kill feed or something? It's rather simple to just assume that when someone dies beside you that the person is was killed by something, and if you look at the kill feed you will see it was a stab. There is nothing stopping players from doing this, therefore there is no balance loss.please make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
If your request was accepted, then the whole gameplay will be unbalanced. Because if this was in-game, we'd be seeing people suddenly dropping on the group and we wouldn't know that it was a spy instead of some sort of glitch, and everyone will rage and quit. Please think before you announce.
I thought we were talking about giving the spy invisibility during the stab while he's behind people. I think it would be terribly unbalanced if the spy were fully cloaked during stab.So, to you, it's still considered balanced that because the spy remains invisible during its "stabbing position", you don't get a chance to save your allies from being stabbed because you don't even know the spy's there until it's too late?Dude, do you not read the kill feed or something? It's rather simple to just assume that when someone dies beside you that the person is was killed by something, and if you look at the kill feed you will see it was a stab. There is nothing stopping players from doing this, therefore there is no balance loss.please make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
If your request was accepted, then the whole gameplay will be unbalanced. Because if this was in-game, we'd be seeing people suddenly dropping on the group and we wouldn't know that it was a spy instead of some sort of glitch, and everyone will rage and quit. Please think before you announce.
Also, Narudan, the spy is equipped with a revolver that can not only give surprisingly heavy damage to enemies, but as well as bullets travelling much farther and straighter than other weapons that use bullets. If the stab doesn't get your enemies, the revolver is your alternative friend.
i know every time if i fail stab i take my revolver but now this still be a big problem can see you if stab behind :(So, to you, it's still considered balanced that because the spy remains invisible during its "stabbing position", you don't get a chance to save your allies from being stabbed because you don't even know the spy's there until it's too late?Dude, do you not read the kill feed or something? It's rather simple to just assume that when someone dies beside you that the person is was killed by something, and if you look at the kill feed you will see it was a stab. There is nothing stopping players from doing this, therefore there is no balance loss.please make the spy still invisible when backstab now when i will backstab all see me behind its not cool and he is now UPWhat programmers will say: "No."
If your request was accepted, then the whole gameplay will be unbalanced. Because if this was in-game, we'd be seeing people suddenly dropping on the group and we wouldn't know that it was a spy instead of some sort of glitch, and everyone will rage and quit. Please think before you announce.
Also, Narudan, the spy is equipped with a revolver that can not only give surprisingly heavy damage to enemies, but as well as bullets travelling much farther and straighter than other weapons that use bullets. If the stab doesn't get your enemies, the revolver is your alternative friend.
please in next update make a easy easy easy way to add new maps to you server why i see some videos images and dont know how to put new maps in my server :VHave you considered not being a total fagit? Also, just create a .txt file with a list of map names, and in the gg2.ini put the name of that txt file (With the .txt) next to the place where it says "MapRotation=
because you apparently can't read and want to act like a catty two year old (which is nothing new for you)McDouche weighs in.....use your head, obviously not since you didnt get an answer, its not in AFR and it was lockedThx to Dev for balancing heavy, but pyros must be nerfed D: Their flame damage seems pretty good, but their movement speed is too fast.please no.
I've been pushing for a buff since I got here.
You're not supposed to be on fire. Fire hurts.
Also, is Passive Burning (http://www.ganggarrison.com/forums/index.php?topic=34522.msg1184955#msg1184955) removed?
I still don't know why that was locked without a definitive yes or no.
i gotta try that tomorrow. Arigato, zaspai-san! :Das in shifts them like 4-6px lower
No need to be so rude, dickhead.please in next update make a easy easy easy way to add new maps to you server why i see some videos images and dont know how to put new maps in my server :VHave you considered not being a total fagit? Also, just create a .txt file with a list of map names, and in the gg2.ini put the name of that txt file (With the .txt) next to the place where it says "MapRotation=
hey i do that i dont know what is wrong but dont workplease in next update make a easy easy easy way to add new maps to you server why i see some videos images and dont know how to put new maps in my server :VHave you considered not being a total fagit? Also, just create a .txt file with a list of map names, and in the gg2.ini put the name of that txt file (With the .txt) next to the place where it says "MapRotation=
in gg2.ini:i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:
MapRotation=rot.txt
in rot.txt:
ctf_shana_b1
in Maps/:
ctf_shana_b1.png
use chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)in gg2.ini:i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:
MapRotation=rot.txt
in rot.txt:
ctf_shana_b1
in Maps/:
ctf_shana_b1.png
ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:
Error in code at line 33:
oldMapIndex = global.currentMapIndex;
^
at position 30: Unknown variable currentMapIndex
and the reason why nobody uses chat_ext is because you won't fix those bugsuse chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)in gg2.ini:i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:
MapRotation=rot.txt
in rot.txt:
ctf_shana_b1
in Maps/:
ctf_shana_b1.png
ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:
Error in code at line 33:
oldMapIndex = global.currentMapIndex;
^
at position 30: Unknown variable currentMapIndex
___________________________________________Which mode? (as in symmetrical CP or ADCP, Arena's point has already thrown such errors before)
ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
well I don't use the newer chats due to people seem to go bonkers over trying to vote all the damn time and it doesn't help that you can't just easily ignore it since it's like some annoying pop up you need to press a button on a keyboard to remove and chances are you might be the person they are trying to kick, and yea it gives players powers that makes moderation easier(by washing your hands of he issue, also you could not give them that power but the task for doing that is just like manually port forwarding something you need to read a guide on how to do.) but chat kinda brings in a reason for you to moderate.and the reason why nobody uses chat_ext is because you won't fix those bugsuse chat_v2, chat is broken and I'm too lazy to fix ext (particularly because of low demand)in gg2.ini:i do this but do a error i need to make a /votemap to can play and just if im alone in server if have other guys do a error:
MapRotation=rot.txt
in rot.txt:
ctf_shana_b1
in Maps/:
ctf_shana_b1.png
ERROR in
action number 1
of Alarm Event for alarm 0
for object __newobject834:
Error in code at line 33:
oldMapIndex = global.currentMapIndex;
^
at position 30: Unknown variable currentMapIndex
If you fixed them, people would use it.
Arena, Snooze [I think, it was titled Swooze]'s server.___________________________________________Which mode? (as in symmetrical CP or ADCP, Arena's point has already thrown such errors before)
ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
___________________________________________
ERROR in
action number 1
of Step Event
for object ControlPoint:
Error in code at line 202:
capping = (capping/lastCapTime) * capTime;
^
at position 29: Division by 0.
try thisCode: [Select]object_event_add(ControlPoint,ev_step,ev_step_normal,"
if (lastCapTime == 0)
lastCapTime = 1;
");
we literally just gave detonator an extra 20 hpand mine trails =/
I still wouldn't call it op. His probably the hardest class to play as consider the amount of focus and timing you need.we literally just gave detonator an extra 20 hpand mine trails =/
I personally think the trails are a minor nerfI still wouldn't call it op. His probably the hardest class to play as consider the amount of focus and timing you need.we literally just gave detonator an extra 20 hpand mine trails =/
What is the name of triple kill plugin?the killstreak plugin by lorgan..?
Just found out about this update.gonna cause hellva lotta lag
Not sure if anyone noticed, but I made those over a year ago. 8 frames each, not sure how many the current ones have.(click to show/hide)
we literally just gave detonator an extra 20 hp
I fixed that before releaseit is
it's probably an itemserver problem
Just like the disappearing headsI fixed that before releaseit is
it's probably an itemserver problem
wait you guys fixes the dont head error???? if fixes its still whit me i dont have head :/Just like the disappearing headsI fixed that before releaseit is
it's probably an itemserver problem
Also the error Wareya fixed I don't think applied to scout
The missing heads is itemserver relatedwait you guys fixes the dont head error???? if fixes its still whit me i dont have head :/Just like the disappearing headsI fixed that before releaseit is
it's probably an itemserver problem
Also the error Wareya fixed I don't think applied to scout
the dont head error
can we move this from Error to Feature?the dont head error
The name he gave it made me laugh xD
Well lets wait for 7.2.3for what
Well lets wait for 7.2.3for what
Well lets wait for 7.2.3Obligatory joke referring to the release date of Half-Life 3 and how GG7 will coincide with that / precede that.
hmm... TF2 bcuz Team fortress was a Quake mod...Stop making terrible off-topic posts.
OMG! i got it... GG2 bcuz Gang Garrison must were a Doom mod. :z9:
What do you mean as terrible?hmm... TF2 bcuz Team fortress was a Quake mod...Stop making terrible off-topic posts.
OMG! i got it... GG2 bcuz Gang Garrison must were a Doom mod. :z9: