The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: ajf on October 01, 2013, 06:14:48 pm

Title: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:14:48 pm
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2.6.4 (http://www.ganggarrison.com/forums/index.php?topic=34671.0)
2.6.5
2.6.6 (http://www.ganggarrison.com/forums/index.php?topic=34677.0)

v2.6.5: The hackfix hackfix update

- Fixed 2.6.4 server join bug
- Acknowledged Arctic in Credits

Download here (http://www.ganggarrison.com/download.php?file=1)
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:29:50 pm
Apologies to everyone for the substandard previous release.

That'll teach me to multiclient if I want to test...
Title: Re: Gang Garrison 2.6.5
Post by: Oktoberfest! on October 01, 2013, 06:37:18 pm
Everytime I try to join a server, it says I've been kicked. This was done without plugins.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:38:28 pm
Everytime I try to join a server, it says I've been kicked. This was done without plugins.
Hmm, I don't know what's up with that.

Unless the multiclient limit is broken.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:40:18 pm
...it probably is the multiclient limit. Maybe someone's using some sort of proxy to their machine or to access the internet?

I don't think this should happen when port-forwarding.
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 01, 2013, 06:40:29 pm
no updater support?

nvm it looks like these two updates suck right now anyways
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:41:30 pm
What? "No updater support?"

Should work fine in the updater. But HTTP had been broken for some people, including myself.
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 01, 2013, 06:42:47 pm
I mean I boot up my game and theres no prompt for the updater.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:50:07 pm
I mean I boot up my game and theres no prompt for the updater.
Then that's probably also because of an HTTP issue. Worked for me.
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 01, 2013, 06:53:03 pm
...that doesn't help me at all.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 01, 2013, 06:54:58 pm
...that doesn't help me at all.
Wait,  2.6.4 didn't show an updater?

Uh... that's not supposed to happen. I'll have to look into it later. D:



So... turns out the multi-client limit does NOT sit well with port-forwarding, to our surprise. So you'll have to set MultiClientLimit in the ini equal to your PlayerLimit if you're using port-forwarding (manual or automatic). Which is unfortunate. :-/

And that's not even me rushing out a release - MedO accepted that code. Somehow.
Title: Re: Gang Garrison 2.6.5
Post by: RebelINS on October 01, 2013, 06:57:07 pm
look how busy the dev team is
so many versions
wow
Title: Re: Gang Garrison 2.6.5
Post by: iLegend on October 01, 2013, 07:07:17 pm
im just waiting for my hat.
Title: Re: Gang Garrison 2.6.5
Post by: Phantom Brave on October 01, 2013, 07:24:54 pm
i would fix this myself but i can't update gg2
apparently ajf is more entitled to that ability than me
Title: Re: Gang Garrison 2.6.5
Post by: notarctic on October 01, 2013, 10:23:44 pm
i have no idea whats up with you guys, but updates worked fine for me =/

edit: if all fails you could always just manually download it
Title: Re: Gang Garrison 2.6.5
Post by: spellspark on October 02, 2013, 06:56:56 am
I too am getting the "You have been kicked from the server..." message/popup/window/error thingy for every server I try to connect to. I manualy downloaded the binaries from the website.
Title: Re: Gang Garrison 2.6.5
Post by: Lorgan on October 02, 2013, 07:04:38 am
Welp me too.

gg
Title: Re: Gang Garrison 2.6.5
Post by: Lord SecretMan on October 02, 2013, 07:14:11 am
I didn't even play GG2 these 3-4 days. I just played CS2D and look what happened. I'll stay on 2.6.3.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 02, 2013, 09:01:17 am
I too am getting the "You have been kicked from the server..." message/popup/window/error thingy for every server I try to connect to. I manualy downloaded the binaries from the website.
So... turns out the multi-client limit does NOT sit well with port-forwarding, to our surprise. So you'll have to set MultiClientLimit in the ini equal to your PlayerLimit if you're using port-forwarding (manual or automatic). Which is unfortunate. :-/

And that's not even me rushing out a release - MedO accepted that code. Somehow.
^ This is why
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 02, 2013, 09:20:45 am
Why dont you guys test shit like seriously. You pushed out two bugged releases and as soon as people update they are screwed unless they see this thread. Dont care if MedO's behind the code. Test your shit or let us test it before you release it so later you dont have to dismiss everyone with a fix they shouldnt have to be doing themselves. This is a surefire way to make us even less popular.
Title: Re: Gang Garrison 2.6.5
Post by: Agh on October 02, 2013, 10:14:18 am
In case you updated but still want to play, you can download the old working version here: http://www.ganggarrison.com/oldversions/ (http://www.ganggarrison.com/oldversions/)
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 02, 2013, 10:22:54 am
Why dont you guys test shit like seriously. You pushed out two bugged releases and as soon as people update they are screwed unless they see this thread. Dont care if MedO's behind the code. Test your shit or let us test it before you release it so later you dont have to dismiss everyone with a fix they shouldnt have to be doing themselves. This is a surefire way to make us even less popular.
I didn't dismiss everyone, I'm just trying to show people how to fix it in the meantime before we push out a fix.

To be fair this particular bug was one nobody saw coming. And a tricky one to solve if we want to both prevent DoS attacks by default and still allow people to host.
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 02, 2013, 11:01:01 am
You would see this bug coming if you tested it

If you hadn't released it most people wouldn't have to wait around for everyone to find a working version while you solved it
Title: Re: Gang Garrison 2.6.5
Post by: Catman on October 02, 2013, 11:04:39 am
Perhaps it would be wise to set it up so that the new version doesn't overwrite the old one, so that if the latest one is borked, the last working version is still there for players to use.
Title: Re: Gang Garrison 2.6.5
Post by: Lorgan on October 02, 2013, 11:05:21 am
Gee intel why are you so perfect being around all these imperfect retards.

I just talked with ajf and it was the smallest bug, pretty much impossible to find by looking at the code, and you can't really test an antimulticlient feature by multiclienting yourself.
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 02, 2013, 11:06:34 am
Gee intel why are you so perfect being around all these imperfect retards.

I just talked with ajf and it was the smallest bug, pretty much impossible to find by looking at the code, and you can't really test an antimulticlient feature by multiclienting yourself.
Gee lorgan then why dont you have mutiple people test it. I think we USED to do this....

Too genius for you? I guess maybe I'm just too perfect.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 02, 2013, 11:07:37 am
Because you'd need >2 other people connected to find it

And the release team is too small, and nobody plays Betas

:P
Title: Re: Gang Garrison 2.6.5
Post by: Intel Guard on October 02, 2013, 11:08:44 am
Because you'd need >2 other people connected to find it

And the release team is too small, and nobody plays Betas

:P
Shitty excuse. Literally just post a beta, I'm usually one of the first there to test it. And it's not like other people aren't going to test it. Getting more than 2 people to play this is really easy. Or expand your release team??? Doesn't seem like rocket science to me.

It sure beats making the game autoupdate to unplayable status.
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 02, 2013, 11:11:55 am
Because you'd need >2 other people connected to find it

And the release team is too small, and nobody plays Betas

:P
Shitty excuse. Literally just post a beta, I'm usually one of the first there to test it. And it's not like other people aren't going to test it. Getting more than 2 people to play this is really easy. Or expand your release team??? Doesn't seem like rocket science to me.

It sure beats making the game autoupdate to unplayable status.
The 2.6.4 bug was inexcusable, but seriously, I doubt this bug would have been caught in testing. People really don't play betas.
Title: Re: Gang Garrison 2.6.5
Post by: Corky on October 02, 2013, 11:12:46 am
I'd be more than happy to play and test the betas

of course I haven't seen one since I've came back though
Title: Re: Gang Garrison 2.6.5
Post by: cabalier on October 02, 2013, 11:17:39 am
I've playtested betas before D:
Title: Re: Gang Garrison 2.6.5
Post by: GG2RBY on October 02, 2013, 11:20:37 am
so have I
Title: Re: Gang Garrison 2.6.5
Post by: Nova on October 02, 2013, 11:21:13 am
Last betas I can remember being the ones for 2.5 .
Title: Re: Gang Garrison 2.6.5
Post by: ajf on October 02, 2013, 11:22:25 am
I don't think it needed a beta actually, I just should have made sure we did an internal play-test prior to release. But I wanted to rush it out to get it out of the way and also because haxxies. Which obviously cost me dearly.