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Author Topic: Gang Garrison 2.2 Public Beta  (Read 66824 times)

Rock

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Re: Gang Garrison 2.2 Public Beta
« Reply #375 on: March 28, 2010, 06:46:16 pm »

Ummm, for some reason, it's jpeg.
(tried to compile myself)
there is no quality loss. Go into paint and save as png. I can't get on my pc right now
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NAGN

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Re: Gang Garrison 2.2 Public Beta
« Reply #376 on: March 28, 2010, 06:50:45 pm »

The Generators...

I'll assume that they're where the pipe things lead to right below the spawns?

And I added kill boxes to the bottom of the rocket
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NAGN

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Re: Gang Garrison 2.2 Public Beta
« Reply #377 on: March 28, 2010, 06:59:02 pm »

hopefully compiled properly
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NAGN

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Re: Gang Garrison 2.2 Public Beta
« Reply #378 on: March 28, 2010, 07:02:52 pm »

added.
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Z3

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Re: Gang Garrison 2.2 Public Beta
« Reply #379 on: March 28, 2010, 07:03:24 pm »

Works.  :z6:
Errr, wallmask prob with stairs.
« Last Edit: March 28, 2010, 07:04:58 pm by (NI) Element Z3. »
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NAGN

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Re: Gang Garrison 2.2 Public Beta
« Reply #380 on: March 28, 2010, 07:32:07 pm »

List of issues


Wallmask issue with stairs to the right
Upper sewers require you to fidget around
Platform directkly above Generator way too effective for Autoguns, give the oppisite team a way to get to it or else face intense issues
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Wherewolf

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Re: Gang Garrison 2.2 Public Beta
« Reply #381 on: March 28, 2010, 08:24:53 pm »

Quote
In Arena, the losing team's autoguns aren't disabled.

why would that bother you?  =/
It's not a big deal but I'd be annoyed if it killed me after I took out the entire other team or something.
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harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #382 on: March 28, 2010, 08:27:59 pm »

Also, the winning tune dosent play when you win, and neither does the losing tune when you lose.
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Rock

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Re: Gang Garrison 2.2 Public Beta
« Reply #383 on: March 28, 2010, 09:24:00 pm »

List of issues


Wallmask issue with stairs to the right
Upper sewers require you to fidget around
Platform directkly above Generator way too effective for Autoguns, give the oppisite team a way to get to it or else face intense issues

thanks fixes tommorow
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Re: Gang Garrison 2.2 Public Beta
« Reply #384 on: March 28, 2010, 10:22:28 pm »

oh boy he's back
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Chicken Soup

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Re: Gang Garrison 2.2 Public Beta
« Reply #385 on: March 28, 2010, 10:43:58 pm »

oh boy he's back
And he leads his post with old news. Cool.

harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #386 on: March 28, 2010, 10:47:57 pm »

oh boy he's back
And he leads his post with old news. Cool.

Chicken Soup, Did you have another name? You have a huge post count, but i never noticed you?
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Chicken Soup

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Re: Gang Garrison 2.2 Public Beta
« Reply #387 on: March 28, 2010, 10:51:02 pm »

oh boy he's back
And he leads his post with old news. Cool.

Chicken Soup, Did you have another name? You have a huge post count, but i never noticed you?

Nope. The only name change was from Chicken Soup to [PHS](NI)[GA][RMS]Chicken Soup and then back again.

No life coupled with GGGC and GC I guess.

Timohtep

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Re: Gang Garrison 2.2 Public Beta
« Reply #388 on: March 29, 2010, 03:25:43 am »

I came up with a modified version of my previous generator.





I think this is better than my old one, and better than the current one.

What do you think?
« Last Edit: March 29, 2010, 05:40:44 am by Timohtep »
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Quote
:quote:
get it it's quote

harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #389 on: March 29, 2010, 07:34:58 am »

I came up with a modified version of my previous generator.





I think this is better than my old one, and better than the current one.

What do you think?

This needs to be in the game.
It looks way better then the crappy ones we have right now, no offence
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