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Author Topic: Randomizer Mod+ | RM+ 3.6.5  (Read 10288 times)

MansterSoft

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Randomizer Mod+ | RM+ 3.6.5
« on: March 21, 2021, 10:27:02 am »

:c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4: :c4:
:c3: :c3: :c3: :c3: DOWNLOAD RANDOMIZER MOD+ :c2: :c2: :c2: :c2:
:c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5: :c5:


***THE BIG CHANGES***
Play as Quote and Curly (Press Q in Class Select)
F4 Toggles Full Screen
Stair physics
Arena Mode is now Sudden Death KOTH
Added support for 3 types of maps: Medieval (med), Rocket Jump (rj), and Demoman Jump (dj)
Losing team can taunt
Choosing Scout/Medic no longer kicks player
Spanish characters (αινσϊόρΏ‘) can be typed in the chat
Press F1 to bring up a help menu
For Hosts: Dedicated Mode now works
Fixed glitch where Randomizer weapons would stay in peoples loadouts after Randomizer mode was over
Fixed so many errors
Reformatted the loadout (see next post)
Redid many many many many weapons including...
Force-A-Nature
Soda Popper
Short Stop
Sandman
Atomizer
The Homewrecker
Napalm Grenade
Direct Hit
Brass Beast
Tomislav
Iron Maiden
The Family Business
Natascha
The Ambassador
Wrangler
The Diamondback
Machina
Rocket Boots


SOURCE

Here's the whole changelog
(click to show/hide)
« Last Edit: September 23, 2021, 08:49:56 am by MansterSoft »
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.0 (Server Coming Soon)
« Reply #1 on: March 21, 2021, 10:27:41 am »

 :x11: The Scout's Loadout :x21:
(click to show/hide)

 :x12: The Pyro's Loadout :x22:
(click to show/hide)

 :x13: The Soldier's Loadout :x23:
(click to show/hide)

 :x14: The Heavy's Loadout :x24:
(click to show/hide)

 :x15: The Demoman's Loadout :x25:
(click to show/hide)

 :x16: The Medic's Loadout :x26:
(click to show/hide)

 :x17: The Engineer's Loadout :x27:
(click to show/hide)

 :x18: The Spy's Loadout :x28:
(click to show/hide)

 :x19: The Sniper's Loadout :x29:
(click to show/hide)

 :quote: Quote & Curly's Weapons :curly:
(click to show/hide)
« Last Edit: March 21, 2021, 03:59:37 pm by MansterSoft »
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.1 (Server Is Up!)
« Reply #2 on: March 24, 2021, 12:10:59 pm »

New update. Here's the list of changes...

Quote
• Removed Bubbles from the Randomoozer Gun (I'm sick of trying to fix it)
• Unbroke DKOTH capture points unlocking at different times Still broken :z9:
• Converted Arena mode into Sudden Death KOTH...
      ‣ Players can respawn
      ‣ No more 10 second startup time
      ‣ No more being the first person to join the map and being forced to spectate for 10 minutes straight
• Decreased Generator Shield by 66%
• Fixed the glitch where non-snipers that switched weapons while scoped threw an error
• -66% on Pyro's Detonator knockback. It previously allowed MASSIVE jumps.
• Made some small edits to the main menu
« Last Edit: April 02, 2021, 12:53:13 pm by MansterSoft »
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.2 (Server Is Up!)
« Reply #3 on: March 31, 2021, 11:50:00 am »

New update. Here's the list of changes...

Quote
• For the millionth time, fixed the Rifle Unscoping Glitch...
      ‣ My previous attempt prevented all rifles from dealing damage while unscoped.
      ‣ Shoutout to RumRusher for discovering this.
• CTF now uses new GG2 rules (first team that reaches caplimit, wins)
• Players on the losing team (humiliated) can now taunt and switch weapons (like TF2)
• Made Generator shield regen flat (like in Vanilla)
• Added a small sniper nerf that was added in Vanilla (rifle len is no longer a flat 2000)
• Can no longer jump while shooting Brass Beast
• Phlogistinator 'Mmph'...
    +50 hp/overheal (used to be full health +25 overheal)
• Minor SDKOTH Fixes...
    ‣ Fixed round restarting when timer ran out
    ‣ Decreased CP Unlock to 30 seconds
    ‣ The CP Unlock display counts down from 30 instead of 5
    ‣ Decreased startup timer from 1 second to 1/3 of a second
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.3 (Server Is Up!)
« Reply #4 on: April 06, 2021, 11:01:27 am »

New update. Here's the list of changes...
Quote
• Fixed Dedicated Mode: Empty servers will now display 0 players instead of 1
• Pressing F1 brings up a help menu
• Phlogistinator...
     ‣ Increased 'Mmph' time to 8 seconds (it was 3)
     ‣ Increased damage needed to perform 'Mmph' from 250 to 300
• Removed April Fools BassieFace emote functionality (RIP)
• Added Atomizer Tauntkill to Sandman
• Added Grenade TauntKill to Grenade Launcher and Double Trouble
• Fixed the DKOTH Timer I broke (again)
• Rebalanced Wrench/Eureka Effect (in melee mask)
     ‣ Unnerf: Wrench/Eureka Effect no longer regenerate Nuts 'N' Bolts half as slow as other wrenches (I didn't even know about this nerf)
     ‣ Nerf: Each hit with the Wrench/Eureka heal sentries 10 hp per 10 Nuts 'N' Bolts (used to be 15 hp per 10 Nuts 'N' Bolts)
• Potions...
     ‣ Removed reload time and increased refire time
     ‣ Removed restriction that prevents switching weapons until reloaded
     ‣ Potions do not deal damage unless ubered
• The Rundown was a cool idea, but it just isn't fun to play. It's been replaced with the Shortstop...
    +30% damage per bullet
    +40% refire rate
    +40% accuracy
    -33% clip size
    -50% bullets per shot
• Added more menu backgrounds
« Last Edit: April 13, 2021, 01:06:49 pm by MansterSoft »
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.4 (Server Is Up!)
« Reply #5 on: April 12, 2021, 10:36:41 am »

New update, and it's a pretty hefty one. Here are the changes...
Quote
• Changed Arena unlock from 30 to 45 seconds
• Fixed players keeping Randomizer loadouts after leaving Randomizer mode  :c1:
• Changed asymetric CP timers to work more like newer GG2 builds
     ‣ Startup time is 40 seconds, Initial time is 4 minutes, Additional time adds 3 minutes
• Made revolvers reload as clips like newer GG2 builds
• Fixed Rifle charge meter not starting at zero
• Decreased damage on Equalizer
     ‣ Base damage is now 25 (same as Scout's bats)
• Frontier Justice...
     ‣ Now you gain one revenge crit per assist as well as two per kill The assists didn't work out, maybe some day.
     ‣ Loadout description was updated (was very vague before).
• The Enforcer is useful in TF2, but it doesn't translate to GG2. It has been replaced by the Diamondback...
     -15% damage penalty
     +1 crit shot for each successful backstab
• Made a HUD for the Diamondback
• Made Q's Blade's ammo HUD like newer GG2
• Removed Potion HUD
• Added secondary weapons to Medieval mode
• Added support for map type "med"...
     ‣ Any "koth", "dkoth", "cp", "gen", or "ctf" map can be changed into "med"
     ‣ "med" is Medieval Mode
• Added support for map types "rj" and "dj"
     ‣ In "rj" maps, all players are soldiers and have the rocket launcher and buffbanner equipped
     ‣ In "dj" maps, all players are demomen, and have the sticky launcher and grenade equipped
• Added a more reliable fix to the rifle zoomed and minigun spinning glitches (the glitch would happen if there was a lot of lag)
• Commented out code in sendLobbyRegistration that screws up how RM displays in the lobby using non-RM clients
• The Buffbanner was only giving melee crits (x1.35). It now gives Minicrits (x1.75)
• Increased Buffbanner area by 200%
• The Spy's Zapper was only doing +200% damage against sentries. It now does +300% like the loadout says
• Decreased self-inflicted damage from missed Medichain Backstab from -15 to -10
• Fixed more loadout typos
« Last Edit: April 12, 2021, 01:28:47 pm by MansterSoft »
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MansterSoft

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Re: Randomizer Mod+ | RM+ 3.6.5 (Server Is Up!)
« Reply #6 on: April 13, 2021, 01:05:35 pm »

Very small update...
Quote
• Fixed Frontier Justice error I added in the last build
• Updated the help menu
« Last Edit: April 13, 2021, 01:07:12 pm by MansterSoft »
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