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2.6.8 (http://www.ganggarrison.com/forums/index.php?topic=34688.0) | 2.6.9 | 2.7 (http://www.ganggarrison.com/forums/index.php?topic=35333.0) |
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:
In script ClientBeginStep:
In script doEventDestruction:
In script recordDestructionInLog:
Error in code at line 12:
killer += " + " + string_copy(argument2.name, 1, 20);
^
at position 58: Unknown variable name
- Changes to server-sent plugin networking API (may break existing plugins)What have you done ;_;
I'm 99% sure this version didn't touch that code.Code: [Select]___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:
In script ClientBeginStep:
In script doEventDestruction:
In script recordDestructionInLog:
Error in code at line 12:
killer += " + " + string_copy(argument2.name, 1, 20);
^
at position 58: Unknown variable name
On Skele's, occurred during a map switch from drylands to ctf_fallbox, leading to deserialization error
Made your life easier :P- Changes to server-sent plugin networking API (may break existing plugins)What have you done ;_;
Aren't you a developerI realise, it's just (luckily) not something introduced by this update.
It's still a bug so it should be addressed, especially if its an older bug
gg2 does not cause ping problems. distant servers and bad isps and routers and connections to routers cause ping problems.its hard to attribute the cause to that when servers that one never lagged on before suddenly start lagging like shit after the update, regardless of people joining/leaving.
hmm so is sentries and sniper fire crossing through gate doors at the start of A/D matches a feature in this patch?lol looks like ajf accidentally merged something he wasn't supposed to
that bug was present in 2.6.8 too.hmm so is sentries and sniper fire crossing through gate doors at the start of A/D matches a feature in this patch?lol looks like ajf accidentally merged something he wasn't supposed to
or the git version he started on was unstable
Second, this is called the *interim* update for a reason: It's an only barely improved 2.6.8. 2.7 will be a while yet. Unfortunately this means that this update fixes no bugs.
gg2 does not cause ping problems. distant servers and bad isps and routers and connections to routers cause ping problems.its hard to attribute the cause to that when servers that one never lagged on before suddenly start lagging like shit after the update, regardless of people joining/leaving.
ex: skele's itemserver; afaik he didn't change anything from his server beyond updating gg2, and suddenly the very-playable server i frequented before the update (with all mods downloaded ofc) becomes laggy as shit.
gg2 does not cause ping problems. distant servers and bad isps and routers and connections to routers cause ping problems.its hard to attribute the cause to that when servers that one never lagged on before suddenly start lagging like shit after the update, regardless of people joining/leaving.
ex: skele's itemserver; afaik he didn't change anything from his server beyond updating gg2, and suddenly the very-playable server i frequented before the update (with all mods downloaded ofc) becomes laggy as shit.
Confirmed, I have not changed anything about my server. I have ran speedtests, scans, and restarted router to check for other problems. Some people are having none, others are lagging considerably.
Is checking for server vacancies before downloading server sent plugins in this update?Chances are, no.
Updater isn't doing anythingI had that and assumed it was WINE's fault. Maybe not, will look into it.
Tons of lag with the new update.Haha on pubs people troll doing that‚ its funny :D
Pyro and :quote: :curly: can push people through some doors.
Tons of lag with the new update.either its a bug that existed last update, or its a flaw in map design
Pyro and :quote: :curly: can push people through some doors.
Is checking for server vacancies before downloading server sent plugins in this update?confirmed no
My ping is slightly higher on every serverFTFYsince the update.
As soon as you posted that, my ping dropped.My ping is slightly higher on every serverFTFYsince the update.
explain how the codebase barely changed especially in regards to your supposed new bugs theni meant user-wise perceived changes, not actual changes. not trying to attack you guys for not doing your job right.
not really, this happens every time. gg2 is just not a very well optimized game.Is checking for server vacancies before downloading server sent plugins in this update?confirmed no
funnily enough this update pushed out more bugs than fixes, in terms of what most users notice.
Can we actually take a look into the code instead of shooting down bugreporters with "we didn't do anything in that area" responses?except ajf literally made this update in like 30 minutes by essentially copy and pasting specific lines of code from dev versions of gg2
It'll help, see Valve, where they can fuck up an Engineer building by fixing a knife animation bug. Made up example, though something similar to that did happen once.
I didn't even copy-and-paste, it was just git merges aside from your hotfix.Can we actually take a look into the code instead of shooting down bugreporters with "we didn't do anything in that area" responses?except ajf literally made this update in like 30 minutes by essentially copy and pasting specific lines of code from dev versions of gg2
It'll help, see Valve, where they can fuck up an Engineer building by fixing a knife animation bug. Made up example, though something similar to that did happen once.
the ONLY REMOTELY PLAUSIBLE cause of lag is a memory leak and those are actually rather difficult to cause in game maker and when they DO happen they don't affect performance until you've been playing for QUITE a long time, even if you're already maxing out a CPU core, because memory leaks only bottleneck performance when memory usage gets way too high
Whatever, I guess.Right, but I needed to make this so I could push out Mini-Haxxy rewards.
Though I think it was pointless to push out an update as small as this. We would have been fine with 2.6.8 for some more time, I believe.
Can we actually take a look into the code instead of shooting down bugreportersbe my guest
The last few commits won't be representative, as some stuff merged might've been made prior to 2.6.8.Can we actually take a look into the code instead of shooting down bugreportersbe my guest
https://github.com/TazeTSchnitzel/Gang-Garrison-2/tree/2.6.9Staging
check the last few commits
var map, i;
if (global.shuffleRotation) {
ds_list_shuffle(global.map_rotation);
map = ds_list_find_value(global.map_rotation, 0);
// "Shuffle, don't make arena map first" chosen
if (global.shuffleRotation == 1) {
// if first map is arena
if (string_copy(map, 0, 6) == 'arena_') {
// try to find something else
for (i = 0; i < ds_list_size(global.map_rotation); i += 1) {
map = ds_list_find_value(global.map_rotation, i);
// swap with first map
if (string_copy(map, 0, 6) != 'arena_') {
ds_list_replace(global.map_rotation, i, ds_list_find_value(global.map_rotation, 0));
ds_list_replace(global.map_rotation, 0, map);
}
}
}
}
}
This means that arena maps that do not have an underscore after the name are not affected by this checking.
This means that arena maps that do not have an underscore after the name are not affected by this checking.There aren't many of them though, so long as people name maps properly.