11:23 AM - Rabbit: replace line 5 of Character Step withoh cool
11:23 AM - Rabbit: if(!place_free(x+hspeed, y+vspeed))
characterHitObstacle();
11:23 AM - Rabbit: these two
object_event_clear(Character,ev_step,ev_step_normal);
object_event_add(Character,ev_step,ev_step_normal,"
if(!place_free(x+hspeed, y+vspeed))
characterHitObstacle()
");
1) That code doesn't work.
2) Why would I make something performance critical a plugin. :U
~*~THAT MEANS IT DOESN'T WORK, 2.6.8 ALREADY FIXED THAT BUG AND THIS PLUGIN PROBABLY REINTRODUCES IT~*~
That's a different bug than the one the plugin reintroduces. This is a bug caused by undocumented GM behavior that affected the old collision code but not the perfect stuff. I figured out the solution already but it's not gamebreaking and it's caused by bad spawns which literally put the characters inside of the map.
I already fixed it. In beta.Great! Thanks.
>2D pretending to be Oktoberfest
Told you. ;)yea well about that: it dint work i spoke a bit to soon and got blu screen instantly
This doesn't seem to be fixing my mouse lag problem...end stij.exe in taskmanager
Oh well, maybe sometime soon in the future.
I'll try to do that when I have the time.This doesn't seem to be fixing my mouse lag problem...end stij.exe in taskmanager
Oh well, maybe sometime soon in the future.
get ccleaner and delete IBUpdaterService from the registry, uninstall anything related to IBUpdaterService