Previous | This | Next |
2.8.3 (http://www.ganggarrison.com/forums/index.php?topic=37424.0) | 2.8.4 | 2.8.5 (http://www.ganggarrison.com/forums/index.php?topic=37702.0) |
Stop Rifleman from penetrating teammatesThank you.
Added rewards for the "Three is Company" mapping contestThank y- Nvm it's not the haxxies.
shooting someone and it hitting their top/bottom but on the far side instead of the near side.
It's marked under "Internal changes", so it's not really a concern. It's just the new way haxxy sprites are rigged onto the main body sprites, it's just the name for it not a new gameplay visible feature you can use.This. It just means that it's a lot less work now to add hats, which was useful for the Three Is Company rewards.
Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.Please copypaste the text or take a screenshot when it happens next.
I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.
Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.
Invalid player number when deserializing codeThis.
or
The server sent unexpected data
I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.
Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.
This always happens to me and WhoWritedThisName
Invalid player number when deserializing code
or
The server sent unexpected data
QuoteInvalid player number when deserializing codeThis.
or
The server sent unexpected data
Just to clarify, this was happening even before the update :dispenser:QuoteInvalid player number when deserializing codeThis.
or
The server sent unexpected data
ERROR in
action number 1
of Begin Step Event
for object HUD:
Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
is this fixed.
BTW, I posted an error last year, where tdm maps appear first when hosting gives this:That's from the setup timer plugin, it was made before TDM was officially put into the game so it tries to do stuff through the now existing TDM hud. It's an easy fix though.Code: [Select]ERROR in
is this fixed.
action number 1
of Begin Step Event
for object HUD:
Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
The value of the initial jump velocity changed (old GG2 did not apply gravity on the first frame, new GG2 does, the new method is mandatory to give a framerate-independent jump arc), anything that modifies jump velocity needs to be changed to the new initial velocity.On this note when I was combing the object code I think spies coming out of the 'set jump power to 0 during a stab' state have jump power set to 8 rather than 8 plus the extra factor (forget off the top of my head)
hmm I was wondering why the new update had teleporting folks... was Vsync turn on?it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff
also oh boy I think I saw first hand what happens when you get autobalanced to the enemy team when there's a class cap.
wonder what happens if I run a server with class limit set to 0? would it set the game into Hard mode GG2
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuffIt's a known issue, although I remember that when I last looked I couldn't see how it would still happen. As for a beta period, that kind of requires the version to not be cobbled together on the last day before the scheduled release ;)
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff
[General]
UpdaterBetaChannel=0
cough cough
Ok, but you're getting reports that the new jumping is interfering with old maps, including internal ones.It only happens with sniper, if you scope and unscope, your max jump height gets permanently reduced (by only a small amount though) on both 30 and 60 FPS.
In other words, people can't normally complete the objective. (unless this is just rifleman?)
Am I reading this wrong?
Edit: Haven't gotten back to run the update extensively myself yet
Stop Rifleman from penetrating teammatesgay
I don't get it, did no one from the developing team test the jumping thing before releasing?Surely we can't have tested at all if we did not notice that two (TWO!) classes have their jump height subtly lowered after performing some particular action! It's, like, obvious the moment you start the game!
if you jump in a 6 map pixels tall passage, you can get stuck in the floor (the sprite is inside the map by 1? pixel)
(http://i.imgur.com/nUT75gT.gif)
could reproduce with rocketman, medic and sniper
at 30 fps
too lazy to remake a git account
tfw only 2 of the 30 developers are actually activeThere are 30 devs? I thought 17.
I was trying to make it sound more dramatic, I didn't really count the actual number of them.tfw only 2 of the 30 developers are actually activeThere are 30 devs? I thought 17.
tfw only 2 of the 30 developers are actually activeprobably more than 30 if you count people in the credits
___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:
Data structure with index does not exist.
This happened to me twice on BTW'sCode: [Select]___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:
Data structure with index does not exist.
The only object in gg2 that can be destroyed are autoguns?Players can only destroy autoguns, generators, stickies (did I miss out something?) unless they manage to somehow glitch the entire game magically.
Gameplay and balance
- Stop Rifleman from penetrating teammates
Then there's something wrong with their laptopSo my computer magically fixed itself by corrupting its hard disk one night and now that I'm using a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
That's an interesting theory, maybe someone can test it.Then there's something wrong with their laptopSo my computer magically fixed itself by corrupting its hard disk one night and now that I'm using a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
:panic:
But seriously tho, at the time there was only BTW, so it might be related to too much spam "I WANT TO ENTER SERVER BUT IS FULL" and map downloads
My theory: while a user is loading a map the server lets another player enter, so BAM ERROR DIFFERENT NUMBER OF PLAYERZ
At least that's what I think but what do I know :z7:
// THIS IS A TRUCK LOAD OF GARBAGE CODE THAT SHOULD BE REPLACED ASAP
Found in Character object, create event
Just a friendly reminder, that code is used for all the rewards such as Haxxies and Raybanns
Not ~literally~ all of them, just most of them. The ones we changed/added in this release are fine.
Also, the code isn't garbage in that it doesn't work right or is buggy, it's garbage in that it's disgusting.
I know what's in gg2's code.I didn't mean to be rude
To what?well crud I think I was asking can there be a map maker option to turn on regen for Non-deathmatch game modes, seems kinda weird to lock out a refill station option to one game mode.
Had to re-read the update log, oh the no ammo refill change on TDMwait no I mean add an option for Regenerate health to medbays instead of how it is now with Deathmatch. breaking the medbay apart seems really bad given you can customize medbays loadouts by right clicking. a map maker could give red uber with no ammo refill and blue instant heal and make a section of the map just give Uber.
Yeah I kinda agree with this, since there's an airshot map where players must chain to kill and refills are all over the floor.
If we're going to separate ammo from health on TDM, mind as well have separate entities. One for classic health/ammo which that latter still gets disabled per 2.8.4, and two for one of either part. That way TDM doesn't feel weird and people can stylize their maps better.
Just a thought
We found the source of the bug where you get stuck in the floor in tight corridors.
I guess they're broken for now until someone figures out what bugfix broke them :heheangel:There is no real collision code though. There is this bit in the Character end step that's supposed to move the player with the moving platform but it doesn't seem to run every step (anymore?)
idk I hate reading other peoples' collision code
// Handle dropdown platforms
dropdownrectify = false;
with(DropdownPlatform)
{
if(place_meeting(x, y, other) and !(other.keyState & $02)
and (other.bbox_bottom - (other.y - other.yprevious) - 1)
< (bbox_top - (y - yprevious)))
{
// Move with the platform if we're standing on one.
if (object_index == MovingPlatform)
{
if (trigger == 1 || (trigger == 2 && other.intel))
{
alarm[0] = 3;
moving = true;
}
if (moving || trigger == 0)
{
other.x += hspeed * global.delta_factor;
other.y += vspeed * global.delta_factor;
}
}
while(place_meeting(x, y, other))
other.y -= 0.1;
other.vspeed = 0;
dropdownrectify = true;
}
}
more bugsOld one
(http://puu.sh/vTZPR/590052a5dc.png)
more bugsThat's here since ages and no one has ever bothered fixing this. Despite, it would be actually nice to see it in the next update.
(http://puu.sh/vTZPR/590052a5dc.png)
Bear with me I haven't touched this game in over a year :Pmore bugsThat's here since ages and no one has ever bothered fixing this. Despite, it would be actually nice to see it in the next update.
(http://puu.sh/vTZPR/590052a5dc.png)
wb lorgan, and half your plugins are dead and brokenThanks, can't say I'm surprised.