The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on March 31, 2017, 10:41:12 am

Title: Gang Garrison 2.8.4 has been released
Post by: MedO on March 31, 2017, 10:41:12 am
Previous
This
Next
2.8.3 (http://www.ganggarrison.com/forums/index.php?topic=37424.0)
2.8.4
2.8.5 (http://www.ganggarrison.com/forums/index.php?topic=37702.0)

Also known as the "It should have been 2.9 but we were too lazy to even change the menu background" update.

April 1st is here (in some parts of the world anyway), and so it is time for our traditional big GG2 update. This one has some reorganization of character sprites and animations, I hope this won't cause too much trouble with existing plugins and similar.

Anyway, here is what we have been busy with. Thanks to wareya, Derpduck and Arctic for contributing most of the changes:

Maps

Gameplay and balance

Bug fixes

Visuals

Internal changes:

You know the drill, use the auto updater or just download manually from here (http://www.ganggarrison.com/download.php?file=1).
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Footpöp on March 31, 2017, 11:01:37 am
bless
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on March 31, 2017, 11:13:32 am
Well... that "Three is Company" was a long waiting.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on March 31, 2017, 12:11:57 pm
Sorry about that.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Fuzion on March 31, 2017, 12:24:03 pm
Quote
Stop Rifleman from penetrating teammates
Thank you.

Quote
Added rewards for the "Three is Company" mapping contest
Thank y- Nvm it's not the haxxies.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on March 31, 2017, 12:46:58 pm
Don't worry about the three is company rewards, 2015 haxxy pickup hasn't been completed yet because I'm forgetful. It's only the new addition though, everything else is completed for that year.

*Accidentally fixed drop down "view bump"
lolwut? Ahaha

*Removed Rifleman teampiercing
RIP Rifleman, back to trickshooting

*TDM Invulnerability period
Oh this looks fun, lets go

*Fixed phantom spinjumping dust
Wait what is this, is it Infiltrator invisibility SJ?

Edit: ctf_avanti is making a comeback?? Whoo, what about the adctf variant?

Weird rockets? You mean the ones that phase through players and 'knockback' them into the enemy?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on March 31, 2017, 01:39:50 pm
>Wait what is this, is it Infiltrator invisibility SJ?

Bug where spinning on staircases sometimes caused spinjumping dust to come out.

>Weird rockets? You mean the ones that phase through players and 'knockback' them into the enemy?

Nah that was a different problem, I mean like shooting someone and it hitting their top/bottom but on the far side instead of the near side.

>Edit: ctf_avanti is making a comeback?? Whoo, what about the adctf variant?

This is the adctf variant, adctf uses the same prefix as ctf just like adcp uses the same prefix as cp.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Mr.kown on March 31, 2017, 01:56:17 pm
why can`t i get on the i`m blue sever ?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on March 31, 2017, 02:00:40 pm
From earlier tests, I've found that an active SJ script will give a slight boost in speed for stairs oddly. Was always constan but hopefully this fixes it

Wouldn't it be more widely understood if we lable Attack/Defence variants of maps?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on March 31, 2017, 02:03:54 pm
It would but we already messed up and it's better to stick to the existing convention.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Pootis Powers on March 31, 2017, 02:32:10 pm
Cool.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on March 31, 2017, 03:50:45 pm
shooting someone and it hitting their top/bottom but on the far side instead of the near side.

Does this mean if you shoot someone jumping above you, it will no longer knock them downwards occasionally?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on March 31, 2017, 06:08:57 pm
if the rocket lands high enough above them it can still knock them down

just less, because now the rocket also applies forwards knockback in the direction the rocket was moving, not just away from the rocket's origin
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Octy on March 31, 2017, 07:31:09 pm
What do you mean by Gear. Does that mean we can get hats without mods?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on March 31, 2017, 08:40:20 pm
Rewards already exist.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 01, 2017, 02:24:17 am
Well... good luck with getting BTW to update to the latest version!
(http://i.imgur.com/vzGV0ca.png)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Rumrusher on April 01, 2017, 05:38:17 am
oh so I was wondering why the medbays didn't Instant heal my wounds.
time to see if they are an option for instant heal and regen in Garrison builder.
I guess this means one could make a :dispenser: for maps that doesn't end up turning into a game of push the guy off the heal station to score a kill.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Pootis Powers on April 01, 2017, 09:40:57 am
Wait, how do we use Gear? Do we use a custom plugin?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Derpduck on April 01, 2017, 10:40:57 am
It's marked under "Internal changes", so it's not really a concern. It's just the new way haxxy sprites are rigged onto the main body sprites, it's just the name for it not a new gameplay visible feature you can use.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: MedO on April 01, 2017, 11:23:12 am
It's marked under "Internal changes", so it's not really a concern. It's just the new way haxxy sprites are rigged onto the main body sprites, it's just the name for it not a new gameplay visible feature you can use.
This. It just means that it's a lot less work now to add hats, which was useful for the Three Is Company rewards.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Dumbledank on April 01, 2017, 11:44:51 am
I've been hosting today since BTW's server is outdated.

Got a few bug complaints from players (IDK how credible this is because I could never replicate the second bug):

-Apparently jump height has been changed? (I noticed this a bit myself on one or two maps, I needed to spinjump to get up but I thought maybe I had a different version of a map, namely koth_nova, that had a higher upstaircase)

-One player complained that they were unable to fire their gun at all as pyro

-This one I noticed myself, if someone is on a class and they get autobalanced they can exceed the classlimit of that class when they get switched over (I know this has been around for a while but I thought it got patched)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 01, 2017, 11:54:12 am
>-Apparently jump height has been changed? (I noticed this a bit myself on one or two maps, I needed to spinjump to get up but I thought maybe I had a different version of a map, namely koth_nova, that had a higher upstaircase)

Yes. Jump height is now the same as it was on 30fps. 60fps used to have a slightly different jump arc. You should still be able to jump up 10px tall edges, the jump height is still more than 9 map pixels.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Dumbledank on April 01, 2017, 12:10:41 pm
Ah, I see.

Another quick one, a player said that they got an error box with a message along the lines of "The game attempted to load a sprite for team ID: 2"
I did ask him to report the whole error log itself on here but he's not done it.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 01, 2017, 12:14:51 pm
I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: MedO on April 01, 2017, 12:36:59 pm
Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.
Please copypaste the text or take a screenshot when it happens next.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 01, 2017, 01:05:37 pm
I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.

This always happens to me and WhoWritedThisName

Invalid player number when deserializing code
or
The server sent unexpected data
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 01, 2017, 01:07:00 pm
Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 01, 2017, 01:18:08 pm
It's interesting that you guys can see anything, currently there's no server on ly in-game list, and /lobby isn't even fully loading

Unless that's not just me
Title: Re: Gang Garrison 2.8.4 has been released
Post by: antilard on April 01, 2017, 01:22:24 pm
^ I had the issue with the lobby not loading but it seems to be fixed now.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 01, 2017, 02:01:41 pm
I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.

This always happens to me and WhoWritedThisName

Invalid player number when deserializing code
or
The server sent unexpected data
Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.

Redownload the game and try running without any plugins (rename your plugins folder to something else temporarily)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 01, 2017, 02:09:50 pm
Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.
Just to clarify, this was happening even before the update :dispenser:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: SevereHazard on April 01, 2017, 02:26:41 pm
BTW, I posted an error last year, where tdm maps appear first when hosting gives this:

Code: [Select]
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
is this fixed.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Pootis Powers on April 01, 2017, 02:27:53 pm
I've updated my server.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Derpduck on April 01, 2017, 06:41:32 pm
BTW, I posted an error last year, where tdm maps appear first when hosting gives this:

Code: [Select]
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 45:
if global.TimeLeftTillStart>0 and global.TimeLeftTillStart mod 30 = 0
^
at position 11: Unknown variable TimeLeftTillStart
is this fixed.
That's from the setup timer plugin, it was made before TDM was officially put into the game so it tries to do stuff through the now existing TDM hud. It's an easy fix though.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on April 01, 2017, 10:30:57 pm
(https://puu.sh/v6peW/996610c939.gif)
:thinking:

he can make the jump fresh out of spawn, but after the first unscope this happens
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 01, 2017, 10:33:32 pm
The value of the initial jump velocity changed (old GG2 did not apply gravity on the first frame, new GG2 does, the new method is mandatory to give a framerate-independent jump arc), anything that modifies jump velocity needs to be changed to the new initial velocity.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: ZaSpai on April 02, 2017, 08:57:52 am
The value of the initial jump velocity changed (old GG2 did not apply gravity on the first frame, new GG2 does, the new method is mandatory to give a framerate-independent jump arc), anything that modifies jump velocity needs to be changed to the new initial velocity.
On this note when I was combing the object code I think spies coming out of the 'set jump power to 0 during a stab' state have jump power set to 8 rather than 8 plus the extra factor (forget off the top of my head)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Rumrusher on April 02, 2017, 12:48:02 pm
hmm I was wondering why the new update had teleporting folks... was Vsync turn on?
also oh boy I think I saw first hand what happens when you get autobalanced to the enemy team when there's a class cap.
wonder what happens if I run a server with class limit set to 0? would it set the game into Hard mode GG2
Title: Re: Gang Garrison 2.8.4 has been released
Post by: SevereHazard on April 02, 2017, 02:45:40 pm
hmm I was wondering why the new update had teleporting folks... was Vsync turn on?
also oh boy I think I saw first hand what happens when you get autobalanced to the enemy team when there's a class cap.
wonder what happens if I run a server with class limit set to 0? would it set the game into Hard mode GG2
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff
Title: Re: Gang Garrison 2.8.4 has been released
Post by: MedO on April 02, 2017, 02:49:48 pm
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff
It's a known issue, although I remember that when I last looked I couldn't see how it would still happen. As for a beta period, that kind of requires the version to not be cobbled together on the last day before the scheduled release ;)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 02, 2017, 03:13:59 pm
Quote
it happened before the update actually. Wouldn't it be better if there was a beta version of the new update before release to test out the bugs ans stuff

Code: [Select]
[General]
UpdaterBetaChannel=0
cough cough
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 02, 2017, 05:06:01 pm
We only use the beta channel for large things like the 60fps project and balance overhauls. Otherwise it's simply too difficult to get enough people together to get good feedback.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 02, 2017, 08:12:21 pm
Ok, but you're getting reports that the new jumping is interfering with old maps, including internal ones.

In other words, people can't normally complete the objective. (unless this is just rifleman?)

Am I reading this wrong?

Edit: Haven't gotten back to run the update extensively myself yet
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Derpduck on April 02, 2017, 08:33:44 pm
Ok, but you're getting reports that the new jumping is interfering with old maps, including internal ones.

In other words, people can't normally complete the objective. (unless this is just rifleman?)

Am I reading this wrong?

Edit: Haven't gotten back to run the update extensively myself yet
It only happens with sniper, if you scope and unscope, your max jump height gets permanently reduced (by only a small amount though) on both 30 and 60 FPS.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: ZaSpai on April 03, 2017, 06:39:23 am
Jump gimp also happens with spy post stab confirmed

(click to show/hide)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 03, 2017, 07:30:36 am
I don't get it, did no one from the developing team test the jumping thing before releasing?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Atlus on April 03, 2017, 10:39:32 am
Stab animation doesn't create spy ghosts
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 03, 2017, 11:44:22 am
Ghosts are meant to help new players learn about passive invisibility as a mechanic and make "revolver spies" less annoying. They're excluded from stab animations for two reasons:

1) Stab animations are a special case on visibility; the spy is still considered "cloaked" by the code, and they can't shoot their revolver.
2) Ghosts are only balanced because spies can move away from the position where their ghost is seen. A stabbing spy is not mobile. Ghosts can appear for offscreen spies, and therefore you can come on-screen somewhere that you couldn't see the spy, but your client created a ghost. This would show you the exact location of the spy even though you never saw them, and if you're playing e.g. sniper you would be able to shoot them immediately before they move.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: GG2RBY on April 03, 2017, 12:06:42 pm
Stop Rifleman from penetrating teammates
gay
Title: Re: Gang Garrison 2.8.4 has been released
Post by: MedO on April 03, 2017, 01:51:16 pm
I don't get it, did no one from the developing team test the jumping thing before releasing?
Surely we can't have tested at all if we did not notice that two (TWO!) classes have their jump height subtly lowered after performing some particular action! It's, like, obvious the moment you start the game!
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on April 03, 2017, 04:16:58 pm
ghosts are confusing af and i disable immediately or i can't dance spies at all
Title: Re: Gang Garrison 2.8.4 has been released
Post by: INSERT NAME on April 03, 2017, 04:33:34 pm
welcome to passive invisibility
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on April 03, 2017, 05:17:08 pm
except passive invisibility is incredibly easy to work with?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: INSERT NAME on April 03, 2017, 05:35:53 pm
i know just look the other way at a rapid speed
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Heenok on April 04, 2017, 06:28:09 pm
if you jump in a 6 map pixels tall passage, you can get stuck in the floor (the sprite is inside the map by 1? pixel)
(http://i.imgur.com/nUT75gT.gif)
could reproduce with rocketman, medic and sniper
at 30 fps
too lazy to remake a git account
Title: Re: Gang Garrison 2.8.4 has been released
Post by: 2Wheeze on April 04, 2017, 06:49:07 pm
if you jump in a 6 map pixels tall passage, you can get stuck in the floor (the sprite is inside the map by 1? pixel)
(http://i.imgur.com/nUT75gT.gif)
could reproduce with rocketman, medic and sniper
at 30 fps
too lazy to remake a git account

This has happened to me twice, 1st as a rocketman, and I rocketjumped a bit too soon and got stuck. The other time I was playing Runner and I got hit by a rocket and I got stuck there. Didn't think to take screenshots, but both times got me stuck in the ceiling. Both of the places I got stuck were really low clearance.
[This happened at 30 fps]
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 04, 2017, 08:37:09 pm
@MedO

Can the 'invulnerability time' be adjustable, or is that too much power to the hosts settings?

Also, why not just Superburst the player with a single shrinking sphere? Currently looks like a huge flashlight target, lol
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 04, 2017, 08:50:15 pm
>Also, why not just Superburst the player with a single shrinking sphere? Currently looks like a huge flashlight target, lol

Invuln acts differently than superburst, basically.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: MedO on April 05, 2017, 04:39:57 pm
Keep reporting issues as you find them, here or preferably on Github. I'll do a bugfix release soon. Unfortunately I'm too busy to look into it until afte easter.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: 2Wheeze on April 05, 2017, 06:20:58 pm
Played on Nightfall earlier as an Overweight and for some reason it was very difficult for me to make the jump over the box circled.
Also my medic got stuck there until he got shot by a rocket.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 06, 2017, 02:32:29 am
tfw only 2 of the 30 developers are actually active
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on April 06, 2017, 04:00:34 am
>30 developers
:thinking:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Pootis Powers on April 06, 2017, 05:13:53 am
tfw only 2 of the 30 developers are actually active
There are 30 devs? I thought 17.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 06, 2017, 06:31:25 am
tfw only 2 of the 30 developers are actually active
There are 30 devs? I thought 17.
I was trying to make it sound more dramatic, I didn't really count the actual number of them.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: INSERT NAME on April 06, 2017, 11:58:14 am
tfw only 2 of the 30 developers are actually active
probably more than 30 if you count people in the credits
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 06, 2017, 02:05:59 pm
Yeah I have no idea why the "stuck in small corridors" thing is happening
Title: Re: Gang Garrison 2.8.4 has been released
Post by: ZaSpai on April 08, 2017, 08:39:42 am
Would it possibly help to see what's going on in terms of collision mask interactions to debug the corridors?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Footpöp on April 08, 2017, 10:18:05 pm
pootis power's server has been booting everyone on the server with unexpected data every now and then
I'm thinking it may be related to his plugins but today I got an error log so I figured I would post it just in case

Code: [Select]
___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:

Data structure with index does not exist.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: 2Wheeze on April 08, 2017, 11:14:54 pm
Code: [Select]
___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:

Data structure with index does not exist.
This happened to me twice on BTW's
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Pootis Powers on April 09, 2017, 05:48:42 am
The only object in gg2 that can be destroyed are autoguns?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: INSERT NAME on April 09, 2017, 01:54:54 pm
that's where ur wrong kiddo
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on April 09, 2017, 02:07:16 pm
The only object in gg2 that can be destroyed are autoguns?
Players can only destroy autoguns, generators, stickies (did I miss out something?) unless they manage to somehow glitch the entire game magically.
But if you're talking about player deployed objects then only autoguns and stickies are to be destroyed. (actually why am I replying to this)

Otherwise plugins do cause problems, especially the outdated ones (not including chat_v2) since there haven't been a lot of server-sent plugins recently (call YB).
But it does not mean that plugins 100% cause the errors. Tbh I forgot what plugins Pootis uses to host but if it's only chat_v2 then it should be just fine.
It would be nice to see someone fix some plugin errors but currently the use of other plugins rather than chat_v2 is almost rare. EU Vanilla has no plugins, BTW only uses chat_v2 and those 2 have been the most played servers this month and I haven't seen any errors on them (yes Unexpected data does happen sometimes).


The solution? Don't play on multi-serversent plugins servers unless you really don't care about the errors and just simply ignore them.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 12, 2017, 03:52:04 pm
Gameplay and balance
  • Stop Rifleman from penetrating teammates

Rifleman Piercing is 'too much power to one class'

So instead, why not remove bullets phasing too?

Seriously, try it out. See why this removal was a terrible idea.

Better yet, there's going to be a request in plugins
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 12, 2017, 03:58:50 pm
Add to the bug list that the Healer's reload animation doesn't show up and (double check) his reload speed has been prolonged :dispenser:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 14, 2017, 04:50:18 am
Also, to comment on "Wrong number of players while deserializing state" it isn't an uncommon bug. Back in 2.8.3 happened a lot more, abaut once every 3 rounds/map change
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 14, 2017, 05:45:18 am
It's "uncommon" in that it's not intentionally reproducible and you can play for a long time without running into it.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 14, 2017, 05:46:26 am
That's the point. It wasn't. On WhoWritedThisName's laptop it still happens every 3-4 map changes
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 14, 2017, 05:47:09 am
Then there's something wrong with their laptop
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 14, 2017, 05:52:26 am
Then there's something wrong with their laptop
So my computer magically fixed itself by corrupting its hard disk one night and now that I'm using  a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
 :panic:

But seriously tho, at the time there was only BTW, so it might be related to too much spam "I WANT TO ENTER SERVER BUT IS FULL" and map downloads

My theory: while a user is loading a map the server lets another player enter, so BAM ERROR DIFFERENT NUMBER OF PLAYERZ
At least that's what I think but what do I know :z7:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: duckaccino on April 14, 2017, 03:28:09 pm
Then there's something wrong with their laptop
So my computer magically fixed itself by corrupting its hard disk one night and now that I'm using  a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
 :panic:

But seriously tho, at the time there was only BTW, so it might be related to too much spam "I WANT TO ENTER SERVER BUT IS FULL" and map downloads

My theory: while a user is loading a map the server lets another player enter, so BAM ERROR DIFFERENT NUMBER OF PLAYERZ
At least that's what I think but what do I know :z7:
That's an interesting theory, maybe someone can test it.
 :shifty:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 17, 2017, 10:59:38 am
Also, while working on Heapons' mod:
Code: [Select]
    // THIS IS A TRUCK LOAD OF GARBAGE CODE THAT SHOULD BE REPLACED ASAP

Found in Character object, create event
Just a friendly reminder, that code is used for all the rewards such as Haxxies and Raybanns
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 18, 2017, 05:21:24 am
Not ~literally~ all of them, just most of them. The ones we changed/added in this release are fine.

Also, the code isn't garbage in that it doesn't work right or is buggy, it's garbage in that it's disgusting.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 18, 2017, 05:22:28 am
Not ~literally~ all of them, just most of them. The ones we changed/added in this release are fine.

Also, the code isn't garbage in that it doesn't work right or is buggy, it's garbage in that it's disgusting.

I'm not the one that wrote that comment, I just found it in the Source :hehe: :yaymoney:
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on April 18, 2017, 05:23:18 am
I know what's in gg2's code.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on April 18, 2017, 05:24:20 am
I know what's in gg2's code.
I didn't mean to be rude
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Rumrusher on April 26, 2017, 04:57:46 pm
kinda wonder if Deathmatch maps should auto change the heal stations or be an option for the map maker to use?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 26, 2017, 05:23:22 pm
To what?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Rumrusher on April 26, 2017, 05:52:58 pm
To what?
well crud I think I was asking can there be a map maker option to turn on regen for Non-deathmatch game modes, seems kinda weird to lock out a refill station option to one game mode.
like this change retroactively alters all the old DM maps some which I made kinda built around the instant heal (and or ammo refill and or free uber).
though the idea of regen than instant heal gives me the idea of what if kill boxes had a drain option.
but the post kinda look like an request than a comment on the changes.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 26, 2017, 07:25:39 pm
Had to re-read the update log, oh the no ammo refill change on TDM

Yeah I kinda agree with this, since there's an airshot map where players must chain to kill and refills are all over the floor.

If we're going to separate ammo from health on TDM, mind as well have separate entities. One for classic health/ammo which that latter still gets disabled per 2.8.4, and two for one of either part. That way TDM doesn't feel weird and people can stylize their maps better.

Just a thought
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Rumrusher on April 26, 2017, 07:50:58 pm
Had to re-read the update log, oh the no ammo refill change on TDM

Yeah I kinda agree with this, since there's an airshot map where players must chain to kill and refills are all over the floor.

If we're going to separate ammo from health on TDM
, mind as well have separate entities. One for classic health/ammo which that latter still gets disabled per 2.8.4, and two for one of either part. That way TDM doesn't feel weird and people can stylize their maps better.

Just a thought
wait no I mean add an option for Regenerate health to medbays instead of how it is now with Deathmatch. breaking the medbay apart seems really bad given you can customize medbays loadouts by right clicking. a map maker could give red uber with no ammo refill and blue instant heal and make a section of the map just give Uber.
having it be Broken up as separate entities would lead to menu clutter.
then again I don't even know if Deathmatch cancels out refill on Ammo also.
kinda funny how medbays prevent engies from building autoguns though. so it's possible to just make a part of the map Do nothing but prevent the engie from deploying an autogun.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on April 26, 2017, 08:52:24 pm
Wait what? Sorry, disregard my last post then. I didn't think about checking if the old entities could be customized like the new one, something I overlooked and is extremely powerful actually.

Also, it's not the 'Medbay' that blocks Turret creation, it's the SpawnRoom.
Edit: Or maybe both, dunno, haven't tested this out in a while
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on May 10, 2017, 06:30:43 am
We found the source of the bug where you get stuck in the floor in tight corridors.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on May 10, 2017, 01:27:44 pm
medicabs do not block turrets

also uh wareya is sniper/spy jump height gonna get fixed anytime soon (like before end of summer) lol
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Unbearable on May 10, 2017, 02:03:37 pm
We found the source of the bug where you get stuck in the floor in tight corridors.


Aw, darn, I used to enjoy getting myself stuck in those
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Lorgan on May 17, 2017, 10:08:14 am
I don't remember moving platforms being this broken, can't jump on them either.
(http://puu.sh/vSSYw/d1c8bff3f4.gif)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on May 17, 2017, 10:15:27 am
I don't know how moving platforms are implemented so I can't help you there

If they work like dropdown platforms then it's probably related to the dropdown platform bug I fixed
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Lorgan on May 17, 2017, 10:19:46 am
Yeah they're basically just moving dropdown platforms.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on May 17, 2017, 11:05:59 am
I guess they're broken for now until someone figures out what bugfix broke them :heheangel:

idk I hate reading other peoples' collision code
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Dumbledank on May 17, 2017, 05:12:13 pm
(http://i.imgur.com/3DM4Ynw.gif)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on May 17, 2017, 06:27:12 pm
not a new bug
Title: Re: Gang Garrison 2.8.4 has been released
Post by: INSERT NAME on May 17, 2017, 07:02:40 pm
fix time = (2hours^number of new bugs)/motivation
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on May 17, 2017, 07:06:10 pm
Here's a problem with that. If that's default ctf_conflict, those spawn doors are 4px thick.

That's literally not possible.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: bullets (obviously) on May 17, 2017, 07:19:20 pm
if they're 1 px teamwalls spaced 2px apart like
........|..|.........

Title: Re: Gang Garrison 2.8.4 has been released
Post by: Spazz on May 17, 2017, 09:26:19 pm
You would be correct if the code worked differently. I'll use an example by your demonstration.

.......|..|....... Would NOT work
.......|.|........ Would work
.......|.|.|.|.... Would also work
.......|........... Self Explanatory (Harvest + variants <3)

The second last one however is subjectable. Since mines curve with 'gravity', how far they move XY coords is different. When moving straight in one direction, they'll skip EXACTLY ONE gg2 pixel every frame. Up/Down is harder but still possible, while Left/Right is pretty easy. It depends on BOTH distance and angle since full 360 aim, however it have to be exact distance if just 90° aiming. Yet with the curve, they'll eventually not skip an entire gg2 pixel.

This is Entities though, I haven't seem to be able to get them through 1px diagonal collision like rockets and rifle's laser

Also,
with(RedTeamGate){visible=1}
with(RedTeamGate2){visible=1}

(http://puu.sh/vTrUM/813391aff1.png)

Sorry 3px not 4px, still literally impossible.

Edit: Since explaining this now. It's going to be abused like the old Granary exploit.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Lorgan on May 18, 2017, 03:38:34 am
I guess they're broken for now until someone figures out what bugfix broke them :heheangel:

idk I hate reading other peoples' collision code
There is no real collision code though. There is this bit in the Character end step that's supposed to move the player with the moving platform but it doesn't seem to run every step (anymore?)
Code: [Select]
// Handle dropdown platforms
dropdownrectify = false;
with(DropdownPlatform)
{
    if(place_meeting(x, y, other) and !(other.keyState & $02)
       and (other.bbox_bottom - (other.y - other.yprevious) - 1)
           < (bbox_top - (y - yprevious)))
    {
        // Move with the platform if we're standing on one.
        if (object_index == MovingPlatform)
        {
            if (trigger == 1 || (trigger == 2 && other.intel))
            {
                alarm[0] = 3;
                moving = true;
            }
           
            if (moving || trigger == 0)
            {
                other.x += hspeed * global.delta_factor;
                other.y += vspeed * global.delta_factor;
            }
        }
   
        while(place_meeting(x, y, other))
            other.y -= 0.1;
           
        other.vspeed = 0;
        dropdownrectify = true;
    }
}

The master branch on github does also not match the source that comes with the game so I'm confused.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Phantom Brave on May 18, 2017, 10:10:33 am
I don't really understand moving platforms or where they are but basically I changed something that affects dropdown platforms here (https://github.com/Medo42/Gang-Garrison-2/commit/df0276aac39e5c3092fb3e3cbf6143d87cb944e7) and didn't test moving platforms. That's all I know.

>The master branch on github does also not match the source that comes with the game so I'm confused.

The master branch on github runs ahead of the game source. GG2 uses the "master is the unstable branch, stable releases are tags" branching model.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Lorgan on May 18, 2017, 11:42:21 am
more bugs
(http://puu.sh/vTZPR/590052a5dc.png)
Title: Re: Gang Garrison 2.8.4 has been released
Post by: PrOF on May 18, 2017, 11:43:01 am
more bugs
(http://puu.sh/vTZPR/590052a5dc.png)
Old one
Title: Re: Gang Garrison 2.8.4 has been released
Post by: AKVARI on May 18, 2017, 02:58:24 pm
more bugs
(http://puu.sh/vTZPR/590052a5dc.png)
That's here since ages and no one has ever bothered fixing this. Despite, it would be actually nice to see it in the next update.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: SevereHazard on May 18, 2017, 08:17:47 pm
wb lorgan, and half your plugins are dead and broken
Title: Re: Gang Garrison 2.8.4 has been released
Post by: Lorgan on May 19, 2017, 03:14:30 am
more bugs
(http://puu.sh/vTZPR/590052a5dc.png)
That's here since ages and no one has ever bothered fixing this. Despite, it would be actually nice to see it in the next update.
Bear with me I haven't touched this game in over a year :P

wb lorgan, and half your plugins are dead and broken
Thanks, can't say I'm surprised.
Title: Re: Gang Garrison 2.8.4 has been released
Post by: #freeprime on June 06, 2017, 03:00:16 am
what the, we had a major release and i never noticed?
Title: Re: Gang Garrison 2.8.4 has been released
Post by: .prime on June 06, 2017, 03:16:51 pm
"major"