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Author Topic: Gang Garrison 2.6.9  (Read 14653 times)

BassMakesPaste

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Re: Gang Garrison 2.6.9
« Reply #30 on: January 29, 2014, 07:27:57 pm »

My ping is slightly higher on every server since the update.
FTFY
As soon as you posted that, my ping dropped.

What sorcery is this

Ajf stop breaking my internet
« Last Edit: January 29, 2014, 07:30:13 pm by BassMakesPaste »
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Quote
<ThouBot> Thou neighboreth finds nay m'rcy in thou eaye. Thou common-kissing nut-hook.
<BassMakesPaste> nut-hook
<BassMakesPaste> thoubot, what is a nut-hook
<ThouBot> Thou'seth face..
<MrRatermat> OH BURN

Conan

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Re: Gang Garrison 2.6.9
« Reply #31 on: January 29, 2014, 08:45:58 pm »

explain how the codebase barely changed especially in regards to your supposed new bugs then
i meant user-wise perceived changes, not actual changes. not trying to attack you guys for not doing your job right.

take your time the game somehow fixed itself so its playable now, instead of debilitating lag.
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notarctic

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Re: Gang Garrison 2.6.9
« Reply #32 on: January 29, 2014, 09:36:16 pm »

would it possibly be a memory leak in faucet http?
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Intel Guard

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Re: Gang Garrison 2.6.9
« Reply #33 on: January 30, 2014, 12:25:26 am »

Is checking for server vacancies before downloading server sent plugins in this update?
confirmed no

funnily enough this update pushed out more bugs than fixes, in terms of what most users notice.
not really, this happens every time. gg2 is just not a very well optimized game.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
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Catman

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Re: Gang Garrison 2.6.9
« Reply #34 on: January 30, 2014, 03:25:18 am »

Clearly something is wrong when my updater doesn't do anything, even with my very capable download speed.

Like what the hell, I don't understand how that is the thing that doesn't work when nothing is supposed to be broken.
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BoltStorm

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Re: Gang Garrison 2.6.9
« Reply #35 on: January 30, 2014, 06:33:50 am »

when i played yesterday on BTWs server with the update a strange thing occurded or should i say dint:
i played on that server for 1 and a half hour without a bluescreen at... but if i want to play at andreyyys i get the bluscreen.

im starting to feel that my crappy laptop isnt the only one to blame for that
« Last Edit: January 30, 2014, 07:11:56 am by [LORD]BoltStorm^DOS^ »
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Intel Guard

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Re: Gang Garrison 2.6.9
« Reply #36 on: January 30, 2014, 07:06:28 am »

Im pretty sure it is. GG2 eats cpu like a motherfucker on lower end stuff
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

andreyyy

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Re: Gang Garrison 2.6.9
« Reply #37 on: January 30, 2014, 08:38:19 am »

lol my ping is even better since the update (could be a fluke of course...)
btw am I the only one who has a fucking gamer notebook and plays gg2?
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Danikah

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Re: Gang Garrison 2.6.9
« Reply #38 on: January 30, 2014, 08:38:35 am »

Can we actually take a look into the code instead of shooting down bugreporters with "we didn't do anything in that area" responses?
It'll help, see Valve, where they can fuck up an Engineer building by fixing a knife animation bug. Made up example, though something similar to that did happen once.
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Phantom Brave

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Re: Gang Garrison 2.6.9
« Reply #39 on: January 30, 2014, 12:46:09 pm »

Can we actually take a look into the code instead of shooting down bugreporters with "we didn't do anything in that area" responses?
It'll help, see Valve, where they can fuck up an Engineer building by fixing a knife animation bug. Made up example, though something similar to that did happen once.
except ajf literally made this update in like 30 minutes by essentially copy and pasting specific lines of code from dev versions of gg2
the ONLY REMOTELY PLAUSIBLE cause of lag is a memory leak and those are actually rather difficult to cause in game maker and when they DO happen they don't affect performance until you've been playing for QUITE a long time, even if you're already maxing out a CPU core, because memory leaks only bottleneck performance when memory usage gets way too high
« Last Edit: January 30, 2014, 12:48:39 pm by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Danikah

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Re: Gang Garrison 2.6.9
« Reply #40 on: January 30, 2014, 12:57:16 pm »

Whatever, I guess.

Though I think it was pointless to push out an update as small as this. We would have been fine with 2.6.8 for some more time, I believe.
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ajf

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Re: Gang Garrison 2.6.9
« Reply #41 on: January 30, 2014, 02:55:50 pm »

Can we actually take a look into the code instead of shooting down bugreporters with "we didn't do anything in that area" responses?
It'll help, see Valve, where they can fuck up an Engineer building by fixing a knife animation bug. Made up example, though something similar to that did happen once.
except ajf literally made this update in like 30 minutes by essentially copy and pasting specific lines of code from dev versions of gg2
the ONLY REMOTELY PLAUSIBLE cause of lag is a memory leak and those are actually rather difficult to cause in game maker and when they DO happen they don't affect performance until you've been playing for QUITE a long time, even if you're already maxing out a CPU core, because memory leaks only bottleneck performance when memory usage gets way too high
I didn't even copy-and-paste, it was just git merges aside from your hotfix.

Whatever, I guess.

Though I think it was pointless to push out an update as small as this. We would have been fine with 2.6.8 for some more time, I believe.
Right, but I needed to make this so I could push out Mini-Haxxy rewards.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

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Re: Gang Garrison 2.6.9
« Reply #42 on: January 30, 2014, 05:43:32 pm »

Can we actually take a look into the code instead of shooting down bugreporters
be my guest
https://github.com/TazeTSchnitzel/Gang-Garrison-2/tree/2.6.9Staging
check the last few commits
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

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Re: Gang Garrison 2.6.9
« Reply #43 on: January 30, 2014, 06:03:59 pm »

Can we actually take a look into the code instead of shooting down bugreporters
be my guest
https://github.com/TazeTSchnitzel/Gang-Garrison-2/tree/2.6.9Staging
check the last few commits
The last few commits won't be representative, as some stuff merged might've been made prior to 2.6.8.

Instead, look at the comparison: https://github.com/TazeTSchnitzel/Gang-Garrison-2/compare/V2.6.8...V2.6.9

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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: Gang Garrison 2.6.9
« Reply #44 on: January 31, 2014, 03:02:05 pm »

While this isn't new, I think it is something that should be reported.
Code: [Select]
    var map, i;
    if (global.shuffleRotation) {
        ds_list_shuffle(global.map_rotation);
        map = ds_list_find_value(global.map_rotation, 0);
        // "Shuffle, don't make arena map first" chosen
        if (global.shuffleRotation == 1) {
            // if first map is arena
            if (string_copy(map, 0, 6) == 'arena_') {
                // try to find something else
                for (i = 0; i < ds_list_size(global.map_rotation); i += 1) {
                    map = ds_list_find_value(global.map_rotation, i);
                    // swap with first map
                    if (string_copy(map, 0, 6) != 'arena_') {
                        ds_list_replace(global.map_rotation, i, ds_list_find_value(global.map_rotation, 0));
                        ds_list_replace(global.map_rotation, 0, map);
                    }
                }
            }
        }
    }
This means that arena maps that do not have an underscore after the name are not affected by this checking.
« Last Edit: January 31, 2014, 03:02:22 pm by Derpduck [LORD] »
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