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2.5.2 (http://www.ganggarrison.com/forums/index.php?topic=33778.0) | 2.6 | 2.6.1 (http://www.ganggarrison.com/forums/index.php?topic=34090.0) |
The ini contains new two parameters: One of them is the crosshair image's filename, and the other is whether it has fake transparency (so that the backing color may be removed if it doesn't).For example, if you use bassiehair.png:
It's preliminary support.
Changed:
* Balance changes Yesssss
* Switched to wareya's new collision system (hopefully reduces bugs) good
* Switched to new internal updater system um ... good i think
Fixed:
* Various bug fixes Always good
* Prevent GG2 crashing on Windows 8 i don't use it, but should be helping
* Prevented spectator tracking of cloaked spies and enemies oh
Added:
* Name-change field in lobby well
* Custom crosshairs good
* Optional display of certain teammate statistics wat
* Map rotation shuffling (on by default) yay
* Automatically downloaded main menu backgrounds - submit your art, and lots of GG2 players will see it!
* Server-sent plugin caching - no re-downloading! FINALLY
* Optional automatic restart for server-sent plugins, skipping the prompt
You can find a more detailled list of changes on Github (https://github.com/Medo42/Gang-Garrison-2/compare/V2.5.2...V2.6.0).
* Server-sent plugin caching - no re-downloading!I've been waiting for this for awhile. =3
>implying betas are usually a thing
>implying betas are usually a thing
>implying 2.5, the most recent full number update, didn't literally have over 20 posted beta builds
>implying 2.5, the most recent full number update, didn't have a >100 post megathread for release planning partially based on info from these betas
>implying 2.4, the second most recent full number update, didn't also have multiple betas and numerous threads which drew info from them.
Wareya, saying that we don't usually have regular beta builds available for testing for updates is a crock of shit.
Even if you disagree, next time, could you post one? Start a trend, worst case scenario you end up wasting 20 seconds on dropbox.
>ajf senior vice president of customer relations, god help us all>implying betas are usually a thing
>implying 2.5, the most recent full number update, didn't literally have over 20 posted beta builds
>implying 2.5, the most recent full number update, didn't have a >100 post megathread for release planning partially based on info from these betas
>implying 2.4, the second most recent full number update, didn't also have multiple betas and numerous threads which drew info from them.
Wareya, saying that we don't usually have regular beta builds available for testing for updates is a crock of shit.
Even if you disagree, next time, could you post one? Start a trend, worst case scenario you end up wasting 20 seconds on dropbox.
Hello Machidro.
Here at Faucet Software, we pride ourselves in releasing high-quality, bug-free software. As part of this mission, we try to test things sufficiently prior to release to identify any issues, including utilising the "Beta testing program", the "Release Candidate program" and testing of individual feature branches prior to and after merger.
The program you refer to, the "Beta testing program", was effective in the past. However, recently Betas have been found to be ineffective in testing GG2, due to poor Beta testing program participation. As you will no doubt be aware, the Beta testing program can only be effective where several people use the Beta to play a game. If that does not happen, the Beta testing program is effectively useless, since any bugs that could be found without playing a game are usually found with one of our other methods of testing. Furthermore, contrary to your claims of "wasting 20 seconds on dropbox", Beta creation is considerably more involved. As a consequence, no beta builds were created for this version of GG2. However, we have done testing of feature branches and issued an internal Release Candidate.
Despite all the testing we perform, things can and inevitably always will slip through. We apologise if any of these issues have affected your Gang Garrison 2 experience, and we will try to speedily rectify them.
-- Andrea Faulds
Senior Vice President of Customer Relations, Faucet Software
___________________________________________
ERROR in
action number 1
of Step Event
for object Rocket:
Error in code at line 6:
travelDistance = point_distance(x, y, lastknownx, lastknowny);
^
at position 40: Unknown variable lastknownx
Yeah, rocket thingy, I assume. I only had the chat plugin.
Don't be like that, Q6600 isn't that bad... right?lol yeah it's not that bad, though if you have a CPU whose single cores are let's say 4 times faster than that you wouldn't see the drop I guess? Maybe that's an issue you can't see if you have too few players (i.e. during testing) anyway, unless you test with bots? I don't know..
But yeah, I suppose it drops the framerate for everyone, no matter what setup you have.
I have a pretty shitty dual core pentium and I have no issues with FPS.Don't be like that, Q6600 isn't that bad... right?lol yeah it's not that bad, though if you have a CPU whose single cores are let's say 4 times faster than that you wouldn't see the drop I guess? Maybe that's an issue you can't see if you have too few players (i.e. during testing) anyway, unless you test with bots? I don't know..
But yeah, I suppose it drops the framerate for everyone, no matter what setup you have.
But yeah, kinda ruined the game for me, I had to quit playing, I vote that we have a 2.6.1 with the collisions rolled back (if that indeed is the problem, I don't suppose we can even profile a GameMaker game?).
___________________________________________That's a plugin. "__newobject813" looks like one of the automatically-generated names used for objects created by plugins.
ERROR in
action number 1
of Step Event
for object __newobject813:
Error in code at line 5:
if lastDamageDealer.object != -1 && instance_exists(lastDamageDealer.object){
^
at position 33: Unknown variable object
What caused that. Yeh I used 2.5 plugins hoping it won't screw up.
Are we seeing the Haxxy menu background again?Why wouldn't we be? It's decoupled from the GG2 source itself, it's downloaded along with information about updates. So we can change it at any time.
I have a pretty shitty dual core pentium and I have no issues with FPS.How shitty (GG2 runs on only one core IIRC and a single core of my Q6600@1.6 GHz might not comparable favourable with a single core of yours for instance)? Anyway my sister and I were both playing it on our respective computers and we had the same problem, so we quit playing cause it was so bad. It was never like this before, it felt like that time I played GG2 on a 10 year old machine.
I run a shitty processor that has ran gg2 fluidly for years so this was confusing until Wareya explained itCollisions probably won't be rolled back but I think wareya's gonna work on a "speedhack".
It eats up cpu power now at staggering rates when more people join the server
I also vote for a 2.6 with the collisions rolled back
-- Andrea Fauldsare you officially a woman then?
he just pretends to be one-- Andrea Fauldsare you officially a woman then?
It eats up cpu power now at staggering rates when more people join the serverSo no space partition of players and projectiles then?