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Author Topic: Official PyGG2 Development thread  (Read 142996 times)

Lorgan

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Re: Porting GG2 to Python - PyGG2
« Reply #225 on: November 05, 2011, 04:23:11 am »

Is my comp really that shitty or what? The framerate is capped to 60.04 for me :v
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RedBluYellow

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Re: Porting GG2 to Python - PyGG2
« Reply #226 on: November 05, 2011, 04:34:02 am »

Yeah same here, max I'm getting is 60.0-60.04
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notajf

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Re: Porting GG2 to Python - PyGG2
« Reply #227 on: November 05, 2011, 05:17:30 am »

Me three
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nightcracker

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Re: Porting GG2 to Python - PyGG2
« Reply #228 on: November 06, 2011, 06:32:13 pm »

Ok, new demo, testers needed! For now I dropped pyglet, too complicated and not mature enough ATM.

If everything worked as it should full screen should be working now. I'd like you people to test that. You can enter full-screen with F11. I also brought back the FPS display, it can be found in the top-left corner.

Please report your FPS and whether or not fullscreen worked here! Thanks.

Download
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Orangestar

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Re: Porting GG2 to Python - PyGG2
« Reply #229 on: November 06, 2011, 06:41:23 pm »

how the jesus are you hosting this on nclabs.com?

Vindicator

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Re: Porting GG2 to Python - PyGG2
« Reply #230 on: November 06, 2011, 06:44:38 pm »

(click to show/hide)

"It's so smooth" is an understatement...

Same frame rate in full screen.

Also, fullscreen seriously fucked with my resolution. All my windows are off screen and stuff...
« Last Edit: November 06, 2011, 06:46:34 pm by Vindicator »
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Orangestar

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Re: Porting GG2 to Python - PyGG2
« Reply #231 on: November 06, 2011, 06:46:23 pm »

:o

D:
« Last Edit: November 06, 2011, 06:46:31 pm by Orangestar »
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nightcracker

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Re: Porting GG2 to Python - PyGG2
« Reply #232 on: November 06, 2011, 06:54:06 pm »

@Orangestar:
1. It's nclabs.ORG, and 2. it's my own site - I have full control over it.

@Vindicator:
Wow, I am developing this on a shitty computer, no idea it would reach 1000 FPS on a good one! And that means full screen still needs some work, thanks for testing.

By the way, even though the screen gets rendered at 1000 FPS, the physics run at 60 FPS - the smoothness comes from the fact that we use interpolation (that means that we save our current position in the physics, calculate our next one and then smoothly move between those positions).
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Orangestar

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Re: Porting GG2 to Python - PyGG2
« Reply #233 on: November 06, 2011, 07:22:10 pm »

@Orangestar:
1. It's nclabs.ORG, and 2. it's my own site - I have full control over it.
Well that explains everything. I was wondering how the hell you hosted it on some water-purification site.

nightcracker

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Re: Porting GG2 to Python - PyGG2
« Reply #234 on: November 07, 2011, 06:53:34 am »

The time has come to see the product of my hard labour:

PyGG2 - the stress-test version

The scattergun has been... modified :hehe16: It fires 10 $400 bullets per pellet, 20 times per second. That is 1200 RPM. It costs $96000 to fire this weapon for twelve seconds. On this Very Shitty Computer(tm) I get 80 FPS while shooting in the air (providing maximal flight time for the bullets).

Please post your results!
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I_am_awesome

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Re: Porting GG2 to Python - PyGG2
« Reply #235 on: November 07, 2011, 07:00:49 am »

I get 2500FPS and ~500FPS while shooting a constant stream for a while
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Dusty

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Re: Porting GG2 to Python - PyGG2
« Reply #236 on: November 07, 2011, 08:26:59 am »

The device has been modified. I wish I could test, but every time I remember about this i'm away from a computer.

RedBluYellow

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Re: Porting GG2 to Python - PyGG2
« Reply #237 on: November 07, 2011, 09:50:11 am »

The time has come to see the product of my hard labour:

PyGG2 - the stress-test version

The scattergun has been... modified :hehe16: It fires 10 $400 bullets per pellet, 20 times per second. That is 1200 RPM. It costs $96000 to fire this weapon for twelve seconds. On this Very Shitty Computer(tm) I get 80 FPS while shooting in the air (providing maximal flight time for the bullets).

Please post your results!
Love the work you did so far, while not shotting it runs at about 190-210 FPS, while holding m1 it constantly changes but it seems to be 90-110 FPS
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Orpheon

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Re: Porting GG2 to Python - PyGG2
« Reply #238 on: November 07, 2011, 10:18:32 am »

Without shooting 500fps, with 150fps.
« Last Edit: November 07, 2011, 10:18:45 am by Orpheon »
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notajf

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Re: Porting GG2 to Python - PyGG2
« Reply #239 on: November 07, 2011, 11:52:10 am »

Normally 230-260FPS (bobs up and down pretty quickly :z4:)

Firing 95-105FPS
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