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Author Topic: Official PyGG2 Development thread  (Read 142996 times)

la granja animale

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Re: Porting GG2 to another Language - New Thread
« Reply #150 on: September 17, 2011, 07:11:29 am »

so how's the progress so far?
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Orpheon

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Re: Porting GG2 to another Language - New Thread
« Reply #151 on: September 17, 2011, 07:20:46 am »

so how's the progress so far?
The post above you pretty much sums it up.

For more details, look on Git.
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Orpheon

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Re: Porting GG2 to another Language - New Thread
« Reply #152 on: September 20, 2011, 08:16:49 am »

Uhh...just as a general question....



Is there someone other than me (and ajf) who's actually working on this?
« Last Edit: September 20, 2011, 08:18:27 am by Orpheon »
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notajf

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Re: Porting GG2 to another Language - New Thread
« Reply #153 on: September 20, 2011, 11:47:45 am »

Uhh...just as a general question....



Is there someone other than me (and ajf) who's actually working on this?
nope and I'm not even working on it half the time
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Vindicator

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Re: Porting GG2 to another Language - New Thread
« Reply #154 on: September 20, 2011, 04:09:54 pm »

Yo no hablo python.

So no.
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NAGN

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Re: Porting GG2 to another Language - New Thread
« Reply #155 on: September 20, 2011, 05:11:31 pm »

Ya me too

What IDE do you use, and how exactly might one work with you from github?
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Vindicator

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Re: Porting GG2 to another Language - New Thread
« Reply #156 on: September 20, 2011, 10:20:50 pm »

Dems be linux hipsters.

I'm using eclipse with pydev because I was too lazy to learn to use a new IDE, since I was already using eclipse for java.
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Orpheon

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Re: Porting GG2 to another Language - New Thread
« Reply #157 on: September 21, 2011, 07:01:16 am »

Ya me too

What IDE do you use, and how exactly might one work with you from github?
I use gedit and terminal which are both default in Ubuntu  :drool:.
(click to show/hide)

For windows I've heard a lot of good about IDLE. There's also Komodo and of course Eclipse (with PyDev, as Vindicator mentioned).


As for how to work with me on GitHub, I think we'll coordinate everything from here and from the IRC.
Just say what you're going to do, or ask if you've got nothing. I think I even made a list somewhere...
(click to show/hide)

Especially if anyone knows how to make the gun pivot well, that would be a great help.

Anyway, and you know how to use Git, I think. Only here it's even easier than for gg2 because we don't need something like gmksplitter.
« Last Edit: September 21, 2011, 07:01:31 am by Orpheon »
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notajf

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Re: Porting GG2 to another Language - New Thread
« Reply #158 on: September 21, 2011, 11:15:50 am »

Ya me too

What IDE do you use, and how exactly might one work with you from github?
I don't use one, just Notepad++ and a console, but I heard Komodo Edit is quite good.

The dev model with github is: Fork master, commit, push, pull request.

Dems be linux hipsters.

I'm using eclipse with pydev because I was too lazy to learn to use a new IDE, since I was already using eclipse for java.
Actually not using Linux now, Windows 64-bit.
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UNDERWATER BASKETWEAVING

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Re: Porting GG2 to another Language - New Thread
« Reply #159 on: September 24, 2011, 02:21:53 pm »

I am rather excited for this.
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notajf

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Re: Porting GG2 to another Language - New Thread
« Reply #160 on: September 24, 2011, 03:36:58 pm »

I am rather excited for this.
Shame, as I'm not really working on it now, and I doubt Orpheon will finish it on his own :(
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Orangestar

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Re: Porting GG2 to another Language - New Thread
« Reply #161 on: September 24, 2011, 04:00:47 pm »

Posting so I can follow, but AJF and Orph, is python easy to learn if you've had minimal Javascript, batch, and GML programming experience?

notajf

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Re: Porting GG2 to another Language - New Thread
« Reply #162 on: September 24, 2011, 04:24:11 pm »

Posting so I can follow, but AJF and Orph, is python easy to learn if you've had minimal Javascript, batch, and GML programming experience?
Yes. Python isn't terribly difficult to learn, quite easy to pick up and its OOP system will probably feel familiar if you've used GML.
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Orpheon

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Re: Porting GG2 to another Language - New Thread
« Reply #163 on: September 25, 2011, 03:17:58 am »

Posting so I can follow, but AJF and Orph, is python easy to learn if you've had minimal Javascript, batch, and GML programming experience?
Differences between Python and GML:
(click to show/hide)


I think that like covers most of the basics.
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notajf

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Re: Porting GG2 to another Language - New Thread
« Reply #164 on: September 25, 2011, 03:43:05 am »

>for a in range (len(mylist))  - NO. NO. for i in mylist
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