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Author Topic: Official PyGG2 Development thread  (Read 145318 times)

cspotcode

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Re: Official PyGG2 Development thread
« Reply #1080 on: November 10, 2012, 08:49:46 pm »

MedO's right, using an Issue Tracker is a good idea.  Even if only one person ever uses it (which I doubt will be the case) it makes it easy to assign tasks to specific people, track progress and completion of new features, and focus your development efforts on the most important tasks at any given time.

Also, writing stuff down in a public place increases your transparency.  Increased transparency increases interest in the project.  It lowers the barrier to entry for new people interested in helping out.  It also decreases your bus factor, which is always a good thing.

GitHub's issue tracker would work well, or Launchpad, or maybe even an open-source license of JIRA onDemand.
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Nukleus

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Re: Official PyGG2 Development thread
« Reply #1081 on: November 10, 2012, 09:19:13 pm »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #1082 on: November 11, 2012, 06:09:46 am »

 File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.


MedO's right, using an Issue Tracker is a good idea.  Even if only one person ever uses it (which I doubt will be the case) it makes it easy to assign tasks to specific people, track progress and completion of new features, and focus your development efforts on the most important tasks at any given time.

Also, writing stuff down in a public place increases your transparency.  Increased transparency increases interest in the project.  It lowers the barrier to entry for new people interested in helping out.  It also decreases your bus factor, which is always a good thing.

GitHub's issue tracker would work well, or Launchpad, or maybe even an open-source license of JIRA onDemand.
Uhh...sure, I'll get around to doing it...soon(tm).
« Last Edit: November 11, 2012, 06:10:15 am by Orpheon »
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MedO

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Re: Official PyGG2 Development thread
« Reply #1083 on: November 11, 2012, 08:55:30 am »

IMO Launchpad's blueprints demand too much structure, at least the last time I checked. I vote for Github issues.
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

ajf

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Re: Official PyGG2 Development thread
« Reply #1084 on: November 11, 2012, 11:03:02 am »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.
what was I saying about no binaries of recent versions
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #1085 on: November 11, 2012, 11:05:29 am »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.
what was I saying about no binaries of recent versions
For windows, something wrong: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysfml

I'm not sure about the other OS's though, and I'm not sure whether that's even the cause of Nukleus's issue.
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ajf

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Re: Official PyGG2 Development thread
« Reply #1086 on: November 11, 2012, 03:18:35 pm »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.
what was I saying about no binaries of recent versions
For windows, something wrong: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysfml

I'm not sure about the other OS's though, and I'm not sure whether that's even the cause of Nukleus's issue.
why'd nobody tell me about dem
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Nukleus

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Re: Official PyGG2 Development thread
« Reply #1087 on: November 11, 2012, 04:33:31 pm »

I fixed it dont worry :)
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #1088 on: November 11, 2012, 04:44:45 pm »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.
what was I saying about no binaries of recent versions
For windows, something wrong: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysfml

I'm not sure about the other OS's though, and I'm not sure whether that's even the cause of Nukleus's issue.
why'd nobody tell me about dem
...You realise this is linked and quoted in the pySFML docs?
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Intel Guard

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Re: Official PyGG2 Development thread
« Reply #1089 on: November 11, 2012, 05:25:55 pm »

#swag
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ajf

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Re: Official PyGG2 Development thread
« Reply #1090 on: November 11, 2012, 06:55:38 pm »

  File "X:\Desktop\PyGG2-master\client\spritefont.py", line 26, in __init__
    self.chars.append(sprite.copy())
AttributeError: 'sfml.Sprite' object has no attribute 'copy'

help
Wrong pySFML version I think, try using the binary one or something.
what was I saying about no binaries of recent versions
For windows, something wrong: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysfml

I'm not sure about the other OS's though, and I'm not sure whether that's even the cause of Nukleus's issue.
why'd nobody tell me about dem
...You realise this is linked and quoted in the pySFML docs?
It is? I only saw the other binaries link when I looked :(
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Footpöp

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Re: Official PyGG2 Development thread
« Reply #1091 on: December 22, 2012, 07:42:08 pm »

so is this dead now
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Team /ABC/

NAGN

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Re: Official PyGG2 Development thread
« Reply #1092 on: December 22, 2012, 08:04:12 pm »

no. nightcracker is reworking the networking

progress will be resumed after 2.5
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Footpöp

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Re: Official PyGG2 Development thread
« Reply #1093 on: December 22, 2012, 08:57:59 pm »

ok good
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Port

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Re: Official PyGG2 Development thread
« Reply #1094 on: January 15, 2013, 08:55:02 am »

Completely no progress for 6 months?

D:
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portify@neko.im
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