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Author Topic: Official PyGG2 Development thread  (Read 143004 times)

Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #960 on: September 21, 2012, 03:10:26 pm »

we make a game for windows
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ajf

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Re: Official PyGG2 Development thread
« Reply #961 on: September 21, 2012, 03:26:56 pm »

we make a game for windows
ok

python has built in style enforcement ;D
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #962 on: September 21, 2012, 03:49:54 pm »

>my whole argument
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ajf

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Re: Official PyGG2 Development thread
« Reply #963 on: September 21, 2012, 04:54:20 pm »

>>

>>

>>

« Last Edit: September 21, 2012, 04:54:36 pm by ajeef!~taze@ajf.me »
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AcidLead

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Re: Official PyGG2 Development thread
« Reply #964 on: September 21, 2012, 09:53:42 pm »

You are welcome to contribute.
devs youre not allowed to have non dev conversations anymore instant ban
i know i'm being unrealistic and demanding here and it's really none of my business if i'm not helping but i just had my hopes up for this thing coming through and it sounded so cool, and everyone seems like they're arguing and it's just not going to happen
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #965 on: September 22, 2012, 04:01:54 am »

we make a game for windows
No, we make a game for everything.


You are welcome to contribute.
devs youre not allowed to have non dev conversations anymore instant ban
i know i'm being unrealistic and demanding here and it's really none of my business if i'm not helping but i just had my hopes up for this thing coming through and it sounded so cool, and everyone seems like they're arguing and it's just not going to happen
Us arguing or not arguing actually has very little effect on this project.
« Last Edit: September 22, 2012, 04:02:33 am by Orpheon »
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GG2RBY

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Re: Official PyGG2 Development thread
« Reply #966 on: September 22, 2012, 04:29:22 am »

don't give up you handsome devils


you can do it
« Last Edit: September 22, 2012, 04:29:30 am by Rbeewhyy »
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ajf

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Re: Official PyGG2 Development thread
« Reply #967 on: September 22, 2012, 05:22:24 am »

I still think we should start again and use Go.
I don't think Python is the right way forward.
« Last Edit: February 18, 2024, 07:26:10 am by MedO »
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #968 on: September 22, 2012, 11:41:29 am »

python is horrifying
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Machidro

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Re: Official PyGG2 Development thread
« Reply #969 on: September 22, 2012, 11:46:39 am »

Restarting is even more horrifying.
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #970 on: September 22, 2012, 12:04:21 pm »

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ajf

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NAGN

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Re: Official PyGG2 Development thread
« Reply #972 on: September 22, 2012, 12:42:50 pm »

python is horrifying
nah, it makes gui development incredibly sexy

basically what's happening is that no one's working on it right now. That doesn't mean its abandoned per-say, but if you look at video games as far as how things are looked at from a surface (we're not a bureaucracy, everything's open on github), yes we're pretty much bullshitting around.

Any argument that's going on in this thread that's about "restarting the project," or something silly like coding conventions simply reflect a lack of work, and attempts to excuse ourselves from working on it.

That being said, Wareya and AJF have already chosen to abandon the project. That doesn't mean that they're not welcome back, but it also means that we don't really have much to do with whatever side projects they're doing (b43.js, and whatnot)

I'm not so sure what AJF is doing right now, but whatever it is, its probably nothing to do with PyGG2

I've been playing a bit of dota 2 recently. ITs a real good time waster, but I should probably go back to working on this now that L and everyone's going to college, or finish up the Garrison Builder rewrite
« Last Edit: September 22, 2012, 12:43:36 pm by NAGN »
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ajf

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Re: Official PyGG2 Development thread
« Reply #973 on: September 22, 2012, 01:37:03 pm »

python is horrifying
nah, it makes gui development incredibly sexy
wat
basically what's happening is that no one's working on it right now. That doesn't mean its abandoned per-say, but if you look at video games as far as how things are looked at from a surface (we're not a bureaucracy, everything's open on github), yes we're pretty much bullshitting around.
wat
Any argument that's going on in this thread that's about "restarting the project," or something silly like coding conventions simply reflect a lack of work, and attempts to excuse ourselves from working on it.
wat
That being said, Wareya and AJF have already chosen to abandon the project. That doesn't mean that they're not welcome back, but it also means that we don't really have much to do with whatever side projects they're doing (b43.js, and whatnot)
yes

I'm not so sure what AJF is doing right now, but whatever it is, its probably nothing to do with PyGG2
okay yes that's true

I'm not actually working on anything atm. Sumochi is finished, but not in use.

I've been playing a bit of dota 2 recently. ITs a real good time waster, but I should probably go back to working on this now that L and everyone's going to college, or finish up the Garrison Builder rewrite
wat
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NAGN

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Re: Official PyGG2 Development thread
« Reply #974 on: September 22, 2012, 01:39:44 pm »

cool thanks for rebutting my statements
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