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Author Topic: Official PyGG2 Development thread  (Read 145327 times)

Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #825 on: June 27, 2012, 04:59:30 pm »

if you want your networking bugs to go away then use a buffering method that makes sense and doesn't try to do black magic

I can't work on the collision because the game stutters enough to make it so I can't test for minor obscure bugs
« Last Edit: June 27, 2012, 05:10:35 pm by Chartreuse »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ajf

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Re: Official PyGG2 Development thread
« Reply #826 on: June 27, 2012, 05:41:00 pm »

pygg2 is bad, the way it does a lot of things

- packet construction is as fucked up as it is in GG2
- lots and lots and lots of needless, unmaintainable code duplication
- etc
« Last Edit: February 18, 2024, 06:07:22 am by MedO »
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #827 on: June 28, 2012, 10:07:59 am »

pygg2 is bad, the way it does a lot of things

- packet construction is as fucked up as it is in GG2
- lots and lots and lots of needless, unmaintainable code duplication
- etc
Why is packet construction fucked up?


if you want your networking bugs to go away then use a buffering method that makes sense and doesn't try to do black magic

I can't work on the collision because the game stutters enough to make it so I can't test for minor obscure bugs
Easy, comment out the lines 93 to 103 in client/event_handler.py.
« Last Edit: February 18, 2024, 06:07:36 am by MedO »
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ajf

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Re: Official PyGG2 Development thread
« Reply #828 on: June 28, 2012, 11:10:52 am »

pygg2 is bad, the way it does a lot of things

- packet construction is as fucked up as it is in GG2
- lots and lots and lots of needless, unmaintainable code duplication
- etc
Why is packet construction fucked up?
It's lots of code duplication and a class per packet, when in reality I think it could be a lot simpler and less error-prone if you did it lower-level.
« Last Edit: February 18, 2024, 06:08:23 am by MedO »
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Orpheon

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Re: Official PyGG2 Development thread
« Reply #829 on: June 28, 2012, 12:36:02 pm »

pygg2 is bad, the way it does a lot of things

- packet construction is as fucked up as it is in GG2
- lots and lots and lots of needless, unmaintainable code duplication
- etc
Why is packet construction fucked up?
It's lots of code duplication and a class per packet, when in reality I think it could be a lot simpler and less error-prone if you did it lower-level.
All those classes are in one nice file, they abstract packing very nicely and it isn't any more error-prone than what gg2 has now (which is the lower-level variant).
Also, breaking news:

http://c9.io/
They finally released Cloud 9. Their catch phrase "It's like Google Docs for code" describes it quite well, I'm for that we take a look at this again. NC and I considered it back then when we were choosing IDEs, but it didn't have the collab editing yet, which is a -massive- feature.
« Last Edit: February 18, 2024, 06:08:36 am by MedO »
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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #830 on: June 28, 2012, 10:13:41 pm »

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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ajf

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Phantom Brave

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Re: Official PyGG2 Development thread
« Reply #832 on: June 29, 2012, 10:50:40 am »

lol
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

nightcracker

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Re: Official PyGG2 Development thread
« Reply #833 on: June 29, 2012, 11:23:16 am »

pygg2 is bad, the way it does a lot of things

- packet construction is as fucked up as it is in GG2
- lots and lots and lots of needless, unmaintainable code duplication
- etc
Why is packet construction fucked up?
It's lots of code duplication and a class per packet, when in reality I think it could be a lot simpler and less error-prone if you did it lower-level.
All those classes are in one nice file, they abstract packing very nicely and it isn't any more error-prone than what gg2 has now (which is the lower-level variant).
Also, breaking news:

http://c9.io/
They finally released Cloud 9. Their catch phrase "It's like Google Docs for code" describes it quite well, I'm for that we take a look at this again. NC and I considered it back then when we were choosing IDEs, but it didn't have the collab editing yet, which is a -massive- feature.

I tried Eclipse + PyDev, it's pretty good.
« Last Edit: February 18, 2024, 06:09:09 am by MedO »
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Lemonade

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Re: Official PyGG2 Development thread
« Reply #834 on: June 29, 2012, 11:58:20 am »

Also, breaking news:

http://c9.io/
They finally released Cloud 9. Their catch phrase "It's like Google Docs for code" describes it quite well, I'm for that we take a look at this again. NC and I considered it back then when we were choosing IDEs, but it didn't have the collab editing yet, which is a -massive- feature.
Out of curiosity, can you use this if you code with a programming language they don't support ? I'm thinking about GML here.
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ajf

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Re: Official PyGG2 Development thread
« Reply #835 on: June 29, 2012, 12:50:28 pm »

Also, breaking news:

http://c9.io/
They finally released Cloud 9. Their catch phrase "It's like Google Docs for code" describes it quite well, I'm for that we take a look at this again. NC and I considered it back then when we were choosing IDEs, but it didn't have the collab editing yet, which is a -massive- feature.
Out of curiosity, can you use this if you code with a programming language they don't support ? I'm thinking about GML here.
obviously, no.
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NAGN

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Re: Official PyGG2 Development thread
« Reply #836 on: July 03, 2012, 11:00:56 pm »

I've updated the stetting up post. sort of. Since we're no where near stable, I'd more rather leave normal people with disclaimers not to install and setup everything...yet...
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ajf

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Re: Official PyGG2 Development thread
« Reply #837 on: July 05, 2012, 05:21:58 pm »

PYGG2 SUX

b43.js is teh futur

http://ajf.me/wip/b43.js/
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Intel Guard

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Re: Official PyGG2 Development thread
« Reply #838 on: July 05, 2012, 05:23:15 pm »

damn, you are hilarious
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ajf

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Re: Official PyGG2 Development thread
« Reply #839 on: July 05, 2012, 05:52:19 pm »

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